From 5a86fd2c31ce0ede9825657c969ccaa1ef423d5c Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Wed, 22 Aug 2007 18:09:38 +0000 Subject: (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. --- OpenSim/Region/Application/OpenSimMain.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/Application') diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index b301bf2..867f16f 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -183,8 +183,6 @@ namespace OpenSim OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); scene.AddScriptEngine(ScriptEngine, m_log); - // TODO: TEMP load default script - ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()); //Server side object editing permissions checking if (m_permissions) -- cgit v1.1