From 2c4dacc1d6d8ddb57bdecdce163622934bdc43bf Mon Sep 17 00:00:00 2001
From: mingchen
Date: Thu, 7 Jun 2007 15:13:24 +0000
Subject: Fixing SVN: Adding hopefully everything else (2.5 / 3)
---
.../OpenSim.RegionServer.csproj | 68 +-
.../OpenSim.RegionServer.dll.build | 44 +-
OpenSim/OpenSim.RegionServer/OpenSimMain.cs | 14 +-
.../Scripting/IScriptContext.cs | 40 +
.../Scripting/IScriptEntity.cs | 46 ++
.../Scripting/IScriptHandler.cs | 125 ++++
OpenSim/OpenSim.RegionServer/Scripting/Script.cs | 53 ++
.../Scripting/ScriptFactory.cs | 35 +
.../Scripting/Scripts/FollowRandomAvatar.cs | 64 ++
.../Simulator/Avatar.Client.cs | 60 ++
.../Simulator/Avatar.Update.cs | 371 +++++++++
OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs | 484 ++++++++++++
.../Simulator/AvatarAnimations.cs | 73 ++
OpenSim/OpenSim.RegionServer/Simulator/Entity.cs | 151 ++++
.../Simulator/ParcelManager.cs | 832 +++++++++++++++++++++
.../OpenSim.RegionServer/Simulator/Primitive.cs | 598 +++++++++++++++
.../OpenSim.RegionServer/Simulator/Primitive2.cs | 519 +++++++++++++
.../OpenSim.RegionServer/Simulator/SceneObject.cs | 105 +++
.../Simulator/World.PacketHandlers.cs | 449 +++++++++++
.../Simulator/World.Scripting.cs | 151 ++++
OpenSim/OpenSim.RegionServer/Simulator/World.cs | 736 ++++++++++++++++++
.../OpenSim.RegionServer/Simulator/WorldBase.cs | 205 +++++
22 files changed, 5160 insertions(+), 63 deletions(-)
create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/Script.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Entity.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/World.cs
create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs
(limited to 'OpenSim/OpenSim.RegionServer')
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index faa479f..298aab4 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -124,7 +124,7 @@
-
+
Code
@@ -133,16 +133,19 @@
Code
+
+ Code
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@@ -154,91 +157,85 @@
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- Code
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@@ -247,10 +244,13 @@
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+ Code
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diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 82fc661..3516332 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -11,49 +11,49 @@
-
+
-
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+
+
-
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diff --git a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs
index 4d20e72..5aba625 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs
@@ -404,23 +404,23 @@ namespace OpenSim
case "":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
- OpenSim.world.Avatar.PhysicsEngineFlying = false;
+ OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
break;
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
- OpenSim.world.Avatar.PhysicsEngineFlying = false;
+ OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
break;
case "RealPhysX":
this.m_physicsEngine = "RealPhysX";
- OpenSim.world.Avatar.PhysicsEngineFlying = true;
+ OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
break;
case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine";
- OpenSim.world.Avatar.PhysicsEngineFlying = true;
+ OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
break;
}
@@ -511,13 +511,13 @@ namespace OpenSim
m_console.Error("That is " + (DateTime.Now - startuptime).ToString());
break;
case "users":
- OpenSim.world.Avatar TempAv;
+ OpenSim.RegionServer.Simulator.Avatar TempAv;
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
{
- if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
+ if (LocalWorld.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
{
- TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
+ TempAv = (OpenSim.RegionServer.Simulator.Avatar)LocalWorld.Entities[UUID];
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
}
}
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs b/OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs
new file mode 100644
index 0000000..2ac0a2e
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Scripting/IScriptContext.cs
@@ -0,0 +1,40 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.RegionServer.Scripting
+{
+ public interface IScriptContext
+ {
+ IScriptEntity Entity { get; }
+ bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs b/OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs
new file mode 100644
index 0000000..05a1237
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Scripting/IScriptEntity.cs
@@ -0,0 +1,46 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.RegionServer.Scripting
+{
+ public interface IScriptReadonlyEntity
+ {
+ LLVector3 Pos { get; }
+ string Name { get; }
+ }
+
+ public interface IScriptEntity
+ {
+ LLVector3 Pos { get; set; }
+ string Name { get; }
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs b/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs
new file mode 100644
index 0000000..7431799
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs
@@ -0,0 +1,125 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using OpenSim.Physics.Manager;
+using OpenSim.RegionServer.Simulator;
+using Avatar=OpenSim.RegionServer.Simulator.Avatar;
+using Primitive = OpenSim.RegionServer.Simulator.Primitive;
+
+namespace OpenSim.RegionServer.Scripting
+{
+ public delegate void ScriptEventHandler(IScriptContext context);
+
+ public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
+ {
+ private World m_world;
+ private Script m_script;
+ private Entity m_entity;
+
+ public LLUUID ScriptId
+ {
+ get
+ {
+ return m_script.ScriptId;
+ }
+ }
+
+ public void OnFrame()
+ {
+ m_script.OnFrame(this);
+ }
+
+ public ScriptHandler(Script script, Entity entity, World world)
+ {
+ m_script = script;
+ m_entity = entity;
+ m_world = world;
+ }
+
+ #region IScriptContext Members
+
+ IScriptEntity IScriptContext.Entity
+ {
+ get
+ {
+ return this;
+ }
+ }
+
+ bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
+ {
+ foreach (Entity entity in m_world.Entities.Values )
+ {
+ if( entity is Avatar )
+ {
+ avatar = entity;
+ return true;
+ }
+ }
+
+ avatar = null;
+ return false;
+ }
+
+ #endregion
+
+ #region IScriptEntity and IScriptReadonlyEntity Members
+
+ public string Name
+ {
+ get
+ {
+ return m_entity.Name;
+ }
+ }
+
+ public LLVector3 Pos
+ {
+ get
+ {
+ return m_entity.Pos;
+ }
+
+ set
+ {
+ if (m_entity is Primitive)
+ {
+ Primitive prim = m_entity as Primitive;
+ // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
+ prim.UpdatePosition( value );
+ }
+ }
+ }
+
+ #endregion
+ }
+
+}
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/Script.cs b/OpenSim/OpenSim.RegionServer/Scripting/Script.cs
new file mode 100644
index 0000000..e6732a6
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Scripting/Script.cs
@@ -0,0 +1,53 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.RegionServer.Scripting
+{
+ public class Script
+ {
+ private LLUUID m_scriptId;
+ public virtual LLUUID ScriptId
+ {
+ get
+ {
+ return m_scriptId;
+ }
+ }
+
+ public Script( LLUUID scriptId )
+ {
+ m_scriptId = scriptId;
+ }
+
+ public ScriptEventHandler OnFrame;
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs b/OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs
new file mode 100644
index 0000000..525f63d
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Scripting/ScriptFactory.cs
@@ -0,0 +1,35 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.RegionServer.Scripting
+{
+ public delegate Script ScriptFactory();
+}
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs
new file mode 100644
index 0000000..8e4565a
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs
@@ -0,0 +1,64 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.RegionServer.world.scripting
+{
+ public class FollowRandomAvatar : Script
+ {
+ public FollowRandomAvatar()
+ : base(LLUUID.Random())
+ {
+ OnFrame += MyOnFrame;
+ }
+
+ private void MyOnFrame(IScriptContext context)
+ {
+ LLVector3 pos = context.Entity.Pos;
+
+ IScriptReadonlyEntity avatar;
+
+ if (context.TryGetRandomAvatar(out avatar))
+ {
+ LLVector3 avatarPos = avatar.Pos;
+
+ float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
+ float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
+
+ LLVector3 newPos = new LLVector3(x, y, pos.Z);
+
+ context.Entity.Pos = newPos;
+ }
+ }
+ }
+
+
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs
new file mode 100644
index 0000000..c6ce258
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs
@@ -0,0 +1,60 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife.Packets;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ partial class Avatar
+ {
+ private List updateList = new List();
+ private List interestList = new List();
+
+ public void SendPacketToViewer(Packet packet)
+ {
+ this.ControllingClient.OutPacket(packet);
+ }
+
+ public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
+ {
+
+ }
+
+ public void SendUpdateListToViewer()
+ {
+
+ }
+
+ private void UpdateInterestList()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs
new file mode 100644
index 0000000..6f32c85
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs
@@ -0,0 +1,371 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.RegionServer.Client;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ partial class Avatar
+ {
+ public override void update()
+ {
+ if (!this.childAvatar)
+ {
+ if (this._physActor == null)
+ {
+ //HACKHACK: Note to work out why this entity does not have a physics actor
+ // and prehaps create one.
