From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- OpenSim/Region/Application/OpenSim.cs | 4 ++-- OpenSim/Region/Application/OpenSimBase.cs | 28 ++++++++++++++-------------- 2 files changed, 16 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/Application') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 6829bef..edb29db 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -32,7 +32,7 @@ using System.IO; using System.Net; using System.Reflection; using System.Threading; -using libsecondlife; +using OpenMetaverse; using log4net; using Nini.Config; using OpenSim.Framework; @@ -776,7 +776,7 @@ namespace OpenSim { m_log.Error("[CONSOLE]: PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason."); - LLVector3 loadOffset = new LLVector3(0, 0, 0); + Vector3 loadOffset = new Vector3(0, 0, 0); if (cmdparams.Length > 0) { bool generateNewIDS = false; diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 4003001..86db865 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -32,7 +32,7 @@ using System.Net; using System.Reflection; using System.Text; using System.Threading; -using libsecondlife; +using OpenMetaverse; using log4net; using Nini.Config; using OpenSim.Framework; @@ -64,7 +64,7 @@ namespace OpenSim /// /// The file used to load and save prim backup xml if no filename has been specified /// - protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; + protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.Xml"; /// /// The file used to load and save an opensim archive if no filename has been specified @@ -178,17 +178,17 @@ namespace OpenSim } else { - if (File.Exists("OpenSim.xml")) + if (File.Exists("OpenSim.Xml")) { //check for a xml config file - Application.iniFilePath = "OpenSim.xml"; + Application.iniFilePath = "OpenSim.Xml"; m_config.Source = new XmlConfigSource(); m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath)); m_config.Source.Merge(configSource); } else { - //Application.iniFilePath = "OpenSim.xml"; + //Application.iniFilePath = "OpenSim.Xml"; // m_config.ConfigSource = new XmlConfigSource(); // no default config files, so set default values, and save it m_config.Source.Merge(DefaultConfig()); @@ -437,7 +437,7 @@ namespace OpenSim m_sceneManager.OnRestartSim += handleRestartRegion; } - public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY) + public UUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY) { return m_commsManager.AddUser(tempfirstname, templastname, tempPasswd, regX, regY); } @@ -532,18 +532,18 @@ namespace OpenSim // and has to happen before the region is registered with the grid. scene.CreateTerrainTexture(false); - try - { + //try + //{ scene.RegisterRegionWithGrid(); - } - catch (Exception e) - { - m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); + //} + //catch (Exception e) + //{ + // m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); // Carrying on now causes a lot of confusion down the // line - we need to get the user's attention - System.Environment.Exit(1); - } + // System.Environment.Exit(1); + //} // We need to do this after we've initialized the // scripting engines. -- cgit v1.1