From feba3cc3ff1f651bebdf06f53df40643ed742542 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 13 Jan 2009 17:01:57 +0000 Subject: * Removing set-time command since it doesn't actually do anything at all * If this was crucial to someone then it should be reinsertable as a module --- OpenSim/Region/Application/OpenSim.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'OpenSim/Region/Application') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 4440fe1..3db7176 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -235,10 +235,6 @@ namespace OpenSim m_assetCache.Clear(); break; - case "set-time": - m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0])); - break; - case "force-update": m_console.Notice("Updating all clients"); m_sceneManager.ForceCurrentSceneClientUpdate(); @@ -679,7 +675,6 @@ namespace OpenSim m_console.Notice("load-oar [filename] - load an OpenSimulator region archive. This replaces everything in the current region."); m_console.Notice("save-oar [filename] - Save the current region to an OpenSimulator region archive."); m_console.Notice("script - manually trigger scripts? or script commands?"); - m_console.Notice("set-time [x] - set the current scene time phase"); m_console.Notice("show assets - show state of asset cache."); m_console.Notice("show modules - shows info about loaded modules."); m_console.Notice("show queues - show packet queues length for all clients."); -- cgit v1.1