+ return;
+ }
+ libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
+ if (this.updateflag)
+ {
+ //need to send movement info
+ //so create the improvedterseobjectupdate packet
+ //use CreateTerseBlock()
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
+ ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
+ terse.RegionData.RegionHandle = m_regionHandle; // FIXME
+ terse.RegionData.TimeDilation = 64096;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = terseBlock;
+ List avList = this.m_world.RequestAvatarList();
+ foreach (Avatar client in avList)
+ {
+ client.SendPacketToViewer(terse);
+ }
+
+ updateflag = false;
+ //this._updateCount = 0;
+ }
+ else
+ {
+
+ if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
+ {
+ _updateCount++;
+ if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
+ {
+ //It has been a while since last update was sent so lets send one.
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
+ ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
+ terse.RegionData.RegionHandle = m_regionHandle; // FIXME
+ terse.RegionData.TimeDilation = 64096;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = terseBlock;
+ List avList = this.m_world.RequestAvatarList();
+ foreach (Avatar client in avList)
+ {
+ client.SendPacketToViewer(terse);
+ }
+ _updateCount = 0;
+ }
+
+ if (this.movementflag == 16)
+ {
+ movementflag = 0;
+ }
+ }
+
+ }
+
+ if (positionFrameBeforeLast != pos2)
+ {
+ this.positionFrameBeforeLast = this.positionLastFrame;
+ this.positionLastFrame = pos2;
+ int tempRoundedX = (int)Math.Round(positionLastFrame.X);
+ int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
+ if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
+ {
+
+ this.positionRoundedX = tempRoundedX;
+ this.positionRoundedY = tempRoundedY;
+ int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
+ if(currentParcelLocalID != this.positionParcelHoverLocalID)
+ {
+
+ Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
+ m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
+ this.positionParcelHoverLocalID = currentParcelLocalID;
+ this.parcelUpdateSequenceIncrement++;
+ }
+ }
+ }
+
+ if (!this.ControllingClient.m_sandboxMode)
+ {
+ if (pos2.X < 0)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
+ }
+
+ if (pos2.Y < 0)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
+ }
+
+ if (pos2.X > 255)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
+ }
+
+ if (pos2.Y > 255)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
+ }
+ }
+ }
+
+ }
+
+ public void SendUpdateToOtherClient(Avatar remoteAvatar)
+ {
+ ObjectUpdatePacket objupdate = CreateUpdatePacket();
+ remoteAvatar.SendPacketToViewer(objupdate);
+ }
+
+ public ObjectUpdatePacket CreateUpdatePacket()
+ {
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ //send a objectupdate packet with information about the clients avatar
+ ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
+ objupdate.RegionData.RegionHandle = m_regionHandle;
+ objupdate.RegionData.TimeDilation = 64096;
+ objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
+
+ objupdate.ObjectData[0] = AvatarTemplate;
+ //give this avatar object a local id and assign the user a name
+ objupdate.ObjectData[0].ID = this.localid;
+ objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
+ objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
+
+ libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
+
+ byte[] pb = pos2.GetBytes();
+
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
+ return objupdate;
+ }
+
+ public void SendInitialPosition()
+ {
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ //send a objectupdate packet with information about the clients avatar
+
+ ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
+ objupdate.RegionData.RegionHandle = m_regionHandle;
+ objupdate.RegionData.TimeDilation = 64096;
+ objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
+ objupdate.ObjectData[0] = AvatarTemplate;
+ //give this avatar object a local id and assign the user a name
+
+ objupdate.ObjectData[0].ID = this.localid;
+ this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
+ objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
+ libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
+ byte[] pb = pos2.GetBytes();
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
+ m_world._localNumber++;
+
+ List avList = this.m_world.RequestAvatarList();
+ foreach (Avatar client in avList)
+ {
+ client.SendPacketToViewer(objupdate);
+ if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
+ {
+ SendAppearanceToOtherAgent(client);
+ }
+ }
+ }
+
+ public void SendOurAppearance()
+ {
+ ControllingClient.SendAppearance(this.Wearables);
+ }
+
+ public void SendOurAppearance(ClientView OurClient)
+ {
+ //event handler for wearables request
+ this.SendOurAppearance();
+ }
+
+ public void SendAppearanceToOtherAgent(Avatar avatarInfo)
+ {
+ AvatarAppearancePacket avp = new AvatarAppearancePacket();
+ avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
+ avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
+
+ AvatarAppearancePacket.VisualParamBlock avblock = null;
+ for (int i = 0; i < 218; i++)
+ {
+ avblock = new AvatarAppearancePacket.VisualParamBlock();
+ avblock.ParamValue = visualParams[i];
+ avp.VisualParam[i] = avblock;
+ }
+
+ avp.Sender.IsTrial = false;
+ avp.Sender.ID = ControllingClient.AgentID;
+ avatarInfo.SendPacketToViewer(avp);
+ }
+
+ public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
+ {
+ LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
+ this.avatarAppearanceTexture = tex;
+
+ for (int i = 0; i < visualParam.Length; i++)
+ {
+ this.visualParams[i] = visualParam[i].ParamValue;
+ }
+
+ List avList = this.m_world.RequestAvatarList();
+ foreach (Avatar client in avList)
+ {
+ if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
+ {
+ SendAppearanceToOtherAgent(client);
+ }
+ }
+ }
+
+ public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
+ {
+ byte[] bytes = new byte[60];
+ int i = 0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+
+ dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
+ libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
+ lock (m_world.LockPhysicsEngine)
+ {
+ pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
+ }
+
+ uint ID = this.localid;
+
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = 0;
+ bytes[i++] = 1;
+ i += 14;
+ bytes[i++] = 128;
+ bytes[i++] = 63;
+
+ byte[] pb = pos2.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort InternVelocityX;
+ ushort InternVelocityY;
+ ushort InternVelocityZ;
+ Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
+ lock (m_world.LockPhysicsEngine)
+ {
+ internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
+ }
+ internDirec = internDirec / 128.0f;
+ internDirec.x += 1;
+ internDirec.y += 1;
+ internDirec.z += 1;
+
+ InternVelocityX = (ushort)(32768 * internDirec.x);
+ InternVelocityY = (ushort)(32768 * internDirec.y);
+ InternVelocityZ = (ushort)(32768 * internDirec.z);
+
+ ushort ac = 32767;
+ bytes[i++] = (byte)(InternVelocityX % 256);
+ bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityY % 256);
+ bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityZ % 256);
+ bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //rot
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //rotation vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ dat.Data = bytes;
+ return (dat);
+ }
+
+ // Sends animation update
+ public void SendAnimPack(LLUUID animID, int seq)
+ {
+ AvatarAnimationPacket ani = new AvatarAnimationPacket();
+ ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
+ ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
+ ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
+ ani.Sender = new AvatarAnimationPacket.SenderBlock();
+ ani.Sender.ID = ControllingClient.AgentID;
+ ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
+ ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
+ ani.AnimationList[0].AnimID = this.current_anim = animID;
+ ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
+
+ List avList = this.m_world.RequestAvatarList();
+ foreach (Avatar client in avList)
+ {
+ client.SendPacketToViewer(ani);
+ }
+
+ }
+
+ public void SendAnimPack()
+ {
+ this.SendAnimPack(this.current_anim, this.anim_seq);
+ }
+
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
new file mode 100644
index 0000000..0135e26
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
@@ -0,0 +1,484 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Interfaces;
+using OpenSim.RegionServer.Client;
+
