From 571b94f537cc1f431ed52e6a185863ae17357f30 Mon Sep 17 00:00:00 2001
From: MW
Date: Wed, 5 Nov 2008 20:14:52 +0000
Subject: moved the initial loading/setting of the config settings to its own
class, ConfigurationLoader. To make it easier to customise the loading of
those settings and possible in the future move it to a plugin.
---
OpenSim/Region/Application/ConfigurationLoader.cs | 196 ++++++++++++++++++++++
1 file changed, 196 insertions(+)
create mode 100644 OpenSim/Region/Application/ConfigurationLoader.cs
(limited to 'OpenSim/Region/Application/ConfigurationLoader.cs')
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
new file mode 100644
index 0000000..6fde140
--- /dev/null
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -0,0 +1,196 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Threading;
+using System.IO;
+using OpenSim.Framework;
+using Nini;
+using Nini.Config;
+
+namespace OpenSim
+{
+ public class ConfigurationLoader
+ {
+ protected ConfigSettings m_configSettings;
+ protected OpenSimConfigSource m_config;
+ protected NetworkServersInfo m_networkServersInfo;
+
+ public ConfigurationLoader()
+ {
+
+ }
+
+ public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
+ {
+ m_configSettings = configSettings = new ConfigSettings();
+ m_networkServersInfo = networkInfo = new NetworkServersInfo();
+ bool iniFileExists = false;
+
+ IConfig startupConfig = configSource.Configs["Startup"];
+
+ string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
+ Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
+
+ string masterFileName = startupConfig.GetString("inimaster", "");
+ string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
+
+ m_config = new OpenSimConfigSource();
+ m_config.Source = new IniConfigSource();
+ m_config.Source.Merge(DefaultConfig());
+
+ //check for .INI file (either default or name passed in command line)
+ if (File.Exists(masterfilePath))
+ {
+ m_config.Source.Merge(new IniConfigSource(masterfilePath));
+ }
+
+ if (File.Exists(Application.iniFilePath))
+ {
+ iniFileExists = true;
+
+ // From reading Nini's code, it seems that later merged keys replace earlier ones.
+ m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
+ }
+ else
+ {
+ // check for a xml config file
+ Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
+
+ if (File.Exists(Application.iniFilePath))
+ {
+ iniFileExists = true;
+
+ m_config.Source = new XmlConfigSource();
+ m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
+ }
+ }
+
+ m_config.Source.Merge(configSource);
+
+ if (!iniFileExists)
+ m_config.Save("OpenSim.ini");
+
+ ReadConfigSettings();
+
+ return m_config;
+ }
+
+ ///
+ /// Setup a default config values in case they aren't present in the ini file
+ ///
+ ///
+ public static IConfigSource DefaultConfig()
+ {
+ IConfigSource defaultConfig = new IniConfigSource();
+
+ {
+ IConfig config = defaultConfig.Configs["Startup"];
+
+ if (null == config)
+ config = defaultConfig.AddConfig("Startup");
+
+ config.Set("gridmode", false);
+ config.Set("physics", "basicphysics");
+ config.Set("meshing", "ZeroMesher");
+ config.Set("physical_prim", true);
+ config.Set("see_into_this_sim_from_neighbor", true);
+ config.Set("serverside_object_permissions", false);
+ config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
+ config.Set("storage_prim_inventories", true);
+ config.Set("startup_console_commands_file", String.Empty);
+ config.Set("shutdown_console_commands_file", String.Empty);
+ config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
+ config.Set("asset_database", "sqlite");
+ config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
+ }
+
+ {
+ IConfig config = defaultConfig.Configs["StandAlone"];
+
+ if (null == config)
+ config = defaultConfig.AddConfig("StandAlone");
+
+ config.Set("accounts_authenticate", false);
+ config.Set("welcome_message", "Welcome to OpenSimulator");
+ config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("inventory_source", "");
+ config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("user_source", "");
+ config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("asset_source", "");
+ config.Set("dump_assets_to_file", false);
+ }
+
+ {
+ IConfig config = defaultConfig.Configs["Network"];
+
+ if (null == config)
+ config = defaultConfig.AddConfig("Network");
+
+ config.Set("default_location_x", 1000);
+ config.Set("default_location_y", 1000);
+ config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
+ config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
+ config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
+ config.Set("grid_send_key", "null");
+ config.Set("grid_recv_key", "null");
+ config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
+ config.Set("user_send_key", "null");
+ config.Set("user_recv_key", "null");
+ config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
+ config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
+ config.Set("secure_inventory_server", "true");
+ }
+
+ return defaultConfig;
+ }
+
+ protected virtual void ReadConfigSettings()
+ {
+ IConfig startupConfig = m_config.Source.Configs["Startup"];
+
+ if (startupConfig != null)
+ {
+ m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
+ m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
+ m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
+
+ m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim");
+
+ m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor");
+
+ m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
+ if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
+ {
+ m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
+ Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
+ Thread.Sleep(3000);
+ }
+
+ m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
+ m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
+ m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
+ m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
+ }
+
+ IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
+ if (standaloneConfig != null)
+ {
+ m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate");
+ m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
+
+ m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
+ m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
+ m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
+ m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
+ m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
+ m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
+
+ m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file");
+ }
+
+ m_networkServersInfo.loadFromConfiguration(m_config.Source);
+ }
+ }
+}
--
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