From 401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 22 May 2008 17:09:33 +0000
Subject: * Documentation for load/save xml methods * Insert the very rough
beginning stubs for a save/load OpenSim archive facility that will load/save
prim assets (textures & inventory) as well as the prim details themselves
(our existing xml facilities). * This won't be ready for even rough testing
for quite some time. * I'm doing this directly in the region server for now
since this will be quicker to get something working (hence giving me the
Serotonin boost that I need). However, there are very good arguments for
later also including it (or moving it entirely) to the separate export
executable which Sean stubbed out some time ago.
---
OpenSim/Region/Application/OpenSimMain.cs | 8 ++++++++
OpenSim/Region/Application/OpenSimMainConsole.cs | 11 +++++++++++
2 files changed, 19 insertions(+)
(limited to 'OpenSim/Region/Application')
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 61b4de0..ea7b0e7 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -62,7 +62,15 @@ namespace OpenSim
protected string proxyUrl;
protected int proxyOffset = 0;
+ ///
+ /// The file used to load and save prim backup xml if none has been specified
+ ///
protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
+
+ ///
+ /// The file use to load and save an opensim archive if none has been specified
+ ///
+ protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene.oar.zip";
public string m_physicsEngine;
public string m_meshEngineName;
diff --git a/OpenSim/Region/Application/OpenSimMainConsole.cs b/OpenSim/Region/Application/OpenSimMainConsole.cs
index ea1243e..193bad4 100644
--- a/OpenSim/Region/Application/OpenSimMainConsole.cs
+++ b/OpenSim/Region/Application/OpenSimMainConsole.cs
@@ -359,6 +359,17 @@ namespace OpenSim
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
+
+ case "save-oar":
+ if (cmdparams.Length > 0)
+ {
+ m_sceneManager.SaveCurrentSceneToOar(cmdparams[0]);
+ }
+ else
+ {
+ m_sceneManager.SaveCurrentSceneToOar(DEFAULT_OAR_BACKUP_FILENAME);
+ }
+ break;
case "plugin":
m_sceneManager.SendCommandToPluginModules(cmdparams);
--
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