+using Axiom.MathLib;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public partial class Avatar : Entity
+ {
+ public static bool PhysicsEngineFlying = false;
+ public static AvatarAnimations Animations;
+ public string firstname;
+ public string lastname;
+ public ClientView ControllingClient;
+ public LLUUID current_anim;
+ public int anim_seq;
+ private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
+ private bool updateflag = false;
+ private byte movementflag = 0;
+ private List forcesList = new List();
+ private short _updateCount = 0;
+ private Axiom.MathLib.Quaternion bodyRot;
+ private LLObject.TextureEntry avatarAppearanceTexture = null;
+ private byte[] visualParams;
+ private AvatarWearable[] Wearables;
+ private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
+ private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0);
+
+ private int positionRoundedX = 0;
+ private int positionRoundedY = 0;
+
+ private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
+ private int parcelUpdateSequenceIncrement = 1;
+ private ulong m_regionHandle;
+ //private Dictionary m_clientThreads;
+ private string m_regionName;
+ private ushort m_regionWaterHeight;
+ private bool m_regionTerraform;
+ private bool childAvatar = false;
+
+ public Avatar(ClientView TheClient, World world, string regionName, Dictionary clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
+ {
+ m_world = world;
+ // m_clientThreads = clientThreads;
+ m_regionName = regionName;
+ m_regionHandle = regionHandle;
+ m_regionTerraform = regionTerraform;
+ m_regionWaterHeight = regionWater;
+
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
+ ControllingClient = TheClient;
+ localid = 8880000 + (this.m_world._localNumber++);
+ Pos = ControllingClient.startpos;
+ visualParams = new byte[218];
+ for (int i = 0; i < 218; i++)
+ {
+ visualParams[i] = 100;
+ }
+ Wearables = new AvatarWearable[13]; //should be 13 of these
+ for (int i = 0; i < 13; i++)
+ {
+ Wearables[i] = new AvatarWearable();
+ }
+ this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
+ this.Wearables[0].ItemID = LLUUID.Random();
+
+ this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+
+ //register for events
+ ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
+ ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
+ ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
+ ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
+ ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
+ ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
+ ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange);
+
+ }
+
+ public PhysicsActor PhysActor
+ {
+ set
+ {
+ this._physActor = value;
+ }
+ get
+ {
+ return _physActor;
+ }
+ }
+
+ public void ChildStatusChange(bool status)
+ {
+ this.childAvatar = status;
+
+ if (this.childAvatar == true)
+ {
+ this._physActor.Velocity = new PhysicsVector(0, 0, 0);
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
+ ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
+ terse.RegionData.RegionHandle = m_regionHandle; // FIXME
+ terse.RegionData.TimeDilation = 64096;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = terseBlock;
+ List avList = this.m_world.RequestAvatarList();
+ foreach (Avatar client in avList)
+ {
+ client.SendPacketToViewer(terse);
+ }
+ }
+ else
+ {
+ LLVector3 startp = ControllingClient.StartPos;
+ lock (m_world.LockPhysicsEngine)
+ {
+ this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z);
+ }
+ }
+ }
+
+ public override void addForces()
+ {
+ lock (this.forcesList)
+ {
+ if (this.forcesList.Count > 0)
+ {
+ for (int i = 0; i < this.forcesList.Count; i++)
+ {
+ NewForce force = this.forcesList[i];
+ PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
+ lock (m_world.LockPhysicsEngine)
+ {
+ this._physActor.Velocity = phyVector;
+ }
+ this.updateflag = true;
+ this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
+ // but as we are setting the velocity (rather than using real forces) at the moment it is okay.
+ }
+ for (int i = 0; i < this.forcesList.Count; i++)
+ {
+ this.forcesList.RemoveAt(0);
+ }
+ }
+ }
+ }
+
+ public static void SetupTemplate(string name)
+ {
+ FileInfo fInfo = new FileInfo(name);
+ long numBytes = fInfo.Length;
+ FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
+ BinaryReader br = new BinaryReader(fStream);
+ byte[] data1 = br.ReadBytes((int)numBytes);
+ br.Close();
+ fStream.Close();
+
+ libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
+
+ SetDefaultPacketValues(objdata);
+ objdata.TextureEntry = data1;
+ objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
+ objdata.PathCurve = 16;
+ objdata.ProfileCurve = 1;
+ objdata.PathScaleX = 100;
+ objdata.PathScaleY = 100;
+ objdata.ParentID = 0;
+ objdata.OwnerID = LLUUID.Zero;
+ objdata.Scale = new LLVector3(1, 1, 1);
+ objdata.PCode = 47;
+ System.Text.Encoding enc = System.Text.Encoding.ASCII;
+ libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
+ pos.X = 100f;
+ objdata.ID = 8880000;
+ objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
+ libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
+ //objdata.FullID=user.AgentID;
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
+
+ Avatar.AvatarTemplate = objdata;
+ }
+
+ protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
+ {
+ objdata.PSBlock = new byte[0];
+ objdata.ExtraParams = new byte[1];
+ objdata.MediaURL = new byte[0];
+ objdata.NameValue = new byte[0];
+ objdata.Text = new byte[0];
+ objdata.TextColor = new byte[4];
+ objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objdata.JointPivot = new LLVector3(0, 0, 0);
+ objdata.Material = 4;
+ objdata.TextureAnim = new byte[0];
+ objdata.Sound = LLUUID.Zero;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+ objdata.TextureEntry = ntex.ToBytes();
+ objdata.State = 0;
+ objdata.Data = new byte[0];
+
+ objdata.ObjectData = new byte[76];
+ objdata.ObjectData[15] = 128;
+ objdata.ObjectData[16] = 63;
+ objdata.ObjectData[56] = 128;
+ objdata.ObjectData[61] = 102;
+ objdata.ObjectData[62] = 40;
+ objdata.ObjectData[63] = 61;
+ objdata.ObjectData[64] = 189;
+
+
+ }
+
+ public void CompleteMovement()
+ {
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
+ AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
+ mov.AgentData.SessionID = this.ControllingClient.SessionID;
+ mov.AgentData.AgentID = this.ControllingClient.AgentID;
+ mov.Data.RegionHandle = this.m_regionHandle;
+ // TODO - dynamicalise this stuff
+ mov.Data.Timestamp = 1172750370;
+ mov.Data.Position = this.ControllingClient.startpos;
+ mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
+
+ ControllingClient.OutPacket(mov);
+ }
+
+ public void HandleAgentUpdate(Packet pack)
+ {
+ this.HandleUpdate((AgentUpdatePacket)pack);
+ }
+
+ public void HandleUpdate(AgentUpdatePacket pack)
+ {
+ if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)
+ {
+ if (this._physActor.Flying == false)
+ {
+ this.current_anim = Animations.AnimsLLUUID["FLY"];
+ this.anim_seq = 1;
+ this.SendAnimPack();
+ }
+ this._physActor.Flying = true;
+
+ }
+ else
+ {
+ if (this._physActor.Flying == true)
+ {
+ this.current_anim = Animations.AnimsLLUUID["STAND"];
+ this.anim_seq = 1;
+ this.SendAnimPack();
+ }
+ this._physActor.Flying = false;
+ }
+ if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
+ {
+ Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
+ if (((movementflag & 1) == 0) || (q != this.bodyRot))
+ {
+
+ if (((movementflag & 1) == 0) && (!this._physActor.Flying))
+ {
+ this.current_anim = Animations.AnimsLLUUID["WALK"];
+ this.anim_seq = 1;
+ this.SendAnimPack();
+ }
+
+
+ //we should add a new force to the list
+ // but for now we will deal with velocities
+ NewForce newVelocity = new NewForce();
+ Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
+ Axiom.MathLib.Vector3 direc = q * v3;
+ direc.Normalize();
+
+ //work out velocity for sim physics system
+ direc = direc * ((0.03f) * 128f);
+ if (this._physActor.Flying)
+ direc *= 4;
+
+ newVelocity.X = direc.x;
+ newVelocity.Y = direc.y;
+ newVelocity.Z = direc.z;
+ this.forcesList.Add(newVelocity);
+ movementflag = 1;
+ this.bodyRot = q;
+ }
+ }
+ else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
+ {
+ if (((movementflag & 2) == 0) && this._physActor.Flying)
+ {
+ //we should add a new force to the list
+ // but for now we will deal with velocities
+ NewForce newVelocity = new NewForce();
+ Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
+ Axiom.MathLib.Vector3 direc = v3;
+ direc.Normalize();
+
+ //work out velocity for sim physics system
