From d9d35f9fd7141d8f7a5b3b056cae051d6de2efd5 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 12 Nov 2007 23:46:26 +0000 Subject: * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. * All thanks to unimplemented packet listing :D --- OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 978f34e..f941d6c 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -169,6 +169,13 @@ namespace OpenSim.Region.ClientStack OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); } break; + case PacketType.SetAlwaysRun: + SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack; + + if (OnSetAlwaysRun != null) + OnSetAlwaysRun(this,run.AgentData.AlwaysRun); + + break; case PacketType.CompleteAgentMovement: if (OnCompleteMovementToRegion != null) { -- cgit v1.1