From 17ddb8b49323777b4678270ebbf4859dd8842abd Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 11 Jul 2007 18:32:32 +0000 Subject: Hopefully texturing prims should now work correctly. --- OpenSim/Region/ClientStack/ClientView.API.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index d5b6b52..b9eba3a 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -1042,8 +1042,8 @@ namespace OpenSim.Region.ClientStack protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID) { - LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID); - objectData.TextureEntry = ntex.ToBytes(); + + objectData.TextureEntry = primData.TextureEntry; objectData.PCode = primData.PCode; objectData.PathBegin = primData.PathBegin; objectData.PathEnd = primData.PathEnd; -- cgit v1.1