From 528cc8136e567b5bac583728fbb0235baaba2f02 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 15 Oct 2011 02:54:43 +0100 Subject: fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params --- OpenSim/Region/Application/ConfigurationLoader.cs | 1 - OpenSim/Region/Application/OpenSimBase.cs | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/Application') diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index d19852b..b496108 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs @@ -362,7 +362,6 @@ namespace OpenSim { m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); - m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true); m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index e867bc2..19329dd 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -659,7 +659,7 @@ namespace OpenSim return new Scene( regionInfo, circuitManager, sceneGridService, - simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim, + simDataService, estateDataService, m_moduleLoader, false, m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version); } -- cgit v1.1