From 2c4dacc1d6d8ddb57bdecdce163622934bdc43bf Mon Sep 17 00:00:00 2001 From: mingchen Date: Thu, 7 Jun 2007 15:13:24 +0000 Subject: Fixing SVN: Adding hopefully everything else (2.5 / 3) --- .../OpenSim.RegionServer.csproj | 68 +- .../OpenSim.RegionServer.dll.build | 44 +- OpenSim/OpenSim.RegionServer/OpenSimMain.cs | 14 +- .../Scripting/IScriptContext.cs | 40 + .../Scripting/IScriptEntity.cs | 46 ++ .../Scripting/IScriptHandler.cs | 125 ++++ OpenSim/OpenSim.RegionServer/Scripting/Script.cs | 53 ++ .../Scripting/ScriptFactory.cs | 35 + .../Scripting/Scripts/FollowRandomAvatar.cs | 64 ++ .../Simulator/Avatar.Client.cs | 60 ++ .../Simulator/Avatar.Update.cs | 371 +++++++++ OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs | 484 ++++++++++++ .../Simulator/AvatarAnimations.cs | 73 ++ OpenSim/OpenSim.RegionServer/Simulator/Entity.cs | 151 ++++ .../Simulator/ParcelManager.cs | 832 +++++++++++++++++++++ .../OpenSim.RegionServer/Simulator/Primitive.cs | 598 +++++++++++++++ .../OpenSim.RegionServer/Simulator/Primitive2.cs | 519 +++++++++++++ .../OpenSim.RegionServer/Simulator/SceneObject.cs | 105 +++ .../Simulator/World.PacketHandlers.cs | 449 +++++++++++ .../Simulator/World.Scripting.cs | 151 ++++ OpenSim/OpenSim.RegionServer/Simulator/World.cs | 736 ++++++++++++++++++ .../OpenSim.RegionServer/Simulator/WorldBase.cs | 205 +++++ 22 files changed, 5160 insertions(+), 63 deletions(-) create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/Script.cs create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Entity.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/World.cs create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs (limited to 'OpenSim/OpenSim.RegionServer') diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj index faa479f..298aab4 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj @@ -124,7 +124,7 @@ - + Code @@ -133,16 +133,19 @@ Code + + Code + Code - + Code Code - + Code @@ -154,91 +157,85 @@ Code - - Code - - - Code - Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code Code - - Code - - + Code - + Code Code - + Code - + Code - + Code - + Code - + Code - + Code Code - + Code - + Code Code - + Code Code - + + Code + + Code @@ -247,10 +244,13 @@ Code - + Code - + + Code + + Code diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 82fc661..3516332 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build @@ -11,49 +11,49 @@ - + - - + + + - - - - - - - - + + + - + - - - + - - - + + + + + + + + - - + - + + - + + diff --git a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs index 4d20e72..5aba625 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs @@ -404,23 +404,23 @@ namespace OpenSim case "": this.m_physicsEngine = "basicphysics"; configData.SetAttribute("PhysicsEngine", "basicphysics"); - OpenSim.world.Avatar.PhysicsEngineFlying = false; + OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false; break; case "basicphysics": this.m_physicsEngine = "basicphysics"; configData.SetAttribute("PhysicsEngine", "basicphysics"); - OpenSim.world.Avatar.PhysicsEngineFlying = false; + OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false; break; case "RealPhysX": this.m_physicsEngine = "RealPhysX"; - OpenSim.world.Avatar.PhysicsEngineFlying = true; + OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true; break; case "OpenDynamicsEngine": this.m_physicsEngine = "OpenDynamicsEngine"; - OpenSim.world.Avatar.PhysicsEngineFlying = true; + OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true; break; } @@ -511,13 +511,13 @@ namespace OpenSim m_console.Error("That is " + (DateTime.Now - startuptime).ToString()); break; case "users": - OpenSim.world.Avatar TempAv; + OpenSim.RegionServer.Simulator.Avatar TempAv; m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) { - if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") + if (LocalWorld.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar") { - TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; + TempAv = (OpenSim.RegionServer.Simulator.Avatar)LocalWorld.Entities[UUID]; m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); } } diff --git a/OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs b/OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs new file mode 100644 index 0000000..2ac0a2e --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs @@ -0,0 +1,40 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.Scripting +{ + public interface IScriptContext + { + IScriptEntity Entity { get; } + bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); + } +} diff --git a/OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs b/OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs new file mode 100644 index 0000000..05a1237 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs @@ -0,0 +1,46 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.Scripting +{ + public interface IScriptReadonlyEntity + { + LLVector3 Pos { get; } + string Name { get; } + } + + public interface IScriptEntity + { + LLVector3 Pos { get; set; } + string Name { get; } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs b/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs new file mode 100644 index 0000000..7431799 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs @@ -0,0 +1,125 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Physics.Manager; +using OpenSim.RegionServer.Simulator; +using Avatar=OpenSim.RegionServer.Simulator.Avatar; +using Primitive = OpenSim.RegionServer.Simulator.Primitive; + +namespace OpenSim.RegionServer.Scripting +{ + public delegate void ScriptEventHandler(IScriptContext context); + + public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity + { + private World m_world; + private Script m_script; + private Entity m_entity; + + public LLUUID ScriptId + { + get + { + return m_script.ScriptId; + } + } + + public void OnFrame() + { + m_script.OnFrame(this); + } + + public ScriptHandler(Script script, Entity entity, World world) + { + m_script = script; + m_entity = entity; + m_world = world; + } + + #region IScriptContext Members + + IScriptEntity IScriptContext.Entity + { + get + { + return this; + } + } + + bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) + { + foreach (Entity entity in m_world.Entities.Values ) + { + if( entity is Avatar ) + { + avatar = entity; + return true; + } + } + + avatar = null; + return false; + } + + #endregion + + #region IScriptEntity and IScriptReadonlyEntity Members + + public string Name + { + get + { + return m_entity.Name; + } + } + + public LLVector3 Pos + { + get + { + return m_entity.Pos; + } + + set + { + if (m_entity is Primitive) + { + Primitive prim = m_entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + prim.UpdatePosition( value ); + } + } + } + + #endregion + } + +} diff --git a/OpenSim/OpenSim.RegionServer/Scripting/Script.cs b/OpenSim/OpenSim.RegionServer/Scripting/Script.cs new file mode 100644 index 0000000..e6732a6 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Scripting/Script.cs @@ -0,0 +1,53 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.Scripting +{ + public class Script + { + private LLUUID m_scriptId; + public virtual LLUUID ScriptId + { + get + { + return m_scriptId; + } + } + + public Script( LLUUID scriptId ) + { + m_scriptId = scriptId; + } + + public ScriptEventHandler OnFrame; + } +} diff --git a/OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs b/OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs new file mode 100644 index 0000000..525f63d --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs @@ -0,0 +1,35 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.RegionServer.Scripting +{ + public delegate Script ScriptFactory(); +} diff --git a/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..8e4565a --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs @@ -0,0 +1,64 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.world.scripting +{ + public class FollowRandomAvatar : Script + { + public FollowRandomAvatar() + : base(LLUUID.Random()) + { + OnFrame += MyOnFrame; + } + + private void MyOnFrame(IScriptContext context) + { + LLVector3 pos = context.Entity.Pos; + + IScriptReadonlyEntity avatar; + + if (context.TryGetRandomAvatar(out avatar)) + { + LLVector3 avatarPos = avatar.Pos; + + float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; + float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; + + LLVector3 newPos = new LLVector3(x, y, pos.Z); + + context.Entity.Pos = newPos; + } + } + } + + +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs new file mode 100644 index 0000000..c6ce258 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs @@ -0,0 +1,60 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife.Packets; + +namespace OpenSim.RegionServer.Simulator +{ + partial class Avatar + { + private List updateList = new List(); + private List interestList = new List(); + + public void SendPacketToViewer(Packet packet) + { + this.ControllingClient.OutPacket(packet); + } + + public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) + { + + } + + public void SendUpdateListToViewer() + { + + } + + private void UpdateInterestList() + { + + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs new file mode 100644 index 0000000..6f32c85 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs @@ -0,0 +1,371 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.RegionServer.Client; + +namespace OpenSim.RegionServer.Simulator +{ + partial class Avatar + { + public override void update() + { + if (!this.childAvatar) + { + if (this._physActor == null) + { + //HACKHACK: Note to work out why this entity does not have a physics actor + // and prehaps create one. + return; + } + libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); + if (this.updateflag) + { + //need to send movement info + //so create the improvedterseobjectupdate packet + //use CreateTerseBlock() + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(terse); + } + + updateflag = false; + //this._updateCount = 0; + } + else + { + + if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) + { + _updateCount++; + if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) + { + //It has been a while since last update was sent so lets send one. + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(terse); + } + _updateCount = 0; + } + + if (this.movementflag == 16) + { + movementflag = 0; + } + } + + } + + if (positionFrameBeforeLast != pos2) + { + this.positionFrameBeforeLast = this.positionLastFrame; + this.positionLastFrame = pos2; + int tempRoundedX = (int)Math.Round(positionLastFrame.X); + int tempRoundedY = (int)Math.Round(positionLastFrame.Y); + if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY) + { + + this.positionRoundedX = tempRoundedX; + this.positionRoundedY = tempRoundedY; + int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID; + if(currentParcelLocalID != this.positionParcelHoverLocalID) + { + + Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName); + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient); + this.positionParcelHoverLocalID = currentParcelLocalID; + this.parcelUpdateSequenceIncrement++; + } + } + } + + if (!this.ControllingClient.m_sandboxMode) + { + if (pos2.X < 0) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + + if (pos2.Y < 0) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + + if (pos2.X > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + + if (pos2.Y > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + } + } + + } + + public void SendUpdateToOtherClient(Avatar remoteAvatar) + { + ObjectUpdatePacket objupdate = CreateUpdatePacket(); + remoteAvatar.SendPacketToViewer(objupdate); + } + + public ObjectUpdatePacket CreateUpdatePacket() + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + + objupdate.ObjectData[0] = AvatarTemplate; + //give this avatar object a local id and assign the user a name + objupdate.ObjectData[0].ID = this.localid; + objupdate.ObjectData[0].FullID = ControllingClient.AgentID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); + + libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); + + byte[] pb = pos2.GetBytes(); + + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + return objupdate; + } + + public void SendInitialPosition() + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + objupdate.ObjectData[0] = AvatarTemplate; + //give this avatar object a local id and assign the user a name + + objupdate.ObjectData[0].ID = this.localid; + this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); + libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + m_world._localNumber++; + + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(objupdate); + if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) + { + SendAppearanceToOtherAgent(client); + } + } + } + + public void SendOurAppearance() + { + ControllingClient.SendAppearance(this.Wearables); + } + + public void SendOurAppearance(ClientView OurClient) + { + //event handler for wearables request + this.SendOurAppearance(); + } + + public void SendAppearanceToOtherAgent(Avatar avatarInfo) + { + AvatarAppearancePacket avp = new