+ direc = direc * ((0.03f) * 128f * 2);
+ newVelocity.X = direc.x;
+ newVelocity.Y = direc.y;
+ newVelocity.Z = direc.z;
+ this.forcesList.Add(newVelocity);
+ movementflag = 2;
+ }
+ }
+ else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
+ {
+ if (((movementflag & 4) == 0) && this._physActor.Flying)
+ {
+ //we should add a new force to the list
+ // but for now we will deal with velocities
+ NewForce newVelocity = new NewForce();
+ Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
+ //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
+ Axiom.MathLib.Vector3 direc = v3;
+ direc.Normalize();
+
+ //work out velocity for sim physics system
+ direc = direc * ((0.03f) * 128f * 2);
+ newVelocity.X = direc.x;
+ newVelocity.Y = direc.y;
+ newVelocity.Z = direc.z;
+ this.forcesList.Add(newVelocity);
+ movementflag = 4;
+ }
+ }
+ else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
+ {
+ Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
+ if (((movementflag & 8) == 0) || (q != this.bodyRot))
+ {
+ //we should add a new force to the list
+ // but for now we will deal with velocities
+ NewForce newVelocity = new NewForce();
+ Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
+ Axiom.MathLib.Vector3 direc = q * v3;
+ direc.Normalize();
+
+ //work out velocity for sim physics system
+ direc = direc * ((0.03f) * 128f);
+ if (this._physActor.Flying)
+ direc *= 2;
+
+ newVelocity.X = direc.x;
+ newVelocity.Y = direc.y;
+ newVelocity.Z = direc.z;
+ this.forcesList.Add(newVelocity);
+ movementflag = 8;
+ this.bodyRot = q;
+ }
+ }
+ else
+ {
+ if (movementflag == 16)
+ {
+ movementflag = 0;
+ }
+ if ((movementflag) != 0)
+ {
+ NewForce newVelocity = new NewForce();
+ newVelocity.X = 0;
+ newVelocity.Y = 0;
+ newVelocity.Z = 0;
+ this.forcesList.Add(newVelocity);
+ movementflag = 0;
+ // We're standing still, so make it show!
+ if (this._physActor.Flying == false)
+ {
+ this.current_anim = Animations.AnimsLLUUID["STAND"];
+ this.anim_seq = 1;
+ this.SendAnimPack();
+ }
+ this.movementflag = 16;
+
+ }
+ }
+ }
+
+ //really really should be moved somewhere else (RegionInfo.cs ?)
+ public void SendRegionHandshake(World regionInfo)
+ {
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ RegionHandshakePacket handshake = new RegionHandshakePacket();
+
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
+ handshake.RegionInfo.BillableFactor = 0;
+ handshake.RegionInfo.IsEstateManager = false;
+ handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
+ handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01;
+ handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10;
+ handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11;
+ handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00;
+ handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01;
+ handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10;
+ handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11;
+ handshake.RegionInfo.SimAccess = 13;
+ handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
+ uint regionFlags = 72458694;
+ if (this.m_regionTerraform)
+ {
+ regionFlags -= 64;
+ }
+ handshake.RegionInfo.RegionFlags = regionFlags;
+ handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
+ handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
+ handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0;
+ handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1;
+ handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2;
+ handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3;
+ handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0;
+ handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1;
+ handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2;
+ handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
+ handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
+
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
+ this.ControllingClient.OutPacket(handshake);
+ }
+
+ public static void LoadAnims()
+ {
+ Avatar.Animations = new AvatarAnimations();
+ Avatar.Animations.LoadAnims();
+ }
+
+ public override void LandRenegerated()
+ {
+ Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f);
+ }
+ }
+
+ public class NewForce
+ {
+ public float X;
+ public float Y;
+ public float Z;
+
+ public NewForce()
+ {
+
+ }
+ }
+
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs
new file mode 100644
index 0000000..c7557dc
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs
@@ -0,0 +1,73 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using System.Xml;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public class AvatarAnimations
+ {
+
+ public Dictionary AnimsLLUUID = new Dictionary();
+ public Dictionary AnimsNames = new Dictionary();
+
+ public AvatarAnimations()
+ {
+ }
+
+ public void LoadAnims()
+ {
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
+ XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
+
+ XmlDocument doc = new XmlDocument();
+ doc.Load(reader);
+ foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
+ {
+
+ if ( nod.Attributes["name"] != null)
+ {
+ AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
+ }
+
+ }
+
+ reader.Close();
+
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
+
+ foreach (KeyValuePair kp in OpenSim.RegionServer.Simulator.Avatar.Animations.AnimsLLUUID)
+ {
+ AnimsNames.Add(kp.Value, kp.Key);
+ }
+ }
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs b/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs
new file mode 100644
index 0000000..6d25c81
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs
@@ -0,0 +1,151 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Axiom.MathLib;
+using OpenSim.Physics.Manager;
+using OpenSim.RegionServer.Types;
+using libsecondlife;
+using OpenSim.RegionServer.Scripting;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public abstract class Entity : IScriptReadonlyEntity
+ {
+ public libsecondlife.LLUUID uuid;
+ public uint localid;
+ public LLVector3 velocity;
+ public Quaternion rotation;
+ protected List children;
+
+ protected string m_name;
+ public virtual string Name
+ {
+ get { return m_name; }
+ }
+
+ protected LLVector3 m_pos;
+ protected PhysicsActor _physActor;
+ protected World m_world;
+
+ public virtual LLVector3 Pos
+ {
+ get
+ {
+ if (this._physActor != null)
+ {
+ m_pos.X = _physActor.Position.X;
+ m_pos.Y = _physActor.Position.Y;
+ m_pos.Z = _physActor.Position.Z;
+ }
+
+ return m_pos;
+ }
+ set
+ {
+ if (this._physActor != null)
+ {
+ try
+ {
+ lock (this.m_world.LockPhysicsEngine)
+ {
+
+ this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
+ }
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ }
+ }
+
+ m_pos = value;
+ }
+ }
+
+ ///
+ /// Creates a new Entity (should not occur on it's own)
+ ///
+ public Entity()
+ {
+ uuid = new libsecondlife.LLUUID();
+ localid = 0;
+ m_pos = new LLVector3();
+ velocity = new LLVector3();
+ rotation = new Quaternion();
+ m_name = "(basic entity)";
+ children = new List();
+ }
+
+ public virtual void addForces()
+ {
+ foreach (Entity child in children)
+ {
+ child.addForces();
+ }
+ }
+
+ ///
+ /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
+ ///
+ public virtual void update() {
+ // Do any per-frame updates needed that are applicable to every type of entity
+ foreach (Entity child in children)
+ {
+ child.update();
+ }
+ }
+
+ ///
+ /// Returns a mesh for this object and any dependents
+ ///
+ /// The mesh of this entity tree
+ public virtual Mesh getMesh()
+ {
+ Mesh mesh = new Mesh();
+
+ foreach (Entity child in children)
+ {
+ mesh += child.getMesh();
+ }
+
+ return mesh;
+ }
+
+ public virtual void BackUp()
+ {
+
+ }
+
+ public virtual void LandRenegerated()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
new file mode 100644
index 0000000..a9d4eea
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
@@ -0,0 +1,832 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.RegionServer.Simulator;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.RegionServer.Client;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
+ public delegate void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client);
+ public delegate void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client);
+ public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client);
+
+ #region ParcelManager Class
+ ///
+ /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
+ ///
+ public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
+ {
+
+ #region Constants
+ //Parcel types set with flags in ParcelOverlay.
+ //Only one of these can be used.
