From 571b94f537cc1f431ed52e6a185863ae17357f30 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 5 Nov 2008 20:14:52 +0000 Subject: moved the initial loading/setting of the config settings to its own class, ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin. --- OpenSim/Region/Application/ConfigurationLoader.cs | 196 ++++++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 OpenSim/Region/Application/ConfigurationLoader.cs (limited to 'OpenSim/Region/Application/ConfigurationLoader.cs') diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs new file mode 100644 index 0000000..6fde140 --- /dev/null +++ b/OpenSim/Region/Application/ConfigurationLoader.cs @@ -0,0 +1,196 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.IO; +using OpenSim.Framework; +using Nini; +using Nini.Config; + +namespace OpenSim +{ + public class ConfigurationLoader + { + protected ConfigSettings m_configSettings; + protected OpenSimConfigSource m_config; + protected NetworkServersInfo m_networkServersInfo; + + public ConfigurationLoader() + { + + } + + public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo) + { + m_configSettings = configSettings = new ConfigSettings(); + m_networkServersInfo = networkInfo = new NetworkServersInfo(); + bool iniFileExists = false; + + IConfig startupConfig = configSource.Configs["Startup"]; + + string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini"); + Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName); + + string masterFileName = startupConfig.GetString("inimaster", ""); + string masterfilePath = Path.Combine(Util.configDir(), masterFileName); + + m_config = new OpenSimConfigSource(); + m_config.Source = new IniConfigSource(); + m_config.Source.Merge(DefaultConfig()); + + //check for .INI file (either default or name passed in command line) + if (File.Exists(masterfilePath)) + { + m_config.Source.Merge(new IniConfigSource(masterfilePath)); + } + + if (File.Exists(Application.iniFilePath)) + { + iniFileExists = true; + + // From reading Nini's code, it seems that later merged keys replace earlier ones. + m_config.Source.Merge(new IniConfigSource(Application.iniFilePath)); + } + else + { + // check for a xml config file + Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml"); + + if (File.Exists(Application.iniFilePath)) + { + iniFileExists = true; + + m_config.Source = new XmlConfigSource(); + m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath)); + } + } + + m_config.Source.Merge(configSource); + + if (!iniFileExists) + m_config.Save("OpenSim.ini"); + + ReadConfigSettings(); + + return m_config; + } + + /// + /// Setup a default config values in case they aren't present in the ini file + /// + /// + public static IConfigSource DefaultConfig() + { + IConfigSource defaultConfig = new IniConfigSource(); + + { + IConfig config = defaultConfig.Configs["Startup"]; + + if (null == config) + config = defaultConfig.AddConfig("Startup"); + + config.Set("gridmode", false); + config.Set("physics", "basicphysics"); + config.Set("meshing", "ZeroMesher"); + config.Set("physical_prim", true); + config.Set("see_into_this_sim_from_neighbor", true); + config.Set("serverside_object_permissions", false); + config.Set("storage_plugin", "OpenSim.Data.SQLite.dll"); + config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); + config.Set("storage_prim_inventories", true); + config.Set("startup_console_commands_file", String.Empty); + config.Set("shutdown_console_commands_file", String.Empty); + config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine"); + config.Set("asset_database", "sqlite"); + config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); + } + + { + IConfig config = defaultConfig.Configs["StandAlone"]; + + if (null == config) + config = defaultConfig.AddConfig("StandAlone"); + + config.Set("accounts_authenticate", false); + config.Set("welcome_message", "Welcome to OpenSimulator"); + config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll"); + config.Set("inventory_source", ""); + config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); + config.Set("user_source", ""); + config.Set("asset_plugin", "OpenSim.Data.SQLite.dll"); + config.Set("asset_source", ""); + config.Set("dump_assets_to_file", false); + } + + { + IConfig config = defaultConfig.Configs["Network"]; + + if (null == config) + config = defaultConfig.AddConfig("Network"); + + config.Set("default_location_x", 1000); + config.Set("default_location_y", 1000); + config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort); + config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort); + config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); + config.Set("grid_send_key", "null"); + config.Set("grid_recv_key", "null"); + config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); + config.Set("user_send_key", "null"); + config.Set("user_recv_key", "null"); + config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); + config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); + config.Set("secure_inventory_server", "true"); + } + + return defaultConfig; + } + + protected virtual void ReadConfigSettings() + { + IConfig startupConfig = m_config.Source.Configs["Startup"]; + + if (startupConfig != null) + { + m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode"); + m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); + m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); + + m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim"); + + m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor"); + + m_configSettings.StorageDll = startupConfig.GetString("storage_plugin"); + if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll") + { + m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll"; + Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll."); + Thread.Sleep(3000); + } + + m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string"); + m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString); + m_configSettings.AssetStorage = startupConfig.GetString("asset_database"); + m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin"); + } + + IConfig standaloneConfig = m_config.Source.Configs["StandAlone"]; + if (standaloneConfig != null) + { + m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate"); + m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message"); + + m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin"); + m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source"); + m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin"); + m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source"); + m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin"); + m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source"); + + m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file"); + } + + m_networkServersInfo.loadFromConfiguration(m_config.Source); + } + } +} -- cgit v1.1