AvatarAppearancePacket(); + avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; + avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); + + AvatarAppearancePacket.VisualParamBlock avblock = null; + for (int i = 0; i < 218; i++) + { + avblock = new AvatarAppearancePacket.VisualParamBlock(); + avblock.ParamValue = visualParams[i]; + avp.VisualParam[i] = avblock; + } + + avp.Sender.IsTrial = false; + avp.Sender.ID = ControllingClient.AgentID; + avatarInfo.SendPacketToViewer(avp); + } + + public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) + { + LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length); + this.avatarAppearanceTexture = tex; + + for (int i = 0; i < visualParam.Length; i++) + { + this.visualParams[i] = visualParam[i].ParamValue; + } + + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) + { + SendAppearanceToOtherAgent(client); + } + } + } + + public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() + { + byte[] bytes = new byte[60]; + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + + dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; + libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); + lock (m_world.LockPhysicsEngine) + { + pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); + } + + uint ID = this.localid; + + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 1; + i += 14; + bytes[i++] = 128; + bytes[i++] = 63; + + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort InternVelocityX; + ushort InternVelocityY; + ushort InternVelocityZ; + Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); + lock (m_world.LockPhysicsEngine) + { + internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); + } + internDirec = internDirec / 128.0f; + internDirec.x += 1; + internDirec.y += 1; + internDirec.z += 1; + + InternVelocityX = (ushort)(32768 * internDirec.x); + InternVelocityY = (ushort)(32768 * internDirec.y); + InternVelocityZ = (ushort)(32768 * internDirec.z); + + ushort ac = 32767; + bytes[i++] = (byte)(InternVelocityX % 256); + bytes[i++] = (byte)((InternVelocityX >> 8) % 256); + bytes[i++] = (byte)(InternVelocityY % 256); + bytes[i++] = (byte)((InternVelocityY >> 8) % 256); + bytes[i++] = (byte)(InternVelocityZ % 256); + bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rot + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return (dat); + } + + // Sends animation update + public void SendAnimPack(LLUUID animID, int seq) + { + AvatarAnimationPacket ani = new AvatarAnimationPacket(); + ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; + ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); + ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; + ani.Sender = new AvatarAnimationPacket.SenderBlock(); + ani.Sender.ID = ControllingClient.AgentID; + ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; + ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); + ani.AnimationList[0].AnimID = this.current_anim = animID; + ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq; + + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(ani); + } + + } + + public void SendAnimPack() + { + this.SendAnimPack(this.current_anim, this.anim_seq); + } + + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs new file mode 100644 index 0000000..0135e26 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs @@ -0,0 +1,484 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Interfaces; +using OpenSim.RegionServer.Client; + +using Axiom.MathLib; + +namespace OpenSim.RegionServer.Simulator +{ + public partial class Avatar : Entity + { + public static bool PhysicsEngineFlying = false; + public static AvatarAnimations Animations; + public string firstname; + public string lastname; + public ClientView ControllingClient; + public LLUUID current_anim; + public int anim_seq; + private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; + private bool updateflag = false; + private byte movementflag = 0; + private List forcesList = new List(); + private short _updateCount = 0; + private Axiom.MathLib.Quaternion bodyRot; + private LLObject.TextureEntry avatarAppearanceTexture = null; + private byte[] visualParams; + private AvatarWearable[] Wearables; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0); + + private int positionRoundedX = 0; + private int positionRoundedY = 0; + + private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over + private int parcelUpdateSequenceIncrement = 1; + private ulong m_regionHandle; + //private Dictionary m_clientThreads; + private string m_regionName; + private ushort m_regionWaterHeight; + private bool m_regionTerraform; + private bool childAvatar = false; + + public Avatar(ClientView TheClient, World world, string regionName, Dictionary clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater) + { + m_world = world; + // m_clientThreads = clientThreads; + m_regionName = regionName; + m_regionHandle = regionHandle; + m_regionTerraform = regionTerraform; + m_regionWaterHeight = regionWater; + + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)"); + ControllingClient = TheClient; + localid = 8880000 + (this.m_world._localNumber++); + Pos = ControllingClient.startpos; + visualParams = new byte[218]; + for (int i = 0; i < 218; i++) + { + visualParams[i] = 100; + } + Wearables = new AvatarWearable[13]; //should be 13 of these + for (int i = 0; i < 13; i++) + { + Wearables[i] = new AvatarWearable(); + } + this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + this.Wearables[0].ItemID = LLUUID.Random(); + + this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + + //register for events + ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); + ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); + ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); + ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); + ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); + ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); + ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange); + + } + + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + get + { + return _physActor; + } + } + + public void ChildStatusChange(bool status) + { + this.childAvatar = status; + + if (this.childAvatar == true) + { + this._physActor.Velocity = new PhysicsVector(0, 0, 0); + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(terse); + } + } + else + { + LLVector3 startp = ControllingClient.StartPos; + lock (m_world.LockPhysicsEngine) + { + this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z); + } + } + } + + public override void addForces() + { + lock (this.forcesList) + { + if (this.forcesList.Count > 0) + { + for (int i = 0; i < this.forcesList.Count; i++) + { + NewForce force = this.forcesList[i]; + PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); + lock (m_world.LockPhysicsEngine) + { + this._physActor.Velocity = phyVector; + } + this.updateflag = true; + this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this + // but as we are setting the velocity (rather than using real forces) at the moment it is okay. + } + for (int i = 0; i < this.forcesList.Count; i++) + { + this.forcesList.RemoveAt(0); + } + } + } + } + + public static void SetupTemplate(string name) + { + FileInfo fInfo = new FileInfo(name); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); + BinaryReader br = new BinaryReader(fStream); + byte[] data1 = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + + libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); + + SetDefaultPacketValues(objdata); + objdata.TextureEntry = data1; + objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); + objdata.PathCurve = 16; + objdata.ProfileCurve = 1; + objdata.PathScaleX = 100; + objdata.PathScaleY = 100; + objdata.ParentID = 0; + objdata.OwnerID = LLUUID.Zero; + objdata.Scale = new LLVector3(1, 1, 1); + objdata.PCode = 47; + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); + pos.X = 100f; + objdata.ID = 8880000; + objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); + libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); + //objdata.FullID=user.AgentID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); + + Avatar.AvatarTemplate = objdata; + } + + protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 4; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + objdata.TextureEntry = ntex.ToBytes(); + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[76]; + objdata.ObjectData[15] = 128; + objdata.ObjectData[16] = 63; + objdata.ObjectData[56] = 128; + objdata.ObjectData[61] = 102; + objdata.ObjectData[62] = 40; + objdata.ObjectData[63] = 61; + objdata.ObjectData[64] = 189; + + + } + + public void CompleteMovement() + { + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); + AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); + mov.AgentData.SessionID = this.ControllingClient.SessionID; + mov.AgentData.AgentID = this.ControllingClient.AgentID; + mov.Data.RegionHandle = this.m_regionHandle; + // TODO - dynamicalise this stuff + mov.Data.Timestamp = 1172750370; + mov.Data.Position = this.ControllingClient.startpos; + mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); + + ControllingClient.OutPacket(mov); + } + + public void HandleAgentUpdate(Packet pack) + { + this.HandleUpdate((AgentUpdatePacket)pack); + } + + public void HandleUpdate(AgentUpdatePacket pack) + { + if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) + { + if (this._physActor.Flying == false) + { + this.current_anim = Animations.AnimsLLUUID["FLY"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + this._physActor.Flying = true; + + } + else + { + if (this._physActor.Flying == true) + { + this.current_anim = Animations.AnimsLLUUID["STAND"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + this._physActor.Flying = false; + } + if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) + { + Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); + if (((movementflag & 1) == 0) || (q != this.bodyRot)) + { + + if (((movementflag & 1) == 0) && (!this._physActor.Flying)) + { + this.current_anim = Animations.AnimsLLUUID["WALK"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + + + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); + Axiom.MathLib.Vector3 direc = q * v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f); + if (this._physActor.Flying) + direc *= 4; + + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 1; + this.bodyRot = q; + } + } + else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) + { + if (((movementflag & 2) == 0) && this._physActor.Flying) + { + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); + Axiom.MathLib.Vector3 direc = v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f * 2); + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 2; + } + } + else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) + { + if (((movementflag & 4) == 0) && this._physActor.Flying) + { + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); + //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); + Axiom.MathLib.Vector3 direc = v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f * 2); + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 4; + } + } + else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) + { + Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); + if (((movementflag & 8) == 0) || (q != this.bodyRot)) + { + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); + Axiom.MathLib.Vector3 direc = q * v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f); + if (this._physActor.Flying) + direc *= 2; + + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 8; + this.bodyRot = q; + } + } + else + { + if (movementflag == 16) + { + movementflag = 0; + } + if ((movementflag) != 0) + { + NewForce newVelocity = new NewForce(); + newVelocity.X = 0; + newVelocity.Y = 0; + newVelocity.Z = 0; + this.forcesList.Add(newVelocity); + movementflag = 0; + // We're standing still, so make it show! + if (this._physActor.Flying == false) + { + this.current_anim = Animations.AnimsLLUUID["STAND"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + this.movementflag = 16; + + } + } + } + + //really really should be moved somewhere else (RegionInfo.cs ?) + public void SendRegionHandshake(World regionInfo) + { + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + RegionHandshakePacket handshake = new RegionHandshakePacket(); + + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); + handshake.RegionInfo.BillableFactor = 0; + handshake.RegionInfo.IsEstateManager = false; + handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00; + handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01; + handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10; + handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11; + handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00; + handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01; + handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10; + handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11; + handshake.RegionInfo.SimAccess = 13; + handshake.RegionInfo.WaterHeight = m_regionWaterHeight; + uint regionFlags = 72458694; + if (this.m_regionTerraform) + { + regionFlags -= 64; + } + handshake.RegionInfo.RegionFlags = regionFlags; + handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); + handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0; + handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1; + handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2; + handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3; + handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0; + handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1; + handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2; + handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3; + handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); + + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); + this.ControllingClient.OutPacket(handshake); + } + + public static void LoadAnims() + { + Avatar.Animations = new AvatarAnimations(); + Avatar.Animations.LoadAnims(); + } + + public override void LandRenegerated() + { + Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); + } + } + + public class NewForce + { + public float X; + public float Y; + public float Z; + + public NewForce() + { + + } + } + +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs new file mode 100644 index 0000000..c7557dc --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs @@ -0,0 +1,73 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using System.Xml; + +namespace OpenSim.RegionServer.Simulator +{ + public class AvatarAnimations + { + + public Dictionary AnimsLLUUID = new Dictionary(); + public Dictionary AnimsNames = new Dictionary(); + + public AvatarAnimations() + { + } + + public void LoadAnims() + { + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); + XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); + + XmlDocument doc = new XmlDocument(); + doc.Load(reader); + foreach (XmlNode nod in doc.DocumentElement.ChildNodes) + { + + if ( nod.Attributes["name"] != null) + { + AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); + } + + } + + reader.Close(); + + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); + + foreach (KeyValuePair kp in OpenSim.RegionServer.Simulator.Avatar.Animations.AnimsLLUUID) + { + AnimsNames.Add(kp.Value, kp.Key); + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs b/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs new file mode 100644 index 0000000..6d25c81 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs @@ -0,0 +1,151 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using Axiom.MathLib; +using OpenSim.Physics.Manager; +using OpenSim.RegionServer.Types; +using libsecondlife; +using OpenSim.RegionServer.Scripting; + +namespace OpenSim.RegionServer.Simulator +{ + public abstract class Entity : IScriptReadonlyEntity + { + public libsecondlife.LLUUID uuid; + public uint localid; + public LLVector3 velocity; + public Quaternion rotation; + protected List children; + + protected string m_name; + public virtual string Name + { + get { return m_name; } + } + + protected LLVector3 m_pos; + protected PhysicsActor _physActor; + protected World m_world; + + public virtual LLVector3 Pos + { + get + { + if (this._physActor != null) + { + m_pos.X = _physActor.Position.X; + m_pos.Y = _physActor.Position.Y; + m_pos.Z = _physActor.Position.Z; + } + + return m_pos; + } + set + { + if (this._physActor != null) + { + try + { + lock (this.m_world.LockPhysicsEngine) + { + + this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + + m_pos = value; + } + } + + /// + /// Creates a new Entity (should not occur on it's own) + /// + public Entity() + { + uuid = new libsecondlife.LLUUID(); + localid = 0; + m_pos = new LLVector3(); + velocity = new LLVector3(); + rotation = new Quaternion(); + m_name = "(basic entity)"; + children = new List(); + } + + public virtual void addForces() + { + foreach (Entity child in children) + { + child.addForces(); + } + } + + /// + /// Performs any updates that need to be done at each frame. This function is overridable from it's children. + /// + public virtual void update() { + // Do any per-frame updates needed that are applicable to every type of entity + foreach (Entity child in children) + { + child.update(); + } + } + + /// + /// Returns a mesh for this object and any dependents + /// + /// The mesh of this entity tree + public virtual Mesh getMesh() + { + Mesh mesh = new Mesh(); + + foreach (Entity child in children) + { + mesh += child.getMesh(); + } + + return mesh; + } + + public virtual void BackUp() + { + + } + + public virtual void LandRenegerated() + { + + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs new file mode 100644 index 0000000..a9d4eea --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs @@ -0,0 +1,832 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.RegionServer.Simulator; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.RegionServer.Client; + +namespace OpenSim.RegionServer.Simulator +{ + public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client); + public delegate void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client); + public delegate void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client); + public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client); + + #region ParcelManager Class + /// + /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc) + /// + public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver + { + + #region Constants + //Parcel types set with flags in ParcelOverlay. + //Only one of these can be used. + public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000 + public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 + public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 + public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 + public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 + public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 + + + //Flags that when set, a border on the given side will be placed + //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc) + //This took forever to figure out -- jeesh. /blame LL for even having to send these + public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 + public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 + + //RequestResults (I think these are right, they seem to work): + public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel + public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel + + //These are other constants. Yay! + public const int START_PARCEL_LOCAL_ID = 1; + #endregion + + #region Member Variables + public Dictionary parcelList = new Dictionary(); + private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; + private int[,] parcelIDList = new int[64, 64]; + + private static World m_world; + #endregion + + #region Constructors + public ParcelManager(World world) + { + + m_world = world; + parcelIDList.Initialize(); + + } + #endregion + + #region Member Functions + + #region Parcel From Storage Functions + public void ParcelFromStorage(ParcelData data) + { + Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world); + new_parcel.parcelData = data.Copy(); + new_parcel.setParcelBitmapFromByteArray(); + addParcel(new_parcel); + + } + + public void NoParcelDataFromStorage() + { + resetSimParcels(); + } + #endregion + + #region Parcel Add/Remove/Get/Create + /// + /// Creates a basic Parcel object without an owner (a zeroed key) + /// + /// + public Parcel createBaseParcel() + { + return new Parcel(new LLUUID(), false, m_world); + } + + /// + /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own + /// + /// The parcel being added + public void addParcel(Parcel new_parcel) + { + lastParcelLocalID++; + new_parcel.parcelData.localID = lastParcelLocalID; + parcelList.Add(lastParcelLocalID, new_parcel.Copy()); + + + bool[,] parcelBitmap = new_parcel.getParcelBitmap(); + int x, y; + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelBitmap[x, y]) + { + parcelIDList[x, y] = lastParcelLocalID; + } + } + } + parcelList[lastParcelLocalID].forceUpdateParcelInfo(); + + + } + /// + /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList + /// + /// Parcel.localID of the parcel to remove. + public void removeParcel(int local_id) + { + int x, y; + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelIDList[x, y] == local_id) + { + throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y); + } + } + } + m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData); + parcelList.Remove(local_id); + } + + public void performFinalParcelJoin(Parcel master, Parcel slave) + { + int x, y; + bool[,] parcelBitmapSlave = slave.getParcelBitmap(); + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelBitmapSlave[x, y]) + { + parcelIDList[x, y] = master.parcelData.localID; + } + } + } + removeParcel(slave.parcelData.localID); + } + /// + /// Get the parcel at the specified point + /// + /// Value between 0 - 256 on the x axis of the point + /// Value between 0 - 256 on the y axis of the point + /// Parcel at the point supplied + public Parcel getParcel(int x, int y) + { + if (x > 256 || y > 256 || x < 0 || y < 0) + { + throw new Exception("Error: Parcel not found at point " + x + ", " + y); + } + else + { + return parcelList[parcelIDList[x / 4, y / 4]]; + } + + } + #endregion + + #region Parcel Modification + /// + /// Subdivides a parcel + /// + /// West Point + /// South Point + /// East Point + /// North Point + /// LLUUID of user who is trying to subdivide + /// Returns true if successful + public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + { + //First, lets loop through the points and make sure they are all in the same parcel + //Get the parcel at start + Parcel startParcel = getParcel(start_x, start_y); + if (startParcel == null) return false; //No such parcel at the beginning + + //Loop through the points + try + { + int totalX = end_x - start_x; + int totalY = end_y - start_y; + int x, y; + for (y = 0; y < totalY; y++) + { + for (x = 0; x < totalX; x++) + { + Parcel tempParcel = getParcel(start_x + x, start_y + y); + if (tempParcel == null) return false; //No such parcel at that point + if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no + } + } + } + catch (Exception e) + { + return false; //Exception. For now, lets skip subdivision + } + + //If we are still here, then they are subdividing within one parcel + //Check owner + if (startParcel.parcelData.ownerID != attempting_user_id) + { + return false; //They cant do this! + } + + //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info) + Parcel newParcel = startParcel.Copy(); + newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName; + newParcel.parcelData.globalID = LLUUID.Random(); + + newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y)); + + //Now, lets set the subdivision area of the original to false + int startParcelIndex = startParcel.parcelData.localID; + parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false)); + parcelList[startParcelIndex].forceUpdateParcelInfo(); + + + //Now add the new parcel + addParcel(newParcel); + + + + + + return true; + } + /// + /// Join 2 parcels together + /// + /// x value in first parcel + /// y value in first parcel + /// x value in second parcel + /// y value in second parcel + /// LLUUID of the avatar trying to join the parcels + /// Returns true if successful + public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + { + end_x -= 4; + end_y -= 4; + Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")"); + + //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! + //This should be fixed later -- somewhat "incomplete code" --Ming + Parcel startParcel, endParcel; + + try + { + startParcel = getParcel(start_x, start_y); + endParcel = getParcel(end_x, end_y); + } + catch (Exception e) + { + return false; //Error occured when trying to get the start and end parcels + } + if (startParcel == endParcel) + { + return false; //Subdivision of the same parcel is not allowed + } + + //Check the parcel owners: + if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID) + { + return false; + } + if (startParcel.parcelData.ownerID != attempting_user_id) + { + //TODO: Group editing stuff. Avatar owner support for now + return false; + } + + Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm"); + //Same owners! Lets join them + //Merge them to startParcel + parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); + performFinalParcelJoin(startParcel, endParcel); + + return true; + + + + } + #endregion + + #region Parcel Updating + /// + /// Where we send the ParcelOverlay packet to the client + /// + /// The object representing the client + public void sendParcelOverlay(ClientView remote_client) + { + const int PARCEL_BLOCKS_PER_PACKET = 1024; + int x, y = 0; + byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; + int byteArrayCount = 0; + int sequenceID = 0; + ParcelOverlayPacket packet; + + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + byte tempByte = (byte)0; //This represents the byte for the current 4x4 + Parcel currentParcelBlock = getParcel(x * 4, y * 