+ public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
+ public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
+ public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
+ public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
+ public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
+ public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
+
+
+ //Flags that when set, a border on the given side will be placed
+ //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
+ //This took forever to figure out -- jeesh. /blame LL for even having to send these
+ public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
+ public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
+
+ //RequestResults (I think these are right, they seem to work):
+ public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
+ public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
+
+ //These are other constants. Yay!
+ public const int START_PARCEL_LOCAL_ID = 1;
+ #endregion
+
+ #region Member Variables
+ public Dictionary parcelList = new Dictionary();
+ private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
+ private int[,] parcelIDList = new int[64, 64];
+
+ private static World m_world;
+ #endregion
+
+ #region Constructors
+ public ParcelManager(World world)
+ {
+
+ m_world = world;
+ parcelIDList.Initialize();
+
+ }
+ #endregion
+
+ #region Member Functions
+
+ #region Parcel From Storage Functions
+ public void ParcelFromStorage(ParcelData data)
+ {
+ Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
+ new_parcel.parcelData = data.Copy();
+ new_parcel.setParcelBitmapFromByteArray();
+ addParcel(new_parcel);
+
+ }
+
+ public void NoParcelDataFromStorage()
+ {
+ resetSimParcels();
+ }
+ #endregion
+
+ #region Parcel Add/Remove/Get/Create
+ ///
+ /// Creates a basic Parcel object without an owner (a zeroed key)
+ ///
+ ///
+ public Parcel createBaseParcel()
+ {
+ return new Parcel(new LLUUID(), false, m_world);
+ }
+
+ ///
+ /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
+ ///
+ /// The parcel being added
+ public void addParcel(Parcel new_parcel)
+ {
+ lastParcelLocalID++;
+ new_parcel.parcelData.localID = lastParcelLocalID;
+ parcelList.Add(lastParcelLocalID, new_parcel.Copy());
+
+
+ bool[,] parcelBitmap = new_parcel.getParcelBitmap();
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelBitmap[x, y])
+ {
+ parcelIDList[x, y] = lastParcelLocalID;
+ }
+ }
+ }
+ parcelList[lastParcelLocalID].forceUpdateParcelInfo();
+
+
+ }
+ ///
+ /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
+ ///
+ /// Parcel.localID of the parcel to remove.
+ public void removeParcel(int local_id)
+ {
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelIDList[x, y] == local_id)
+ {
+ throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
+ }
+ }
+ }
+ m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
+ parcelList.Remove(local_id);
+ }
+
+ public void performFinalParcelJoin(Parcel master, Parcel slave)
+ {
+ int x, y;
+ bool[,] parcelBitmapSlave = slave.getParcelBitmap();
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelBitmapSlave[x, y])
+ {
+ parcelIDList[x, y] = master.parcelData.localID;
+ }
+ }
+ }
+ removeParcel(slave.parcelData.localID);
+ }
+ ///
+ /// Get the parcel at the specified point
+ ///
+ /// Value between 0 - 256 on the x axis of the point
+ /// Value between 0 - 256 on the y axis of the point
+ /// Parcel at the point supplied
+ public Parcel getParcel(int x, int y)
+ {
+ if (x > 256 || y > 256 || x < 0 || y < 0)
+ {
+ throw new Exception("Error: Parcel not found at point " + x + ", " + y);
+ }
+ else
+ {
+ return parcelList[parcelIDList[x / 4, y / 4]];
+ }
+
+ }
+ #endregion
+
+ #region Parcel Modification
+ ///
+ /// Subdivides a parcel
+ ///
+ /// West Point
+ /// South Point
+ /// East Point
+ /// North Point
+ /// LLUUID of user who is trying to subdivide
+ /// Returns true if successful
+ public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
+ {
+ //First, lets loop through the points and make sure they are all in the same parcel
+ //Get the parcel at start
+ Parcel startParcel = getParcel(start_x, start_y);
+ if (startParcel == null) return false; //No such parcel at the beginning
+
+ //Loop through the points
+ try
+ {
+ int totalX = end_x - start_x;
+ int totalY = end_y - start_y;
+ int x, y;
+ for (y = 0; y < totalY; y++)
+ {
+ for (x = 0; x < totalX; x++)
+ {
+ Parcel tempParcel = getParcel(start_x + x, start_y + y);
+ if (tempParcel == null) return false; //No such parcel at that point
+ if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ return false; //Exception. For now, lets skip subdivision
+ }
+
+ //If we are still here, then they are subdividing within one parcel
+ //Check owner
+ if (startParcel.parcelData.ownerID != attempting_user_id)
+ {
+ return false; //They cant do this!
+ }
+
+ //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
+ Parcel newParcel = startParcel.Copy();
+ newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
+ newParcel.parcelData.globalID = LLUUID.Random();
+
+ newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
+
+ //Now, lets set the subdivision area of the original to false
+ int startParcelIndex = startParcel.parcelData.localID;
+ parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
+ parcelList[startParcelIndex].forceUpdateParcelInfo();
+
+
+ //Now add the new parcel
+ addParcel(newParcel);
+
+
+
+
+
+ return true;
+ }
+ ///
+ /// Join 2 parcels together
+ ///
+ /// x value in first parcel
+ /// y value in first parcel
+ /// x value in second parcel
+ /// y value in second parcel
+ /// LLUUID of the avatar trying to join the parcels
+ /// Returns true if successful
+ public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
+ {
+ end_x -= 4;
+ end_y -= 4;
+ Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")");
+
+ //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
+ //This should be fixed later -- somewhat "incomplete code" --Ming
+ Parcel startParcel, endParcel;
+
+ try
+ {
+ startParcel = getParcel(start_x, start_y);
+ endParcel = getParcel(end_x, end_y);
+ }
+ catch (Exception e)
+ {
+ return false; //Error occured when trying to get the start and end parcels
+ }
+ if (startParcel == endParcel)
+ {
+ return false; //Subdivision of the same parcel is not allowed
+ }
+
+ //Check the parcel owners:
+ if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
+ {
+ return false;
+ }
+ if (startParcel.parcelData.ownerID != attempting_user_id)
+ {
+ //TODO: Group editing stuff. Avatar owner support for now
+ return false;
+ }
+
+ Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
+ //Same owners! Lets join them
+ //Merge them to startParcel
+ parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
+ performFinalParcelJoin(startParcel, endParcel);
+
+ return true;
+
+
+
+ }
+ #endregion
+
+ #region Parcel Updating
+ ///
+ /// Where we send the ParcelOverlay packet to the client
+ ///
+ /// The object representing the client
+ public void sendParcelOverlay(ClientView remote_client)
+ {
+ const int PARCEL_BLOCKS_PER_PACKET = 1024;
+ int x, y = 0;
+ byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
+ int byteArrayCount = 0;
+ int sequenceID = 0;
+ ParcelOverlayPacket packet;
+
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ byte tempByte = (byte)0; //This represents the byte for the current 4x4
+ Parcel currentParcelBlock = getParcel(x * 4, y * 4);
+
+ if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
+ {
+ //Owner Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
+ }
+ else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
+ {
+ //Sale Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
+ }
+ else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
+ {
+ //Public Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
+ }
+ else
+ {
+ //Other Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
+ }
+
+
+ //Now for border control
+ if (x == 0)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
+ }
+ else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
+ }
+
+ if (y == 0)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
+ }
+ else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
+ }
+
+ byteArray[byteArrayCount] = tempByte;
+ byteArrayCount++;
+ if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
+ {
+ byteArrayCount = 0;
+ packet = new ParcelOverlayPacket();
+ packet.ParcelData.Data = byteArray;
+ packet.ParcelData.SequenceID = sequenceID;
+ remote_client.OutPacket((Packet)packet);
+ sequenceID++;
+ byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
+ }
+ }
+ }
+
+ packet = new ParcelOverlayPacket();
+ packet.ParcelData.Data = byteArray;
+ packet.ParcelData.SequenceID = sequenceID; //Eh?
