From 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 26 Jul 2007 14:55:42 +0000 Subject: * Started renaming world to Scene * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins --- OpenSim/Region/Application/OpenSimMain.cs | 36 +++++++++++++++---------------- 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/Application/OpenSimMain.cs') diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index d961b73..a90c078 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -65,7 +65,7 @@ namespace OpenSim protected List m_udpServers = new List(); protected List m_regionData = new List(); - protected List m_localWorld = new List(); + protected List m_localScenes = new List(); private bool m_silent; private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; @@ -83,7 +83,7 @@ namespace OpenSim /// - /// Performs initialisation of the world, such as loading configuration from disk. + /// Performs initialisation of the scene, such as loading configuration from disk. /// public override void StartUp() { @@ -126,7 +126,7 @@ namespace OpenSim UDPServer udpServer; Scene scene = SetupScene(regionInfo, out udpServer); - m_localWorld.Add(scene); + m_localScenes.Add(scene); m_udpServers.Add(udpServer); @@ -311,9 +311,9 @@ namespace OpenSim m_log.Verbose("Main.cs:Shutdown() - Killing clients"); // IMPLEMENT THIS m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); - for (int i = 0; i < m_localWorld.Count; i++) + for (int i = 0; i < m_localScenes.Count; i++) { - ((Scene)m_localWorld[i]).Close(); + ((Scene)m_localScenes[i]).Close(); } m_log.Close(); Environment.Exit(0); @@ -343,32 +343,32 @@ namespace OpenSim case "terrain": string result = ""; - for (int i = 0; i < m_localWorld.Count; i++) + for (int i = 0; i < m_localScenes.Count; i++) { - if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName)) + if (!((Scene)m_localScenes[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localScenes[i].RegionInfo.RegionName)) { m_log.Error(result); } } break; case "script": - for (int i = 0; i < m_localWorld.Count; i++) + for (int i = 0; i < m_localScenes.Count; i++) { - ((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams); + ((Scene)m_localScenes[i]).SendCommandToScripts(cmdparams); } break; case "backup": - for (int i = 0; i < m_localWorld.Count; i++) + for (int i = 0; i < m_localScenes.Count; i++) { - ((Scene)m_localWorld[i]).Backup(); + ((Scene)m_localScenes[i]).Backup(); } break; case "alert": - for (int i = 0; i < m_localWorld.Count; i++) + for (int i = 0; i < m_localScenes.Count; i++) { - ((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams); + ((Scene)m_localScenes[i]).HandleAlertCommand(cmdparams); } break; @@ -398,14 +398,14 @@ namespace OpenSim case "users": ScenePresence TempAv; m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); - for (int i = 0; i < m_localWorld.Count; i++) + for (int i = 0; i < m_localScenes.Count; i++) { - foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys) + foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys) { - if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") + if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") { - TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID]; - m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName); + TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID]; + m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName); } } } -- cgit v1.1