4); + + if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID) + { + //Owner Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER); + } + else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID)) + { + //Sale Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE); + } + else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero) + { + //Public Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC); + } + else + { + //Other Flag + tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER); + } + + + //Now for border control + if (x == 0) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); + } + else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); + } + + if (y == 0) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); + } + else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock) + { + tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); + } + + byteArray[byteArrayCount] = tempByte; + byteArrayCount++; + if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET) + { + byteArrayCount = 0; + packet = new ParcelOverlayPacket(); + packet.ParcelData.Data = byteArray; + packet.ParcelData.SequenceID = sequenceID; + remote_client.OutPacket((Packet)packet); + sequenceID++; + byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; + } + } + } + + packet = new ParcelOverlayPacket(); + packet.ParcelData.Data = byteArray; + packet.ParcelData.SequenceID = sequenceID; //Eh? + remote_client.OutPacket((Packet)packet); + } + #endregion + + /// + /// Resets the sim to the default parcel (full sim parcel owned by the default user) + /// + public void resetSimParcels() + { + //Remove all the parcels in the sim and add a blank, full sim parcel set to public + parcelList.Clear(); + lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; + parcelIDList.Initialize(); + + Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world); + + fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256)); + fullSimParcel.parcelData.parcelName = "Your Sim Parcel"; + fullSimParcel.parcelData.parcelDesc = ""; + + fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID; + fullSimParcel.parcelData.salePrice = 1; + fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale; + fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased; + + addParcel(fullSimParcel); + + } + #endregion + } + #endregion + + + #region Parcel Class + /// + /// Keeps track of a specific parcel's information + /// + public class Parcel + { + #region Member Variables + public ParcelData parcelData = new ParcelData(); + public World m_world; + + private bool[,] parcelBitmap = new bool[64, 64]; + + #endregion + + + #region Constructors + public Parcel(LLUUID owner_id, bool is_group_owned, World world) + { + m_world = world; + parcelData.ownerID = owner_id; + parcelData.isGroupOwned = is_group_owned; + + } + #endregion + + + #region Member Functions + + #region General Functions + /// + /// Checks to see if this parcel contains a point + /// + /// + /// + /// Returns true if the parcel contains the specified point + public bool containsPoint(int x, int y) + { + if (x >= 0 && y >= 0 && x <= 256 && x <= 256) + { + return (parcelBitmap[x / 4, y / 4] == true); + } + else + { + return false; + } + } + + public Parcel Copy() + { + Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world); + + //Place all new variables here! + newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone()); + newParcel.parcelData = parcelData.Copy(); + + return newParcel; + } + + #endregion + + + #region Packet Request Handling + /// + /// Sends parcel properties as requested + /// + /// ID sent by client for them to keep track of + /// Bool sent by client for them to use + /// Object representing the client + public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, ClientView remote_client) + { + + ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); + updatePacket.ParcelData.AABBMax = parcelData.AABBMax; + updatePacket.ParcelData.AABBMin = parcelData.AABBMin; + updatePacket.ParcelData.Area = parcelData.area; + updatePacket.ParcelData.AuctionID = parcelData.auctionID; + updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented + + updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray; + + updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc); + updatePacket.ParcelData.Category = (byte)parcelData.category; + updatePacket.ParcelData.ClaimDate = parcelData.claimDate; + updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice; + updatePacket.ParcelData.GroupID = parcelData.groupID; + updatePacket.ParcelData.GroupPrims = parcelData.groupPrims; + updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned; + updatePacket.ParcelData.LandingType = (byte)parcelData.landingType; + updatePacket.ParcelData.LocalID = parcelData.localID; + updatePacket.ParcelData.MaxPrims = 1000; //unemplemented + updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale; + updatePacket.ParcelData.MediaID = parcelData.mediaID; + updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL); + updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL); + updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName); + updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented + updatePacket.ParcelData.OtherCount = 0; //unemplemented + updatePacket.ParcelData.OtherPrims = 0; //unemplented + updatePacket.ParcelData.OwnerID = parcelData.ownerID; + updatePacket.ParcelData.OwnerPrims = 0; //unemplemented + updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented + updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented + updatePacket.ParcelData.PassHours = parcelData.passHours; + updatePacket.ParcelData.PassPrice = parcelData.passPrice; + updatePacket.ParcelData.PublicCount = 0; //unemplemented + updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented + updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented + updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented + updatePacket.ParcelData.RegionPushOverride = true; //unemplemented + updatePacket.ParcelData.RentPrice = 0; //?? + updatePacket.ParcelData.RequestResult = request_result; + updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented + updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented + updatePacket.ParcelData.SelfCount = 0;//unemplemented + updatePacket.ParcelData.SequenceID = sequence_id; + updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented + updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented + updatePacket.ParcelData.SnapSelection = snap_selection; + updatePacket.ParcelData.SnapshotID = parcelData.snapshotID; + updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus; + updatePacket.ParcelData.TotalPrims = 0; //unemplemented + updatePacket.ParcelData.UserLocation = parcelData.userLocation; + updatePacket.ParcelData.UserLookAt = parcelData.userLookAt; + + remote_client.OutPacket((Packet)updatePacket); + } + + public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, ClientView remote_client) + { + if (remote_client.AgentID == parcelData.ownerID) + { + //Needs later group support + Console.WriteLine("Request for update - parcel #" + parcelData.localID); + parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; + parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; + parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); + parcelData.groupID = packet.ParcelData.GroupID; + parcelData.landingType = packet.ParcelData.LandingType; + parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale; + parcelData.mediaID = packet.ParcelData.MediaID; + parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); + parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); + parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name); + parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags; + parcelData.passHours = packet.ParcelData.PassHours; + parcelData.passPrice = packet.ParcelData.PassPrice; + parcelData.salePrice = packet.ParcelData.SalePrice; + parcelData.snapshotID = packet.ParcelData.SnapshotID; + parcelData.userLocation = packet.ParcelData.UserLocation; + parcelData.userLookAt = packet.ParcelData.UserLookAt; + } + } + #endregion + + + #region Update Functions + /// + /// Updates the AABBMin and AABBMax values after area/shape modification of parcel + /// + private void updateAABBAndAreaValues() + { + int min_x = 64; + int min_y = 64; + int max_x = 0; + int max_y = 0; + int tempArea = 0; + int x, y; + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (parcelBitmap[x, y] == true) + { + if (min_x > x) min_x = x; + if (min_y > y) min_y = y; + if (max_x < x) max_x = x; + if (max_y < y) max_y = y; + tempArea += 16; //16sqm parcel + } + } + } + parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]); + parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]); + parcelData.area = tempArea; + } + + public void updateParcelBitmapByteArray() + { + parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes(); + } + + /// + /// Update all settings in parcel such as area, bitmap byte array, etc + /// + public void forceUpdateParcelInfo() + { + this.updateAABBAndAreaValues(); + this.updateParcelBitmapByteArray(); + } + + public void setParcelBitmapFromByteArray() + { + parcelBitmap = convertBytesToParcelBitmap(); + } + #endregion + + + #region Parcel Bitmap Functions + /// + /// Sets the parcel's bitmap manually + /// + /// 64x64 block representing where this parcel is on a map + public void setParcelBitmap(bool[,] bitmap) + { + if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap"); + } + else + { + //Valid: Lets set it + parcelBitmap = bitmap; + forceUpdateParcelInfo(); + + } + } + /// + /// Gets the parcels bitmap manually + /// + /// + public bool[,] getParcelBitmap() + { + return parcelBitmap; + } + /// + /// Converts the parcel bitmap to a packet friendly byte array + /// + /// + private byte[] convertParcelBitmapToBytes() + { + byte[] tempConvertArr = new byte[512]; + byte tempByte = 0; + int x, y, i, byteNum = 0; + i = 0; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8)); + if (i % 8 == 0) + { + tempConvertArr[byteNum] = tempByte; + tempByte = (byte)0; + i = 0; + byteNum++; + } + } + } + return tempConvertArr; + } + + private bool[,] convertBytesToParcelBitmap() + { + bool[,] tempConvertMap = new bool[64, 64]; + tempConvertMap.Initialize(); + byte tempByte = 0; + int x = 0, y = 0, i = 0, bitNum = 0; + for(i = 0; i < 512; i++) + { + tempByte = parcelData.parcelBitmapByteArray[i]; + for(bitNum = 0; bitNum < 8; bitNum++) + { + bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); + tempConvertMap[x, y] = bit; + x++; + if(x > 63) + { + x = 0; + y++; + } + + } + + } + return tempConvertMap; + } + /// + /// Full sim parcel creation + /// + /// + public static bool[,] basicFullRegionParcelBitmap() + { + return getSquareParcelBitmap(0, 0, 256, 256); + } + + /// + /// Used to modify the bitmap between the x and y points. Points use 64 scale + /// + /// + /// + /// + /// + /// + public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y) + { + + bool[,] tempBitmap = new bool[64, 64]; + tempBitmap.Initialize(); + + tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); + return tempBitmap; + } + + /// + /// Change a parcel's bitmap at within a square and set those points to a specific value + /// + /// + /// + /// + /// + /// + /// + /// + public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) + { + if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()"); + } + + int x, y; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + if (x >= start_x / 4 && x < end_x / 4 + && y >= start_y / 4 && y < end_y / 4) + { + parcel_bitmap[x, y] = set_value; + } + } + } + return parcel_bitmap; + } + /// + /// Join the true values of 2 bitmaps together + /// + /// + /// + /// + public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) + { + if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps"); + } + if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps"); + + } + + int x, y; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + if (bitmap_add[x, y]) + { + bitmap_base[x, y] = true; + } + } + } + return bitmap_base; + } + #endregion + + #endregion + + + } + #endregion + + +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs new file mode 100644 index 0000000..f1417d0 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs @@ -0,0 +1,598 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.RegionServer.Types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.RegionServer.Client; + +namespace OpenSim.RegionServer.Simulator +{ + public class Primitive : Entity + { + protected float mesh_cutbegin; + protected float mesh_cutend; + protected PrimData primData; + protected bool newPrimFlag = false; + protected bool updateFlag = false; + protected bool dirtyFlag = false; + private ObjectUpdatePacket OurPacket; + private bool physicsEnabled = false; + private bool physicstest = false; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private Dictionary m_clientThreads; + private ulong m_regionHandle; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + + public bool PhysicsEnabled + { + get + { + return physicsEnabled; + } + set + { + physicsEnabled = value; + } + } + public bool UpdateFlag + { + get + { + return updateFlag; + } + set + { + updateFlag = value; + } + } + public LLVector3 Scale + { + set + { + LLVector3 offset = (value - primData.Scale); + offset.X /= 2; + offset.Y /= 2; + offset.Z /= 2; + + this.primData.Position += offset; + this.primData.Scale = value; + + this.dirtyFlag = true; + } + get + { + return this.primData.Scale; + } + } + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + } + + public Primitive(Dictionary clientThreads, ulong regionHandle, World world) + { + mesh_cutbegin = 0.0f; + mesh_cutend = 1.0f; + + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + } + + public override Mesh getMesh() + { + Mesh mesh = new Mesh(); + Triangle tri = new Triangle( + new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), + new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), + new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); + + mesh.AddTri(tri); + mesh += base.getMesh(); + + return mesh; + } + + public byte[] GetByteArray() + { + return this.primData.ToBytes(); + } + + public void GetProperites(ClientView client) + { + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid; + proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + } + + public void UpdatePosition(LLVector3 pos) + { + this.Pos = pos; + if (this._physActor != null) // && this.physicsEnabled) + { + try + { + lock (m_world.LockPhysicsEngine) + { + this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + this.updateFlag = true; + } + + public override void update() + { + LLVector3 pos2 = new LLVector3(0, 0, 0); + if (this._physActor != null && this.physicsEnabled) + { + + PhysicsVector pPos = this._physActor.Position; + pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + if (this.newPrimFlag) + { + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(OurPacket); + } + this.newPrimFlag = false; + } + else if (this.updateFlag) + { + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = this.CreateImprovedBlock(); + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(terse); + } + this.updateFlag = false; + } + else if (this.dirtyFlag) + { + foreach (ClientView client in m_clientThreads.Values) + { + UpdateClient(client); + } + this.dirtyFlag = false; + } + else + { + if (this._physActor != null && this.physicsEnabled) + { + if (pos2 != this.positionLastFrame) + { + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = this.CreateImprovedBlock(); + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(terse); + } + } + this.positionLastFrame = pos2; + } + } + + if (this.physicstest) + { + LLVector3 pos = this.Pos; + pos.Z += 0.0001f; + this.UpdatePosition(pos); + this.physicstest = false; + } + } + + public void UpdateClient(ClientView RemoteClient) + { + + LLVector3 lPos; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + else + { + lPos = this.Pos; + } + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); + + // OurPacket should be update with the follwing in updateShape() rather than having to do it here + OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; + OurPacket.ObjectData[0].PCode = this.primData.PCode; + OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; + OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd; + OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX; + OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY; + OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX; + OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY; + OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew; + OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; + OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; + OurPacket.ObjectData[0].Scale = this.primData.Scale; + OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve; + OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; + OurPacket.ObjectData[0].ParentID = this.primData.ParentID ; + OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; + //finish off copying rest of shape data + OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; + OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; + OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX; + OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY; + OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist; + OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; + + RemoteClient.OutPacket(OurPacket); + } + + public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) + { + this.primData.PathBegin = addPacket.PathBegin; + this.primData.PathEnd = addPacket.PathEnd; + this.primData.PathScaleX = addPacket.PathScaleX; + this.primData.PathScaleY = addPacket.PathScaleY; + this.primData.PathShearX = addPacket.PathShearX; + this.primData.PathShearY = addPacket.PathShearY; + this.primData.PathSkew = addPacket.PathSkew; + this.primData.ProfileBegin = addPacket.ProfileBegin; + this.primData.ProfileEnd = addPacket.ProfileEnd; + this.primData.PathCurve = addPacket.PathCurve; + this.primData.ProfileCurve = addPacket.ProfileCurve; + this.primData.ProfileHollow = addPacket.ProfileHollow; + this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; + this.primData.PathRevolutions = addPacket.PathRevolutions; + this.primData.PathTaperX = addPacket.PathTaperX; + this.primData.PathTaperY = addPacket.PathTaperY; + this.primData.PathTwist = addPacket.PathTwist; + this.primData.PathTwistBegin = addPacket.PathTwistBegin; + this.dirtyFlag = true; + } + + public void UpdateTexture(byte[] tex) + { + this.OurPacket.ObjectData[0].TextureEntry = tex; + this.primData.Texture = tex; + this.dirtyFlag = true; + } + + public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) + { + if (this._physActor != null) + { + if (this._physActor.Kinematic == pack.AgentData.UsePhysics) + { + this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false + } + this.physicsEnabled = pack.AgentData.UsePhysics; + if (this._physActor.Kinematic == false) + { + LLVector3 pos = this.Pos; + this.UpdatePosition(pos); + pos.Z += 0.000001f; + this.UpdatePosition(pos); + this.physicstest = true; + } + else + { + PhysicsVector vec = this._physActor.Position; + LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z); + this.Pos = pos; + this.updateFlag = true; + } + } + } + + public void MakeParent(Primitive prim) + { + this.primData.ParentID = prim.localid; + this.Pos -= prim.Pos; + this.dirtyFlag = true; + } + + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + { + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + PrimData PData = new PrimData(); + this.primData = PData; + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + + objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); + objupdate.ObjectData[0].PSBlock = new byte[0]; + objupdate.ObjectData[0].ExtraParams = new byte[1]; + objupdate.ObjectData[0].MediaURL = new byte[0]; + objupdate.ObjectData[0].NameValue = new byte[0]; + objupdate.ObjectData[0].Text = new byte[0]; + objupdate.ObjectData[0].TextColor = new byte[4]; + objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].Material = 3; + objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + objupdate.ObjectData[0].TextureAnim = new byte[0]; + objupdate.ObjectData[0].Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); + objupdate.ObjectData[0].State = 0; + objupdate.ObjectData[0].Data = new byte[0]; + PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID; + PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode; + PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale; + PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = objupdate.ObjectData[0].ParentID = 0; + PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + + objupdate.ObjectData[0].ID = (uint)(localID); + objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000")); + objupdate.ObjectData[0].ObjectData = new byte[60]; + objupdate.ObjectData[0].ObjectData[46] = 128; + objupdate.ObjectData[0].ObjectData[47] = 63; + LLVector3 pos1 = addPacket.ObjectData.RayEnd; + //update position + byte[] pb = pos1.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); + this.newPrimFlag = true; + this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID; + this.localid = objupdate.ObjectData[0].ID; + this.primData.Position = this.Pos = pos1; + this.OurPacket = objupdate; + } + + public void CreateFromStorage(PrimData store) + { + this.CreateFromStorage(store, store.Position, store.LocalID, false); + } + + public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim) + { + //need to clean this up as it shares a lot of code with CreateFromPacket() + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + + this.primData = store; + objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); + objupdate.ObjectData[0].PSBlock = new byte[0]; + objupdate.ObjectData[0].ExtraParams = new byte[1]; + objupdate.ObjectData[0].MediaURL = new byte[0]; + objupdate.ObjectData[0].NameValue = new byte[0]; + objupdate.ObjectData[0].Text = new byte[0]; + objupdate.ObjectData[0].TextColor = new byte[4]; + objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].Material = 3; + objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + objupdate.ObjectData[0].TextureAnim = new byte[0]; + objupdate.ObjectData[0].Sound = LLUUID.Zero; + + if (store.Texture == null) + { + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); + } + else + { + objupdate.ObjectData[0].TextureEntry = store.Texture; + } + + objupdate.ObjectData[0].State = 0; + objupdate.ObjectData[0].Data = new byte[0]; + objupdate.ObjectData[0].OwnerID = this.primData.OwnerID; + objupdate.ObjectData[0].PCode = this.primData.PCode; + objupdate.ObjectData[0].PathBegin = this.primData.PathBegin; + objupdate.ObjectData[0].PathEnd = this.primData.PathEnd; + objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX; + objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY; + objupdate.ObjectData[0].PathShearX = this.primData.PathShearX; + objupdate.ObjectData[0].PathShearY = this.primData.PathShearY; + objupdate.ObjectData[0].PathSkew = this.primData.PathSkew; + objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; + objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; + objupdate.ObjectData[0].Scale = this.primData.Scale; + objupdate.ObjectData[0].PathCurve = this.primData.PathCurve; + objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; + objupdate.ObjectData[0].ParentID = 0; + objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; + //finish off copying rest of shape data + objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; + objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; + objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX; + objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY; + objupdate.ObjectData[0].PathTwist = this.primData.PathTwist; + objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; + + objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID; + objupdate.ObjectData[0].FullID = store.FullID; + + objupdate.ObjectData[0].ObjectData = new byte[60]; + objupdate.ObjectData[0].ObjectData[46] = 128; + objupdate.ObjectData[0].ObjectData[47] = 63; + LLVector3 pos1 = posi; // store.Position; + //update position + byte[] pb = pos1.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); + + this.uuid = objupdate.ObjectData[0].FullID; + this.localid = objupdate.ObjectData[0].ID; + this.Pos = pos1; + this.OurPacket = objupdate; + if (newprim) + { + this.newPrimFlag = true; + } + } + + public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() + { + uint ID = this.localid; + byte[] bytes = new byte[60]; + + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; + dat.TextureEntry = new byte[0]; + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 0; + + LLVector3 lPos; + Axiom.MathLib.Quaternion lRot; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + lRot = this._physActor.Orientation; + } + else + { + lPos = this.Pos; + lRot = this.rotation; + } + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort ac = 32767; + + //vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + ushort rw, rx, ry, rz; + rw = (ushort)(32768 * (lRot.w + 1)); + rx = (ushort)(32768 * (lRot.x + 1)); + ry = (ushort)(32768 * (lRot.y + 1)); + rz = (ushort)(32768 * (lRot.z + 1)); + + //rot + bytes[i++] = (byte)(rx % 256); + bytes[i++] = (byte)((rx >> 8) % 256); + bytes[i++] = (byte)(ry % 256); + bytes[i++] = (byte)((ry >> 8) % 256); + bytes[i++] = (byte)(rz % 256); + bytes[i++] = (byte)((rz >> 8) % 256); + bytes[i++] = (byte)(rw % 256); + bytes[i++] = (byte)((rw >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return dat; + } + + public override void BackUp() + { + this.primData.FullID = this.uuid; + this.primData.LocalID = this.localid; + this.primData.Position = this.Pos; + this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); + this.m_world.localStorage.StorePrim(this.primData); + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs new file mode 100644 index 0000000..0286e54 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs @@ -0,0 +1,519 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.RegionServer.Types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.RegionServer.Client; + +namespace OpenSim.RegionServer.Simulator +{ + public class Primitive2 : Entity + { + protected PrimData primData; + //private ObjectUpdatePacket OurPacket; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private Dictionary m_clientThreads; + private ulong m_regionHandle; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + private bool physicsEnabled = false; + + private Dictionary inventoryItems; + + #region Properties + + public LLVector3 Scale + { + set + { + this.primData.Scale = value; + //this.dirtyFlag = true; + } + get + { + return this.primData.Scale; + } + } + + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + } + public override LLVector3 Pos + { + get + { + return base.Pos; + } + set + { + base.Pos = value; + } + } + #endregion + + public Primitive2(Dictionary clientThreads, ulong regionHandle, World world) + { + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + } + + public Primitive2(Dictionary clientThreads, ulong regionHandle, World world, LLUUID owner) + { + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + this.primData = new PrimData(); + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + this.primData.OwnerID = owner; + } + + public byte[] GetByteArray() + { + byte[] result = null; + List dataArrays = new List(); + dataArrays.Add(primData.ToBytes()); + foreach (Entity child in children) + { + if (child is OpenSim.RegionServer.Simulator.Primitive2) + { + dataArrays.Add(((OpenSim.RegionServer.Simulator.Primitive2)child).GetByteArray()); + } + } + byte[] primstart = Helpers.StringToField(""); + byte[] primend = Helpers.StringToField(""); + int totalLength = primstart.Length + primend.