+ remote_client.OutPacket((Packet)packet);
+ }
+ #endregion
+
+ ///
+ /// Resets the sim to the default parcel (full sim parcel owned by the default user)
+ ///
+ public void resetSimParcels()
+ {
+ //Remove all the parcels in the sim and add a blank, full sim parcel set to public
+ parcelList.Clear();
+ lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
+ parcelIDList.Initialize();
+
+ Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
+
+ fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
+ fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
+ fullSimParcel.parcelData.parcelDesc = "";
+
+ fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID;
+ fullSimParcel.parcelData.salePrice = 1;
+ fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
+ fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
+
+ addParcel(fullSimParcel);
+
+ }
+ #endregion
+ }
+ #endregion
+
+
+ #region Parcel Class
+ ///
+ /// Keeps track of a specific parcel's information
+ ///
+ public class Parcel
+ {
+ #region Member Variables
+ public ParcelData parcelData = new ParcelData();
+ public World m_world;
+
+ private bool[,] parcelBitmap = new bool[64, 64];
+
+ #endregion
+
+
+ #region Constructors
+ public Parcel(LLUUID owner_id, bool is_group_owned, World world)
+ {
+ m_world = world;
+ parcelData.ownerID = owner_id;
+ parcelData.isGroupOwned = is_group_owned;
+
+ }
+ #endregion
+
+
+ #region Member Functions
+
+ #region General Functions
+ ///
+ /// Checks to see if this parcel contains a point
+ ///
+ ///
+ ///
+ /// Returns true if the parcel contains the specified point
+ public bool containsPoint(int x, int y)
+ {
+ if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
+ {
+ return (parcelBitmap[x / 4, y / 4] == true);
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public Parcel Copy()
+ {
+ Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
+
+ //Place all new variables here!
+ newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
+ newParcel.parcelData = parcelData.Copy();
+
+ return newParcel;
+ }
+
+ #endregion
+
+
+ #region Packet Request Handling
+ ///
+ /// Sends parcel properties as requested
+ ///
+ /// ID sent by client for them to keep track of
+ /// Bool sent by client for them to use
+ /// Object representing the client
+ public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, ClientView remote_client)
+ {
+
+ ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
+ updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
+ updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
+ updatePacket.ParcelData.Area = parcelData.area;
+ updatePacket.ParcelData.AuctionID = parcelData.auctionID;
+ updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented
+
+ updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
+
+ updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
+ updatePacket.ParcelData.Category = (byte)parcelData.category;
+ updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
+ updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
+ updatePacket.ParcelData.GroupID = parcelData.groupID;
+ updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
+ updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
+ updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
+ updatePacket.ParcelData.LocalID = parcelData.localID;
+ updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
+ updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
+ updatePacket.ParcelData.MediaID = parcelData.mediaID;
+ updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
+ updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
+ updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
+ updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
+ updatePacket.ParcelData.OtherCount = 0; //unemplemented
+ updatePacket.ParcelData.OtherPrims = 0; //unemplented
+ updatePacket.ParcelData.OwnerID = parcelData.ownerID;
+ updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
+ updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
+ updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
+ updatePacket.ParcelData.PassHours = parcelData.passHours;
+ updatePacket.ParcelData.PassPrice = parcelData.passPrice;
+ updatePacket.ParcelData.PublicCount = 0; //unemplemented
+ updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
+ updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
+ updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
+ updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
+ updatePacket.ParcelData.RentPrice = 0; //??
+ updatePacket.ParcelData.RequestResult = request_result;
+ updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
+ updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
+ updatePacket.ParcelData.SelfCount = 0;//unemplemented
+ updatePacket.ParcelData.SequenceID = sequence_id;
+ updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
+ updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
+ updatePacket.ParcelData.SnapSelection = snap_selection;
+ updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
+ updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
+ updatePacket.ParcelData.TotalPrims = 0; //unemplemented
+ updatePacket.ParcelData.UserLocation = parcelData.userLocation;
+ updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
+
+ remote_client.OutPacket((Packet)updatePacket);
+ }
+
+ public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
+ {
+ if (remote_client.AgentID == parcelData.ownerID)
+ {
+ //Needs later group support
+ Console.WriteLine("Request for update - parcel #" + parcelData.localID);
+ parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
+ parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
+ parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
+ parcelData.groupID = packet.ParcelData.GroupID;
+ parcelData.landingType = packet.ParcelData.LandingType;
+ parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
+ parcelData.mediaID = packet.ParcelData.MediaID;
+ parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
+ parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
+ parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
+ parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
+ parcelData.passHours = packet.ParcelData.PassHours;
+ parcelData.passPrice = packet.ParcelData.PassPrice;
+ parcelData.salePrice = packet.ParcelData.SalePrice;
+ parcelData.snapshotID = packet.ParcelData.SnapshotID;
+ parcelData.userLocation = packet.ParcelData.UserLocation;
+ parcelData.userLookAt = packet.ParcelData.UserLookAt;
+ }
+ }
+ #endregion
+
+
+ #region Update Functions
+ ///
+ /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
+ ///
+ private void updateAABBAndAreaValues()
+ {
+ int min_x = 64;
+ int min_y = 64;
+ int max_x = 0;
+ int max_y = 0;
+ int tempArea = 0;
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelBitmap[x, y] == true)
+ {
+ if (min_x > x) min_x = x;
+ if (min_y > y) min_y = y;
+ if (max_x < x) max_x = x;
+ if (max_y < y) max_y = y;
+ tempArea += 16; //16sqm parcel
+ }
+ }
+ }
+ parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
+ parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
+ parcelData.area = tempArea;
+ }
+
+ public void updateParcelBitmapByteArray()
+ {
+ parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
+ }
+
+ ///
+ /// Update all settings in parcel such as area, bitmap byte array, etc
+ ///
+ public void forceUpdateParcelInfo()
+ {
+ this.updateAABBAndAreaValues();
+ this.updateParcelBitmapByteArray();
+ }
+
+ public void setParcelBitmapFromByteArray()
+ {
+ parcelBitmap = convertBytesToParcelBitmap();
+ }
+ #endregion
+
+
+ #region Parcel Bitmap Functions
+ ///
+ /// Sets the parcel's bitmap manually
+ ///
+ /// 64x64 block representing where this parcel is on a map
+ public void setParcelBitmap(bool[,] bitmap)
+ {
+ if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap");
+ }
+ else
+ {
+ //Valid: Lets set it
+ parcelBitmap = bitmap;
+ forceUpdateParcelInfo();
+
+ }
+ }
+ ///
+ /// Gets the parcels bitmap manually
+ ///
+ ///
+ public bool[,] getParcelBitmap()
+ {
+ return parcelBitmap;
+ }
+ ///
+ /// Converts the parcel bitmap to a packet friendly byte array
+ ///
+ ///
+ private byte[] convertParcelBitmapToBytes()
+ {
+ byte[] tempConvertArr = new byte[512];
+ byte tempByte = 0;
+ int x, y, i, byteNum = 0;
+ i = 0;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
+ if (i % 8 == 0)
+ {
+ tempConvertArr[byteNum] = tempByte;
+ tempByte = (byte)0;
+ i = 0;
+ byteNum++;
+ }
+ }
+ }
+ return tempConvertArr;
+ }
+
+ private bool[,] convertBytesToParcelBitmap()
+ {
+ bool[,] tempConvertMap = new bool[64, 64];
+ tempConvertMap.Initialize();
+ byte tempByte = 0;
+ int x = 0, y = 0, i = 0, bitNum = 0;
+ for(i = 0; i < 512; i++)
+ {
+ tempByte = parcelData.parcelBitmapByteArray[i];
+ for(bitNum = 0; bitNum < 8; bitNum++)
+ {
+ bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
+ tempConvertMap[x, y] = bit;
+ x++;
+ if(x > 63)
+ {
+ x = 0;
+ y++;
+ }
+
+ }
+
+ }
+ return tempConvertMap;
+ }
+ ///
+ /// Full sim parcel creation
+ ///
+ ///
+ public static bool[,] basicFullRegionParcelBitmap()
+ {
+ return getSquareParcelBitmap(0, 0, 256, 256);
+ }
+
+ ///
+ /// Used to modify the bitmap between the x and y points. Points use 64 scale
