From 966f639ad6c83828d8e60ef9103ad61c360f9c3b Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 5 Jan 2008 15:48:02 +0000 Subject: Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. Some debug info for startup added to find bugs. ++ --- OpenSim/Region/Application/OpenSimMain.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Application') diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 831db22..e8453bc 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -331,8 +331,9 @@ namespace OpenSim MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count); foreach (TypeExtensionNode node in nodes) - { - IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance(); + { + MainLog.Instance.Verbose("PLUGINS", "Loading OpenSim application plugin: ", node.GetType().AssemblyQualifiedName.ToString()); + IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); plugin.Initialise(this); m_plugins.Add(plugin); @@ -375,7 +376,10 @@ namespace OpenSim m_moduleLoader.PickupModules(scene, "."); //m_moduleLoader.PickupModules(scene, "ScriptEngines"); + //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); + MainLog.Instance.Verbose("MODULES", "Loading scripting engine modules"); m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); + m_moduleLoader.InitialiseSharedModules(scene); -- cgit v1.1