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + totalLength += dataArrays[i].Length; + } + + result = new byte[totalLength]; + int arraypos = 0; + Array.Copy(primstart, 0, result, 0, primstart.Length); + arraypos += primstart.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); + arraypos += dataArrays[i].Length; + } + Array.Copy(primend, 0, result, arraypos, primend.Length); + + return result; + } + + #region Overridden Methods + + public override void update() + { + LLVector3 pos2 = new LLVector3(0, 0, 0); + } + + public override void BackUp() + { + + } + + #endregion + + #region Packet handlers + + public void UpdatePosition(LLVector3 pos) + { + + } + + public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) + { + this.primData.PathBegin = addPacket.PathBegin; + this.primData.PathEnd = addPacket.PathEnd; + this.primData.PathScaleX = addPacket.PathScaleX; + this.primData.PathScaleY = addPacket.PathScaleY; + this.primData.PathShearX = addPacket.PathShearX; + this.primData.PathShearY = addPacket.PathShearY; + this.primData.PathSkew = addPacket.PathSkew; + this.primData.ProfileBegin = addPacket.ProfileBegin; + this.primData.ProfileEnd = addPacket.ProfileEnd; + this.primData.PathCurve = addPacket.PathCurve; + this.primData.ProfileCurve = addPacket.ProfileCurve; + this.primData.ProfileHollow = addPacket.ProfileHollow; + this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; + this.primData.PathRevolutions = addPacket.PathRevolutions; + this.primData.PathTaperX = addPacket.PathTaperX; + this.primData.PathTaperY = addPacket.PathTaperY; + this.primData.PathTwist = addPacket.PathTwist; + this.primData.PathTwistBegin = addPacket.PathTwistBegin; + } + + public void UpdateTexture(byte[] tex) + { + this.primData.Texture = tex; + //this.dirtyFlag = true; + } + + public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) + { + + } + + public void AssignToParent(Primitive prim) + { + + } + + public void GetProperites(ClientView client) + { + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + } + + #endregion + + # region Inventory Methods + + public bool AddToInventory(InventoryItem item) + { + return false; + } + + public InventoryItem RemoveFromInventory(LLUUID itemID) + { + return null; + } + + public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet) + { + + } + + public void RequestXferInventory(ClientView simClient, ulong xferID) + { + //will only currently work if the total size of the inventory data array is under about 1000 bytes + SendXferPacketPacket send = new SendXferPacketPacket(); + + send.XferID.ID = xferID; + send.XferID.Packet = 1 + 2147483648; + send.DataPacket.Data = this.ConvertInventoryToBytes(); + + simClient.OutPacket(send); + } + + public byte[] ConvertInventoryToBytes() + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + byte[] result = new byte[0]; + List inventoryData = new List(); + int totallength = 0; + foreach (InventoryItem invItem in inventoryItems.Values) + { + byte[] data = enc.GetBytes(invItem.ExportString()); + inventoryData.Add(data); + totallength += data.Length; + } + //TODO: copy arrays into the single result array + + return result; + } + + public void CreateInventoryFromBytes(byte[] data) + { + + } + + #endregion + + #region Update viewers Methods + + //should change these mehtods, so that outgoing packets are sent through the avatar class + public void SendFullUpdateToClient(ClientView remoteClient) + { + LLVector3 lPos; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + else + { + lPos = this.Pos; + } + + ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); + outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; + outPacket.ObjectData[0] = this.CreateUpdateBlock(); + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); + + remoteClient.OutPacket(outPacket); + } + + public void SendFullUpdateToAllClients() + { + + } + + public void SendTerseUpdateToClient(ClientView RemoteClient) + { + + } + + public void SendTerseUpdateToALLClients() + { + + } + + #endregion + + #region Create Methods + + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + { + PrimData PData = new PrimData(); + this.primData = PData; + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + + PData.OwnerID = ownerID; + PData.PCode = addPacket.ObjectData.PCode; + PData.PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = addPacket.ObjectData.Scale; + PData.PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = 0; + PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + LLVector3 pos1 = addPacket.ObjectData.RayEnd; + this.primData.FullID = this.uuid = LLUUID.Random(); + this.localid = (uint)(localID); + this.primData.Position = this.Pos = pos1; + } + + public void CreateFromBytes(byte[] data) + { + + } + + public void CreateFromPrimData(PrimData primData) + { + this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); + } + + public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) + { + + } + + #endregion + + #region Packet Update Methods + protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 3; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + this.primData.Texture = objdata.TextureEntry = ntex.ToBytes(); + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[60]; + objdata.ObjectData[46] = 128; + objdata.ObjectData[47] = 63; + } + + protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData) + { + objectData.OwnerID = this.primData.OwnerID; + objectData.PCode = this.primData.PCode; + objectData.PathBegin = this.primData.PathBegin; + objectData.PathEnd = this.primData.PathEnd; + objectData.PathScaleX = this.primData.PathScaleX; + objectData.PathScaleY = this.primData.PathScaleY; + objectData.PathShearX = this.primData.PathShearX; + objectData.PathShearY = this.primData.PathShearY; + objectData.PathSkew = this.primData.PathSkew; + objectData.ProfileBegin = this.primData.ProfileBegin; + objectData.ProfileEnd = this.primData.ProfileEnd; + objectData.Scale = this.primData.Scale; + objectData.PathCurve = this.primData.PathCurve; + objectData.ProfileCurve = this.primData.ProfileCurve; + objectData.ParentID = this.primData.ParentID; + objectData.ProfileHollow = this.primData.ProfileHollow; + objectData.PathRadiusOffset = this.primData.PathRadiusOffset; + objectData.PathRevolutions = this.primData.PathRevolutions; + objectData.PathTaperX = this.primData.PathTaperX; + objectData.PathTaperY = this.primData.PathTaperY; + objectData.PathTwist = this.primData.PathTwist; + objectData.PathTwistBegin = this.primData.PathTwistBegin; + } + + #endregion + protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock() + { + ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); + this.SetDefaultPacketValues(objupdate); + objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + this.SetPacketShapeData(objupdate); + byte[] pb = this.Pos.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length); + return objupdate; + } + + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() + { + uint ID = this.localid; + byte[] bytes = new byte[60]; + + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + dat.TextureEntry = new byte[0]; + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 0; + + LLVector3 lPos; + Axiom.MathLib.Quaternion lRot; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + lRot = this._physActor.Orientation; + } + else + { + lPos = this.Pos; + lRot = this.rotation; + } + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort ac = 32767; + + //vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + ushort rw, rx, ry, rz; + rw = (ushort)(32768 * (lRot.w + 1)); + rx = (ushort)(32768 * (lRot.x + 1)); + ry = (ushort)(32768 * (lRot.y + 1)); + rz = (ushort)(32768 * (lRot.z + 1)); + + //rot + bytes[i++] = (byte)(rx % 256); + bytes[i++] = (byte)((rx >> 8) % 256); + bytes[i++] = (byte)(ry % 256); + bytes[i++] = (byte)((ry >> 8) % 256); + bytes[i++] = (byte)(rz % 256); + bytes[i++] = (byte)((rz >> 8) % 256); + bytes[i++] = (byte)(rw % 256); + bytes[i++] = (byte)((rw >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return dat; + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs new file mode 100644 index 0000000..1ef91c9 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs @@ -0,0 +1,105 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.RegionServer.Types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.RegionServer.Client; + +namespace OpenSim.RegionServer.Simulator +{ + public class SceneObject : Entity + { + private LLUUID rootUUID; + private Dictionary ChildPrimitives = new Dictionary(); + private Dictionary m_clientThreads; + private World m_world; + + public SceneObject() + { + + } + + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) + { + } + + public void CreateFromBytes(byte[] data) + { + + } + + public override void update() + { + + } + + public override void BackUp() + { + + } + + public void GetProperites(ClientView client) + { + /* + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + * */ + } + + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs new file mode 100644 index 0000000..2c5a05f --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs @@ -0,0 +1,449 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.RegionServer.Assets; +using OpenSim.RegionServer.Client; + +namespace OpenSim.RegionServer.Simulator +{ + public partial class World + { + public void ModifyTerrain(byte action, float north, float west) + { + switch (action) + { + case 1: + // raise terrain + Terrain.raise(north, west, 10.0, 0.001); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 2: + //lower terrain + Terrain.lower(north, west, 10.0, 0.001); + RegenerateTerrain(true, (int)north, (int)west); + break; + } + return; + } + + public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + foreach (ClientView client in m_clientThreads.Values) + { + // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); + int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); + + switch (type) + { + case 0: // Whisper + if ((dis < 10) && (dis > -10)) + { + //should change so the message is sent through the avatar rather than direct to the ClientView + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 1: // Say + if ((dis < 30) && (dis > -30)) + { + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 2: // Shout + if ((dis < 100) && (dis > -100)) + { + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + + case 0xff: // Broadcast + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + break; + } + + } + } + + public void RezObject(AssetBase primAsset, LLVector3 pos) + { + PrimData primd = new PrimData(primAsset.Data); + Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); + nPrim.CreateFromStorage(primd, pos, this._primCount, true); + this.Entities.Add(nPrim.uuid, nPrim); + this._primCount++; + } + + public void DeRezObject(Packet packet, ClientView simClient) + { + DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; + + //Needs to delete object from physics at a later date + if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) + { + //currently following code not used (or don't know of any case of destination being zero + libsecondlife.LLUUID[] DeRezEnts; + DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; + int i = 0; + foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) + { + + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); + foreach (Entity ent in this.Entities.Values) + { + if (ent.localid == Data.ObjectLocalID) + { + DeRezEnts[i++] = ent.uuid; + this.localStorage.RemovePrim(ent.uuid); + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = ent.