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
+ {
+
+ bool[,] tempBitmap = new bool[64, 64];
+ tempBitmap.Initialize();
+
+ tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
+ return tempBitmap;
+ }
+
+ ///
+ /// Change a parcel's bitmap at within a square and set those points to a specific value
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
+ {
+ if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
+ }
+
+ int x, y;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ if (x >= start_x / 4 && x < end_x / 4
+ && y >= start_y / 4 && y < end_y / 4)
+ {
+ parcel_bitmap[x, y] = set_value;
+ }
+ }
+ }
+ return parcel_bitmap;
+ }
+ ///
+ /// Join the true values of 2 bitmaps together
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
+ {
+ if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
+ }
+ if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
+
+ }
+
+ int x, y;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ if (bitmap_add[x, y])
+ {
+ bitmap_base[x, y] = true;
+ }
+ }
+ }
+ return bitmap_base;
+ }
+ #endregion
+
+ #endregion
+
+
+ }
+ #endregion
+
+
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs
new file mode 100644
index 0000000..f1417d0
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs
@@ -0,0 +1,598 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.RegionServer.Types;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Types;
+using OpenSim.RegionServer.Client;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public class Primitive : Entity
+ {
+ protected float mesh_cutbegin;
+ protected float mesh_cutend;
+ protected PrimData primData;
+ protected bool newPrimFlag = false;
+ protected bool updateFlag = false;
+ protected bool dirtyFlag = false;
+ private ObjectUpdatePacket OurPacket;
+ private bool physicsEnabled = false;
+ private bool physicstest = false;
+ private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
+ private Dictionary m_clientThreads;
+ private ulong m_regionHandle;
+ private const uint FULL_MASK_PERMISSIONS = 2147483647;
+
+ public bool PhysicsEnabled
+ {
+ get
+ {
+ return physicsEnabled;
+ }
+ set
+ {
+ physicsEnabled = value;
+ }
+ }
+ public bool UpdateFlag
+ {
+ get
+ {
+ return updateFlag;
+ }
+ set
+ {
+ updateFlag = value;
+ }
+ }
+ public LLVector3 Scale
+ {
+ set
+ {
+ LLVector3 offset = (value - primData.Scale);
+ offset.X /= 2;
+ offset.Y /= 2;
+ offset.Z /= 2;
+
+ this.primData.Position += offset;
+ this.primData.Scale = value;
+
+ this.dirtyFlag = true;
+ }
+ get
+ {
+ return this.primData.Scale;
+ }
+ }
+ public PhysicsActor PhysActor
+ {
+ set
+ {
+ this._physActor = value;
+ }
+ }
+
+ public Primitive(Dictionary clientThreads, ulong regionHandle, World world)
+ {
+ mesh_cutbegin = 0.0f;
+ mesh_cutend = 1.0f;
+
+ m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ }
+
+ public override Mesh getMesh()
+ {
+ Mesh mesh = new Mesh();
+ Triangle tri = new Triangle(
+ new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
+ new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
+ new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
+
+ mesh.AddTri(tri);
+ mesh += base.getMesh();
+
+ return mesh;
+ }
+
+ public byte[] GetByteArray()
+ {
+ return this.primData.ToBytes();
+ }
+
+ public void GetProperites(ClientView client)
+ {
+ ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
+ proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
+ proper.ObjectData[0].CreatorID = this.primData.OwnerID;
+ proper.ObjectData[0].FolderID = LLUUID.Zero;
+ proper.ObjectData[0].FromTaskID = LLUUID.Zero;
+ proper.ObjectData[0].GroupID = LLUUID.Zero;
+ proper.ObjectData[0].InventorySerial = 0;
+ proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+ proper.ObjectData[0].ObjectID = this.uuid;
+ proper.ObjectData[0].OwnerID = primData.OwnerID;
+ proper.ObjectData[0].TouchName = new byte[0];
+ proper.ObjectData[0].TextureID = new byte[0];
+ proper.ObjectData[0].SitName = new byte[0];
+ proper.ObjectData[0].Name = new byte[0];
+ proper.ObjectData[0].Description = new byte[0];
+ proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = this.primData.GroupMask;
+ proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
+ proper.ObjectData[0].BaseMask = this.primData.BaseMask;
+
+ client.OutPacket(proper);
+ }
+
+ public void UpdatePosition(LLVector3 pos)
+ {
+ this.Pos = pos;
+ if (this._physActor != null) // && this.physicsEnabled)
+ {
+ try
+ {
+ lock (m_world.LockPhysicsEngine)
+ {
+ this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
+ }
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ }
+ }
+ this.updateFlag = true;
+ }
+
+ public override void update()
+ {
+ LLVector3 pos2 = new LLVector3(0, 0, 0);
+ if (this._physActor != null && this.physicsEnabled)
+ {
+
+ PhysicsVector pPos = this._physActor.Position;
+ pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ }
+ if (this.newPrimFlag)
+ {
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ client.OutPacket(OurPacket);
+ }
+ this.newPrimFlag = false;
+ }
+ else if (this.updateFlag)
+ {
+ ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
+ terse.RegionData.RegionHandle = m_regionHandle; // FIXME
+ terse.RegionData.TimeDilation = 64096;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = this.CreateImprovedBlock();
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ client.OutPacket(terse);
+ }
+ this.updateFlag = false;
+ }
+ else if (this.dirtyFlag)
+ {
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ UpdateClient(client);
+ }
+ this.dirtyFlag = false;
+ }
+ else
+ {
+ if (this._physActor != null && this.physicsEnabled)
+ {
+ if (pos2 != this.positionLastFrame)
+ {
+ ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
+ terse.RegionData.RegionHandle = m_regionHandle; // FIXME
+ terse.RegionData.TimeDilation = 64096;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = this.CreateImprovedBlock();
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ client.OutPacket(terse);
+ }
+ }
+ this.positionLastFrame = pos2;
+ }
+ }
+
+ if (this.physicstest)
+ {
+ LLVector3 pos = this.Pos;
+ pos.Z += 0.0001f;
+ this.UpdatePosition(pos);
+ this.physicstest = false;
+ }
+ }
+
+ public void UpdateClient(ClientView RemoteClient)
+ {
+
+ LLVector3 lPos;
+ if (this._physActor != null && this.physicsEnabled)
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ }
+ else
+ {
+ lPos = this.Pos;
+ }
+ byte[] pb = lPos.GetBytes();
+ Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
+
+ // OurPacket should be update with the follwing in updateShape() rather than having to do it here
+ OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
+ OurPacket.ObjectData[0].PCode = this.primData.PCode;
+ OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
+ OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
+ OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
+ OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
+ OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
+ OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
+ OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
+ OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
+ OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
+ OurPacket.ObjectData[0].Scale = this.primData.Scale;
+ OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
+ OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
+ OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
+ OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
+ //finish off copying rest of shape data
+ OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
+ OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
+ OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
+ OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
+ OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
+ OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
+
+ RemoteClient.OutPacket(OurPacket);
+ }
+
+ public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
+ {
+ this.primData.PathBegin = addPacket.PathBegin;
+ this.primData.PathEnd = addPacket.PathEnd;
+ this.primData.PathScaleX = addPacket.PathScaleX;
+ this.primData.PathScaleY = addPacket.PathScaleY;
+ this.primData.PathShearX = addPacket.PathShearX;
+ this.primData.PathShearY = addPacket.PathShearY;
+ this.primData.PathSkew = addPacket.PathSkew;
+ this.primData.ProfileBegin = addPacket.ProfileBegin;
+ this.primData.ProfileEnd = addPacket.ProfileEnd;
+ this.primData.PathCurve = addPacket.PathCurve;
+ this.primData.ProfileCurve = addPacket.ProfileCurve;
+ this.primData.ProfileHollow = addPacket.ProfileHollow;
+ this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
+ this.primData.PathRevolutions = addPacket.PathRevolutions;
+ this.primData.PathTaperX = addPacket.PathTaperX;
+ this.primData.PathTaperY = addPacket.PathTaperY;
+ this.primData.PathTwist = addPacket.PathTwist;
+ this.primData.PathTwistBegin = addPacket.PathTwistBegin;
+ this.dirtyFlag = true;
+ }
+
+ public void UpdateTexture(byte[] tex)
+ {
+ this.OurPacket.ObjectData[0].TextureEntry = tex;
+ this.primData.Texture = tex;
+ this.dirtyFlag = true;
+ }
+
+ public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
+ {
+ if (this._physActor != null)
+ {
+ if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
+ {
