From 2bad430ed860987f82e9f074b2a467749d9fddc6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 28 Apr 2012 00:08:04 +0100 Subject: Put scene object related console commands into new "Objects" help category rather than "Regions" --- OpenSim/Region/Application/OpenSim.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Application') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 59b6b21..4ec64ee 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -225,7 +225,7 @@ namespace OpenSim /// private void RegisterConsoleCommands() { - m_console.Commands.AddCommand("Regions", false, "force update", + m_console.Commands.AddCommand("Objects", false, "force update", "force update", "Force the update of all objects on clients", HandleForceUpdate); @@ -306,7 +306,7 @@ namespace OpenSim + " If this is not given then the oar is saved to region.oar in the current directory.", SaveOar); - m_console.Commands.AddCommand("Regions", false, "edit scale", + m_console.Commands.AddCommand("Objects", false, "edit scale", "edit scale ", "Change the scale of a named prim", HandleEditScale); @@ -349,7 +349,7 @@ namespace OpenSim "show ratings", "Show rating data", HandleShow); - m_console.Commands.AddCommand("Regions", false, "backup", + m_console.Commands.AddCommand("Objects", false, "backup", "backup", "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); @@ -410,7 +410,7 @@ namespace OpenSim "modules unload ", "Unload a module", HandleModules); - m_console.Commands.AddCommand("Regions", false, "kill uuid", + m_console.Commands.AddCommand("Objects", false, "kill uuid", "kill uuid ", "Kill an object by UUID", KillUUID); } -- cgit v1.1