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + //Uncommenting this means an old UUID will be re-used, thus crashing the asset server + //Uncomment when prim/object UUIDs are random or such + //2007-03-22 - Randomskk + //this._primCount--; + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid); + } + } + } + foreach (libsecondlife.LLUUID uuid in DeRezEnts) + { + lock (Entities) + { + Entities.Remove(uuid); + } + } + } + else + { + foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) + { + Entity selectedEnt = null; + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); + foreach (Entity ent in this.Entities.Values) + { + if (ent.localid == Data.ObjectLocalID) + { + AssetBase primAsset = new AssetBase(); + primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid + primAsset.InvType = 6; + primAsset.Type = 6; + primAsset.Name = "Prim"; + primAsset.Description = ""; + primAsset.Data = ((Primitive)ent).GetByteArray(); + this._assetCache.AddAsset(primAsset); + this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset); + selectedEnt = ent; + break; + } + } + if (selectedEnt != null) + { + this.localStorage.RemovePrim(selectedEnt.uuid); + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = selectedEnt.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + lock (Entities) + { + Entities.Remove(selectedEnt.uuid); + } + } + } + } + + } + + public void SendAvatarsToClient(ClientView remoteClient) + { + foreach (ClientView client in m_clientThreads.Values) + { + if (client.AgentID != remoteClient.AgentID) + { + // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); + // RemoteClient.OutPacket(objupdate); + client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar); + client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar); + } + } + } + + public void LinkObjects(uint parentPrim, List childPrims) + { + Primitive parentprim = null; + foreach (Entity ent in Entities.Values) + { + if (ent.localid == parentPrim) + { + parentprim = (OpenSim.RegionServer.Simulator.Primitive)ent; + + } + } + + for (int i = 0; i < childPrims.Count; i++) + { + uint childId = childPrims[i]; + foreach (Entity ent in Entities.Values) + { + if (ent.localid == childId) + { + ((OpenSim.RegionServer.Simulator.Primitive)ent).MakeParent(parentprim); + } + } + } + + } + + public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == primLocalID) + { + ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateShape(shapeBlock); + break; + } + } + } + + public void SelectPrim(uint primLocalID, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == primLocalID) + { + ((OpenSim.RegionServer.Simulator.Primitive)ent).GetProperites(remoteClient); + break; + } + } + } + + public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet); + break; + } + } + } + + public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateTexture(texture); + break; + } + } + } + + public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdatePosition(pos); + break; + } + } + } + + public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); + ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateFlag = true; + break; + } + } + } + + public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.RegionServer.Simulator.Primitive)ent).Scale = scale; + break; + } + } + } + #region Parcel Packet Handlers + void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client) + { + //Get the parcels within the bounds + List temp = new List(); + int x, y, i; + int inc_x = end_x - start_x; + int inc_y = end_y - start_y; + for(x = 0; x < inc_x; x++) + { + for(y = 0; y < inc_y; y++) + { + OpenSim.RegionServer.Simulator.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y); + if(!temp.Contains(currentParcel)) + { + currentParcel. + forceUpdateParcelInfo(); + temp.Add(currentParcel); + } + } + } + + int requestResult = OpenSim.RegionServer.Simulator.ParcelManager.PARCEL_RESULT_ONE_PARCEL; + if (temp.Count > 1) + { + requestResult = OpenSim.RegionServer.Simulator.ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS; + } + + for (i = 0; i < temp.Count; i++) + { + temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client); + } + + + parcelManager.sendParcelOverlay(remote_client); + } + + void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client) + { + parcelManager.subdivide(west, south, east, north, remote_client.AgentID); + } + void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client) + { + parcelManager.join(west, south, east, north, remote_client.AgentID); + } + void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client) + { + if (parcelManager.parcelList.ContainsKey(packet.ParcelData.LocalID)) + { + parcelManager.parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client); + } + } + #endregion + + /* + public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY))) + { + MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); + mapReply.AgentData.AgentID = simClient.AgentID; + mapReply.AgentData.Flags = 0; + mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; + mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); + mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007"); + mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; + mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; + mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight; + mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName); + mapReply.Data[0].RegionFlags = 72458694; + mapReply.Data[0].Access = 13; + mapReply.Data[0].Agents = 1; //should send number of clients connected + simClient.OutPacket(mapReply); + } + } + public bool RezObjectHandler(ClientView simClient, Packet packet) + { + RezObjectPacket rezPacket = (RezObjectPacket)packet; + AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID); + if (inven != null) + { + if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) + { + AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); + if (asset != null) + { + PrimData primd = new PrimData(asset.Data); + Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); + nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true); + this.Entities.Add(nPrim.uuid, nPrim); + this._primCount++; + this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID); + } + } + } + return true; + } + public bool ModifyTerrain(ClientView simClient, Packet packet) + { + ModifyLandPacket modify = (ModifyLandPacket)packet; + + switch (modify.ModifyBlock.Action) + { + case 1: + // raise terrain + if (modify.ParcelData.Length > 0) + { + Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); + RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); + } + break; + case 2: + //lower terrain + if (modify.ParcelData.Length > 0) + { + Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); + RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); + } + break; + } + return true; + } + */ + + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs new file mode 100644 index 0000000..747730c --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs @@ -0,0 +1,151 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Reflection; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using libsecondlife; + +namespace OpenSim.RegionServer.Simulator +{ + public partial class World + { + private Dictionary scriptEngines = new Dictionary(); + + private void LoadScriptEngines() + { + this.LoadScriptPlugins(); + } + + public void LoadScriptPlugins() + { + string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); + string[] pluginFiles = Directory.GetFiles(path, "*.dll"); + + + for (int i = 0; i < pluginFiles.Length; i++) + { + this.AddPlugin(pluginFiles[i]); + } + } + + private void AddPlugin(string FileName) + { + Assembly pluginAssembly = Assembly.LoadFrom(FileName); + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IScriptEngine", true); + + if (typeInterface != null) + { + IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + plug.Init(this); + this.scriptEngines.Add(plug.GetName(), plug); + + } + + typeInterface = null; + } + } + } + + pluginAssembly = null; + } + + public void LoadScript(string scriptType, string scriptName, string script, Entity ent) + { + if(this.scriptEngines.ContainsKey(scriptType)) + { + this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); + } + } + + #region IScriptAPI Methods + + public OSVector3 GetEntityPosition(uint localID) + { + OSVector3 res = new OSVector3(); + // Console.WriteLine("script- getting entity " + localID + " position"); + foreach (Entity entity in this.Entities.Values) + { + if (entity.localid == localID) + { + res.X = entity.Pos.X; + res.Y = entity.Pos.Y; + res.Z = entity.Pos.Z; + } + } + return res; + } + + public void SetEntityPosition(uint localID, float x , float y, float z) + { + foreach (Entity entity in this.Entities.Values) + { + if (entity.localid == localID && entity is Primitive) + { + LLVector3 pos = entity.Pos; + pos.X = x; + pos.Y = y; + Primitive prim = entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + prim.UpdatePosition(pos); + // Console.WriteLine("script- setting entity " + localID + " positon"); + } + } + + } + + public uint GetRandomAvatarID() + { + //Console.WriteLine("script- getting random avatar id"); + uint res = 0; + foreach (Entity entity in this.Entities.Values) + { + if (entity is Avatar) + { + res = entity.localid; + } + } + return res; + } + + #endregion + + + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs new file mode 100644 index 0000000..150a092 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs @@ -0,0 +1,736 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.RegionServer.Assets; + +using OpenSim.RegionServer.Scripting; +using OpenSim.Terrain; +using OpenSim.Framework.Console; +using OpenSim.RegionServer.Client; + + +namespace OpenSim.RegionServer.Simulator +{ + public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI + { + public object LockPhysicsEngine = new object(); + public Dictionary Avatars; + public Dictionary Prims; + //public ScriptEngine Scripts; + public uint _localNumber = 0; + private PhysicsScene phyScene; + private float timeStep = 0.1f; + public ILocalStorage localStorage; + private Random Rand = new Random(); + private uint _primCount = 702000; + private int storageCount; + private Dictionary m_scriptHandlers; + private Dictionary m_scripts; + private Mutex updateLock; + public string m_datastore; + public OpenSim.RegionServer.Simulator.ParcelManager parcelManager; + + #region Properties + public PhysicsScene PhysScene + { + set + { + this.phyScene = value; + } + get + { + return (this.phyScene); + } + } + #endregion + + #region Constructors + /// + /// Creates a new World class, and a region to go with it. + /// + /// Dictionary to contain client threads + /// Region Handle for this region + /// Region Name for this region + public World(Dictionary clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName) + { + try + { + updateLock = new Mutex(false); + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_regionName = regionName; + m_regInfo = regInfo; + + m_scriptHandlers = new Dictionary(); + m_scripts = new Dictionary(); + + MainConsole.Instance.Notice("World.cs - creating new entitities instance"); + Entities = new Dictionary(); + Avatars = new Dictionary(); + Prims = new Dictionary(); + + MainConsole.Instance.Notice("World.cs - creating LandMap"); + TerrainManager = new TerrainManager(new SecondLife()); + Terrain = new TerrainEngine(); + Avatar.SetupTemplate("avatar-texture.dat"); + // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); + // Initialise this only after the world has loaded + // Scripts = new ScriptEngine(this); + Avatar.LoadAnims(); + this.SetDefaultScripts(); + this.LoadScriptEngines(); + + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString()); + } + } + #endregion + + #region Script Methods + /// + /// Loads a new script into the specified entity + /// + /// Entity to be scripted + /// The script to load + public void AddScript(Entity entity, Script script) + { + try + { + ScriptHandler scriptHandler = new ScriptHandler(script, entity, this); + m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a new script into the specified entity, using a script loaded from a string. + /// + /// The entity to be scripted + /// The string containing the script + public void AddScript(Entity entity, string scriptData) + { + try + { + int scriptstart = 0; + int scriptend = 0; + string substring; + scriptstart = scriptData.LastIndexOf(""); + substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); + substring = substring.Trim(); + //Console.WriteLine("searching for script to add: " + substring); + + ScriptFactory scriptFactory; + //Console.WriteLine("script string is " + substring); + if (substring.StartsWith("'); + string sName = substring1.Substring(0, end); + //Console.WriteLine(" script info : " + sEngine + " , " + sName); + int startscript = substring.IndexOf('>'); + script = substring.Remove(0, startscript + 1); + // Console.WriteLine("script data is " + script); + if (this.scriptEngines.ContainsKey(sEngine)) + { + this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); + } + } + else if (this.m_scripts.TryGetValue(substring, out scriptFactory)) + { + //Console.WriteLine("added script"); + this.AddScript(entity, scriptFactory()); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Update Methods + /// + /// Performs per-frame updates on the world, this should be the central world loop + /// + public override