From 81d5a4b6d8d8548dde98cbf827d171bb1ebf96ba Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 10 Jan 2010 03:03:18 +0000 Subject: Remove "login disable", "login enable" and "login status" commands. --- OpenSim/Region/Application/OpenSim.cs | 48 ------------------------------- OpenSim/Region/Application/OpenSimBase.cs | 31 -------------------- 2 files changed, 79 deletions(-) (limited to 'OpenSim/Region/Application') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 82b2fd4..c9f2cfa 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -287,18 +287,6 @@ namespace OpenSim "create region", "Create a new region", HandleCreateRegion); - m_console.Commands.AddCommand("region", false, "login enable", - "login enable", - "Enable logins to the simulator", HandleLoginEnable); - - m_console.Commands.AddCommand("region", false, "login disable", - "login disable", - "Disable logins to the simulator", HandleLoginDisable); - - m_console.Commands.AddCommand("region", false, "login status", - "login status", - "Display status of logins", HandleLoginStatus); - m_console.Commands.AddCommand("region", false, "restart", "restart", "Restart all sims in this instance", RunCommand); @@ -559,42 +547,6 @@ namespace OpenSim } /// - /// Enable logins - /// - /// - /// - private void HandleLoginEnable(string module, string[] cmd) - { - ProcessLogin(true); - } - - - /// - /// Disable logins - /// - /// - /// - private void HandleLoginDisable(string module, string[] cmd) - { - ProcessLogin(false); - } - - /// - /// Log login status to the console - /// - /// - /// - private void HandleLoginStatus(string module, string[] cmd) - { - if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false) - - m_log.Info("[ Login ] Login are disabled "); - else - m_log.Info("[ Login ] Login are enabled"); - } - - - /// /// Change and load configuration file data. /// /// diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 391856b..cf2ab65 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -203,12 +203,6 @@ namespace OpenSim plugin.PostInitialise(); } - // Only enable logins to the regions once we have completely finished starting up (apart from scripts) - if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null)) - { - SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true; - } - AddPluginCommands(); } @@ -279,31 +273,6 @@ namespace OpenSim } /// - /// Initialises the asset cache. This supports legacy configuration values - /// to ensure consistent operation, but values outside of that namespace - /// are handled by the more generic resolution mechanism provided by - /// the ResolveAssetServer virtual method. If extended resolution fails, - /// then the normal default action is taken. - /// Creation of the AssetCache is handled by ResolveAssetCache. This - /// function accepts a reference to the instantiated AssetServer and - /// returns an IAssetCache implementation, if possible. This is a virtual - /// method. - /// - public void ProcessLogin(bool LoginEnabled) - { - if (LoginEnabled) - { - m_log.Info("[LOGIN]: Login is now enabled."); - SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true; - } - else - { - m_log.Info("[LOGIN]: Login is now disabled."); - SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false; - } - } - - /// /// Execute the region creation process. This includes setting up scene infrastructure. /// /// -- cgit v1.1