From 42123770de293d17993d85c3f3074f6106d9eaba Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Wed, 12 Mar 2008 17:02:08 +0000
Subject: * Add comments and slight corrections to
ClientView.AgentTextureCached * Reduce 'asset not found' console debug spam
---
OpenSim/Region/ClientStack/ClientView.cs | 17 +++++++++++++----
1 file changed, 13 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/ClientStack/ClientView.cs')
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 58d425d..c5ce43c 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -2329,10 +2329,19 @@ namespace OpenSim.Region.ClientStack
return true;
}
+ ///
+ /// Send a response back to a client when it asks the asset server (via the region server) if it has
+ /// its appearance texture cached.
+ ///
+ /// At the moment, we always reply that there is no cached texture.
+ ///
+ ///
+ ///
+ ///
protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
{
//System.Console.WriteLine("texture cached: " + packet.ToString());
- AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
+ AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
@@ -2340,12 +2349,12 @@ namespace OpenSim.Region.ClientStack
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
m_cachedTextureSerial++;
cachedresp.WearableData =
- new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
+ new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
- for (int i = 0; i < chechedtex.WearableData.Length; i++)
+ for (int i = 0; i < cachedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
- cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
+ cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
--
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