void Update() + { + updateLock.WaitOne(); + try + { + if (this.phyScene.IsThreaded) + { + this.phyScene.GetResults(); + + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].addForces(); + } + + lock (this.LockPhysicsEngine) + { + this.phyScene.Simulate(timeStep); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].update(); + } + + foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) + { + scriptHandler.OnFrame(); + } + foreach (IScriptEngine scripteng in this.scriptEngines.Values) + { + scripteng.OnFrame(); + } + //backup world data + this.storageCount++; + if (storageCount > 1200) //set to how often you want to backup + { + this.Backup(); + storageCount = 0; + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); + } + updateLock.ReleaseMutex(); + } + + public bool Backup() + { + try + { + // Terrain backup routines + if (Terrain.tainted > 0) + { + Terrain.tainted = 0; + MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving."); + localStorage.SaveMap(Terrain.getHeights1D()); + MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image."); + Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png"); + MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics."); + phyScene.SetTerrain(Terrain.getHeights1D()); + + // Needs optimising to just send patches which have changed. + MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients."); + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + } + + // Primitive backup routines -- should only do if there's been a change. + MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives"); + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].BackUp(); + } + + + //Parcel backup routines. Yay! + ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; + int i = 0; + foreach(OpenSim.RegionServer.Simulator.Parcel parcel in parcelManager.parcelList.Values) + { + parcels[i] = parcel.parcelData; + i++; + } + localStorage.SaveParcels(parcels); + + + // Backup successful + return true; + } + catch (Exception e) + { + // Backup failed + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString()); + return false; + } + } + #endregion + + #region Setup Methods + /// + /// Loads a new storage subsystem from a named library + /// + /// Storage Library + /// Successful or not + public bool LoadStorageDLL(string dllName) + { + try + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + ILocalStorage store = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("ILocalStorage", true); + + if (typeInterface != null) + { + ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + store = plug; + + store.Initialise(this.m_datastore); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + this.localStorage = store; + return (store == null); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); + return false; + } + } + + public void SetDefaultScripts() + { + this.m_scripts.Add("FollowRandomAvatar", delegate() + { + return new OpenSim.RegionServer.Scripting.FollowRandomAvatar(); + }); + } + + #endregion + + #region Regenerate Terrain + + /// + /// Rebuilds the terrain using a procedural algorithm + /// + public void RegenerateTerrain() + { + try + { + Terrain.hills(); + + lock (this.LockPhysicsEngine) + { + this.phyScene.SetTerrain(Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain using a 2D float array + /// + /// 256,256 float array containing heights + public void RegenerateTerrain(float[,] newMap) + { + try + { + this.Terrain.setHeights2D(newMap); + lock (this.LockPhysicsEngine) + { + this.phyScene.SetTerrain(this.Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain assuming changes occured at a specified point[?] + /// + /// ??? + /// ??? + /// ??? + public void RegenerateTerrain(bool changes, int pointx, int pointy) + { + try + { + if (changes) + { + /* Dont save here, rely on tainting system instead */ + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(pointx, pointy, client); + } + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Load Terrain + /// + /// Loads the World heightmap + /// + public override void LoadWorldMap() + { + try + { + float[] map = this.localStorage.LoadWorld(); + if (map == null) + { + if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile)) + { + Console.WriteLine("No default terrain, procedurally generating..."); + this.Terrain.hills(); + + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + else + { + try + { + this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile); + this.Terrain *= this.m_regInfo.TerrainMultiplier; + } + catch (Exception e) + { + Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); + Terrain.hills(); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + } + else + { + this.Terrain.setHeights1D(map); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Primitives Methods + + /// + /// Sends prims to a client + /// + /// Client to send to + public void GetInitialPrims(ClientView RemoteClient) + { + try + { + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + if (Entities[UUID] is Primitive) + { + Primitive primitive = Entities[UUID] as Primitive; + primitive.UpdateClient(RemoteClient); + } + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads the World's objects + /// + public void LoadPrimsFromStorage() + { + try + { + MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives"); + this.localStorage.LoadPrimitives(this); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a specific object from storage + /// + /// The object to load + public void PrimFromStorage(PrimData prim) + { + try + { + if (prim.LocalID >= this._primCount) + { + _primCount = prim.LocalID + 1; + } + MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); + Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); + nPrim.CreateFromStorage(prim); + this.Entities.Add(nPrim.uuid, nPrim); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); + } + } + + public void AddNewPrim(Packet addPacket, ClientView agentClient) + { + AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID); + } + + public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) + { + try + { + MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); + Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); + prim.CreateFromPacket(addPacket, ownerID, this._primCount); + PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); + PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); + if (OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying) + { + lock (this.LockPhysicsEngine) + { + prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); + } + } + + this.Entities.Add(prim.uuid, prim); + this._primCount++; + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Add/Remove Avatar Methods + + public override Avatar AddViewerAgent(ClientView agentClient) + { + //register for events + agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); + agentClient.OnRezObject += new RezObject(this.RezObject); + agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain); + agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData); + agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims); + agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient); + agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects); + agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim); + agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape); + + agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim); + agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags); + agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture); + agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition); + agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation); + agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale); + agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject); + + agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesRequest(ParcelPropertiesRequest); + agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.Simulator.ParcelDivideRequest(ParcelDivideRequest); + agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.Simulator.ParcelJoinRequest(ParcelJoinRequest); + agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest); + Avatar newAvatar = null; + try + { + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20); + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world"); + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake "); + newAvatar.SendRegionHandshake(this); + //if (!agentClient.m_child) + //{ + + PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); + lock (this.LockPhysicsEngine) + { + newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); + } + // } + lock (Entities) + { + if (!Entities.ContainsKey(agentClient.AgentID)) + { + this.Entities.Add(agentClient.AgentID, newAvatar); + } + else + { + Entities[agentClient.AgentID] = newAvatar; + } + } + lock (Avatars) + { + if (Avatars.ContainsKey(agentClient.AgentID)) + { + Avatars[agentClient.AgentID] = newAvatar; + } + else + { + this.Avatars.Add(agentClient.AgentID, newAvatar); + } + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); + } + return newAvatar; + } + + + + + + + + public override void RemoveViewerAgent(ClientView agentClient) + { + try + { + lock (Entities) + { + Entities.Remove(agentClient.AgentID); + } + lock (Avatars) + { + Avatars.Remove(agentClient.AgentID); + } + if (agentClient.ClientAvatar.PhysActor != null) + { + this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Request Avatars List Methods + //The idea is to have a group of method that return a list of avatars meeting some requirement + // ie it could be all Avatars within a certain range of the calling prim/avatar. + + public List RequestAvatarList() + { + List result = new List(); + + foreach (Avatar avatar in Avatars.Values) + { + result.Add(avatar); + } + + return result; + } + #endregion + + #region ShutDown + /// + /// Tidy before shutdown + /// + public override void Close() + { + try + { + this.localStorage.ShutDown(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString()); + } + } + #endregion + + } +} diff --git a/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs b/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs new file mode 100644 index 0000000..c09ddd0 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs @@ -0,0 +1,205 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.RegionServer.Assets; +using OpenSim.RegionServer.Scripting; +using OpenSim.RegionServer.Client; +using OpenSim.Terrain; +using OpenSim.Framework.Console; + +namespace OpenSim.RegionServer.Simulator +{ + public class WorldBase + { + public Dictionary Entities; + protected Dictionary m_clientThreads; + protected ulong m_regionHandle; + protected string m_regionName; + protected InventoryCache _inventoryCache; + protected AssetCache _assetCache; + public RegionInfo m_regInfo; + + public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. + protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine + + #region Properties + public InventoryCache InventoryCache + { + set + { + this._inventoryCache = value; + } + } + + public AssetCache AssetCache + { + set + { + this._assetCache = value; + } + } + #endregion + + #region Constructors + public WorldBase() + { + + } + #endregion + + #region Setup Methods + /// + /// Register Packet handler Methods with the packet server (which will register them with the SimClient) + /// + /// + public virtual void RegisterPacketHandlers(PacketServer packetServer) + { + + } + #endregion + + #region Update Methods + /// + /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) + /// + public virtual void Update() + { + + } + #endregion + + #region Terrain Methods + + /// + /// Loads the World heightmap + /// + public virtual void LoadWorldMap() + { + + } + + /// + /// Send the region heightmap to the client + /// + /// Client to send to + public virtual void SendLayerData(ClientView RemoteClient) + { + try + { + int[] patches = new int[4]; + + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x = x + 4) + { + patches[0] = x + 0 + y * 16; + patches[1] = x + 1 + y * 16; + patches[2] = x + 2 + y * 16; + patches[3] = x + 3 + y * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); + RemoteClient.OutPacket(layerpack); + } + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + + /// + /// Sends a specified patch to a client + /// + /// Patch coordinate (x) 0..16 + /// Patch coordinate (y) 0..16 + /// The client to send to + public void SendLayerData(int px, int py, ClientView RemoteClient) + { + try + { + int[] patches = new int[1]; + int patchx, patchy; + patchx = px / 16; + patchy = py / 16; + + patches[0] = patchx + 0 + patchy * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); + RemoteClient.OutPacket(layerpack); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Add/Remove Agent/Avatar + /// + /// Add a new Agent's avatar + /// + /// + public virtual Avatar AddViewerAgent(ClientView agentClient) + { + return null; + } + + /// + /// Remove a Agent's avatar + /// + /// + public virtual void RemoveViewerAgent(ClientView agentClient) + { + + } + #endregion + + #region Shutdown + /// + /// Tidy before shutdown + /// + public virtual void Close() + { + + } + #endregion + } +} -- cgit v1.1