From 060a53b896d338309458861161eb0b9e621d4171 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 21 Mar 2011 22:57:20 +0000 Subject: On initial opensim setup, don't ask the user whether they want to join an existing opensim estate when there aren't any. Proceed directly to estate setup instead. --- OpenSim/Region/Application/OpenSimBase.cs | 102 ++++++++++++++++++------------ 1 file changed, 63 insertions(+), 39 deletions(-) (limited to 'OpenSim/Region/Application/OpenSimBase.cs') diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index eae3686..81a10e3 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -793,6 +793,25 @@ namespace OpenSim } /// + /// Create an estate with an initial region. + /// + /// + public void CreateEstate(RegionInfo regInfo) + { + // Create a new estate + regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); + + regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); + + // FIXME: Later on, the scene constructor will reload the estate settings no matter what. + // Therefore, we need to do an initial save here otherwise the new estate name will be reset + // back to the default. The reloading of estate settings by scene could be eliminated if it + // knows that the passed in settings in RegionInfo are already valid. Also, it might be + // possible to eliminate some additional later saves made by callers of this method. + regInfo.EstateSettings.Save(); + } + + /// /// Load the estate information for the provided RegionInfo object. /// /// @@ -804,56 +823,61 @@ namespace OpenSim if (regInfo.EstateSettings.EstateID == 0) // No record at all { MainConsole.Instance.Output("Your region is not part of an estate."); + + List estates = EstateDataService.LoadEstateSettingsAll(); + while (true) { - string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List() { "yes", "no" }); - if (response == "no") - { - // Create a new estate - regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); - - regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); + if (estates.Count == 0) + { + MainConsole.Instance.Output( + "There aren't any existing estates. You will need to create a new one for this region."); - // FIXME: Later on, the scene constructor will reload the estate settings no matter what. - // Therefore, we need to do an initial save here otherwise the new estate name will be reset - // back to the default. The reloading of estate settings by scene could be eliminated if it - // knows that the passed in settings in RegionInfo are already valid. Also, it might be - // possible to eliminate some additional later saves made by callers of this method. - regInfo.EstateSettings.Save(); + CreateEstate(regInfo); break; } else { - List estates = EstateDataService.LoadEstateSettingsAll(); - - List estateNames = new List(); - foreach (EstateSettings estate in estates) - estateNames.Add(estate.EstateName); - - response + string response = MainConsole.Instance.CmdPrompt( - string.Format( - "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())), - "None"); + "Do you wish to join an existing estate (yes/no)?", "no", new List() { "yes", "no" }); - if (response == "None") - continue; - - List estateIDs = EstateDataService.GetEstates(response); - if (estateIDs.Count < 1) + if (response == "no") { - MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); - continue; - } - - int estateID = estateIDs[0]; - - regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID); - - if (EstateDataService.LinkRegion(regInfo.RegionID, estateID)) + CreateEstate(regInfo); break; - - MainConsole.Instance.Output("Joining the estate failed. Please try again."); + } + else + { + List estateNames = new List(); + foreach (EstateSettings estate in estates) + estateNames.Add(estate.EstateName); + + response + = MainConsole.Instance.CmdPrompt( + string.Format( + "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())), + "None"); + + if (response == "None") + continue; + + List estateIDs = EstateDataService.GetEstates(response); + if (estateIDs.Count < 1) + { + MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); + continue; + } + + int estateID = estateIDs[0]; + + regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID); + + if (EstateDataService.LinkRegion(regInfo.RegionID, estateID)) + break; + + MainConsole.Instance.Output("Joining the estate failed. Please try again."); + } } } } -- cgit v1.1