From 42123770de293d17993d85c3f3074f6106d9eaba Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 12 Mar 2008 17:02:08 +0000 Subject: * Add comments and slight corrections to ClientView.AgentTextureCached * Reduce 'asset not found' console debug spam --- OpenSim/Region/ClientStack/ClientView.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/ClientStack/ClientView.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 58d425d..c5ce43c 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -2329,10 +2329,19 @@ namespace OpenSim.Region.ClientStack return true; } + /// + /// Send a response back to a client when it asks the asset server (via the region server) if it has + /// its appearance texture cached. + /// + /// At the moment, we always reply that there is no cached texture. + /// + /// + /// + /// protected bool AgentTextureCached(IClientAPI simclient, Packet packet) { //System.Console.WriteLine("texture cached: " + packet.ToString()); - AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; + AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); // TODO: don't create new blocks if recycling an old packet cachedresp.AgentData.AgentID = AgentId; @@ -2340,12 +2349,12 @@ namespace OpenSim.Region.ClientStack cachedresp.AgentData.SerialNum = m_cachedTextureSerial; m_cachedTextureSerial++; cachedresp.WearableData = - new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; + new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; - for (int i = 0; i < chechedtex.WearableData.Length; i++) + for (int i = 0; i < cachedtex.WearableData.Length; i++) { cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); - cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; + cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; cachedresp.WearableData[i].TextureID = LLUUID.Zero; cachedresp.WearableData[i].HostName = new byte[0]; } -- cgit v1.1