+ this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
+ }
+ this.physicsEnabled = pack.AgentData.UsePhysics;
+ if (this._physActor.Kinematic == false)
+ {
+ LLVector3 pos = this.Pos;
+ this.UpdatePosition(pos);
+ pos.Z += 0.000001f;
+ this.UpdatePosition(pos);
+ this.physicstest = true;
+ }
+ else
+ {
+ PhysicsVector vec = this._physActor.Position;
+ LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
+ this.Pos = pos;
+ this.updateFlag = true;
+ }
+ }
+ }
+
+ public void MakeParent(Primitive prim)
+ {
+ this.primData.ParentID = prim.localid;
+ this.Pos -= prim.Pos;
+ this.dirtyFlag = true;
+ }
+
+ public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ {
+ ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
+ objupdate.RegionData.RegionHandle = m_regionHandle;
+ objupdate.RegionData.TimeDilation = 64096;
+
+ objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
+ PrimData PData = new PrimData();
+ this.primData = PData;
+ this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+
+ objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
+ objupdate.ObjectData[0].PSBlock = new byte[0];
+ objupdate.ObjectData[0].ExtraParams = new byte[1];
+ objupdate.ObjectData[0].MediaURL = new byte[0];
+ objupdate.ObjectData[0].NameValue = new byte[0];
+ objupdate.ObjectData[0].Text = new byte[0];
+ objupdate.ObjectData[0].TextColor = new byte[4];
+ objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
+ objupdate.ObjectData[0].Material = 3;
+ objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
+ objupdate.ObjectData[0].TextureAnim = new byte[0];
+ objupdate.ObjectData[0].Sound = LLUUID.Zero;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+ this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
+ objupdate.ObjectData[0].State = 0;
+ objupdate.ObjectData[0].Data = new byte[0];
+ PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
+ PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
+ PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
+ PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
+ PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
+ PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
+ PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
+ PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
+ PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
+ PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
+ PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
+ PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
+ PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
+ PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
+ PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
+ PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
+ PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
+ PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
+
+ objupdate.ObjectData[0].ID = (uint)(localID);
+ objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
+ objupdate.ObjectData[0].ObjectData = new byte[60];
+ objupdate.ObjectData[0].ObjectData[46] = 128;
+ objupdate.ObjectData[0].ObjectData[47] = 63;
+ LLVector3 pos1 = addPacket.ObjectData.RayEnd;
+ //update position
+ byte[] pb = pos1.GetBytes();
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
+ this.newPrimFlag = true;
+ this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
+ this.localid = objupdate.ObjectData[0].ID;
+ this.primData.Position = this.Pos = pos1;
+ this.OurPacket = objupdate;
+ }
+
+ public void CreateFromStorage(PrimData store)
+ {
+ this.CreateFromStorage(store, store.Position, store.LocalID, false);
+ }
+
+ public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
+ {
+ //need to clean this up as it shares a lot of code with CreateFromPacket()
+ ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
+ objupdate.RegionData.RegionHandle = m_regionHandle;
+ objupdate.RegionData.TimeDilation = 64096;
+ objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
+
+ this.primData = store;
+ objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
+ objupdate.ObjectData[0].PSBlock = new byte[0];
+ objupdate.ObjectData[0].ExtraParams = new byte[1];
+ objupdate.ObjectData[0].MediaURL = new byte[0];
+ objupdate.ObjectData[0].NameValue = new byte[0];
+ objupdate.ObjectData[0].Text = new byte[0];
+ objupdate.ObjectData[0].TextColor = new byte[4];
+ objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
+ objupdate.ObjectData[0].Material = 3;
+ objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
+ objupdate.ObjectData[0].TextureAnim = new byte[0];
+ objupdate.ObjectData[0].Sound = LLUUID.Zero;
+
+ if (store.Texture == null)
+ {
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+ objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
+ }
+ else
+ {
+ objupdate.ObjectData[0].TextureEntry = store.Texture;
+ }
+
+ objupdate.ObjectData[0].State = 0;
+ objupdate.ObjectData[0].Data = new byte[0];
+ objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
+ objupdate.ObjectData[0].PCode = this.primData.PCode;
+ objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
+ objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
+ objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
+ objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
+ objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
+ objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
+ objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
+ objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
+ objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
+ objupdate.ObjectData[0].Scale = this.primData.Scale;
+ objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
+ objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
+ objupdate.ObjectData[0].ParentID = 0;
+ objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
+ //finish off copying rest of shape data
+ objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
+ objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
+ objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
+ objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
+ objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
+ objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
+
+ objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
+ objupdate.ObjectData[0].FullID = store.FullID;
+
+ objupdate.ObjectData[0].ObjectData = new byte[60];
+ objupdate.ObjectData[0].ObjectData[46] = 128;
+ objupdate.ObjectData[0].ObjectData[47] = 63;
+ LLVector3 pos1 = posi; // store.Position;
+ //update position
+ byte[] pb = pos1.GetBytes();
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
+
+ this.uuid = objupdate.ObjectData[0].FullID;
+ this.localid = objupdate.ObjectData[0].ID;
+ this.Pos = pos1;
+ this.OurPacket = objupdate;
+ if (newprim)
+ {
+ this.newPrimFlag = true;
+ }
+ }
+
+ public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
+ {
+ uint ID = this.localid;
+ byte[] bytes = new byte[60];
+
+ int i = 0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+ //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
+ dat.TextureEntry = new byte[0];
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = 0;
+ bytes[i++] = 0;
+
+ LLVector3 lPos;
+ Axiom.MathLib.Quaternion lRot;
+ if (this._physActor != null && this.physicsEnabled)
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ lRot = this._physActor.Orientation;
+ }
+ else
+ {
+ lPos = this.Pos;
+ lRot = this.rotation;
+ }
+ byte[] pb = lPos.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort ac = 32767;
+
+ //vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ ushort rw, rx, ry, rz;
+ rw = (ushort)(32768 * (lRot.w + 1));
+ rx = (ushort)(32768 * (lRot.x + 1));
+ ry = (ushort)(32768 * (lRot.y + 1));
+ rz = (ushort)(32768 * (lRot.z + 1));
+
+ //rot
+ bytes[i++] = (byte)(rx % 256);
+ bytes[i++] = (byte)((rx >> 8) % 256);
+ bytes[i++] = (byte)(ry % 256);
+ bytes[i++] = (byte)((ry >> 8) % 256);
+ bytes[i++] = (byte)(rz % 256);
+ bytes[i++] = (byte)((rz >> 8) % 256);
+ bytes[i++] = (byte)(rw % 256);
+ bytes[i++] = (byte)((rw >> 8) % 256);
+
+ //rotation vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ dat.Data = bytes;
+ return dat;
+ }
+
+ public override void BackUp()
+ {
+ this.primData.FullID = this.uuid;
+ this.primData.LocalID = this.localid;
+ this.primData.Position = this.Pos;
+ this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
+ this.m_world.localStorage.StorePrim(this.primData);
+ }
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
new file mode 100644
index 0000000..0286e54
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
@@ -0,0 +1,519 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.RegionServer.Types;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+using OpenSim.RegionServer.Client;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public class Primitive2 : Entity
+ {
+ protected PrimData primData;
+ //private ObjectUpdatePacket OurPacket;
+ private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
+ private Dictionary m_clientThreads;
+ private ulong m_regionHandle;
+ private const uint FULL_MASK_PERMISSIONS = 2147483647;
+ private bool physicsEnabled = false;
+
+ private Dictionary inventoryItems;
+
+ #region Properties
+
+ public LLVector3 Scale
+ {
+ set
+ {
+ this.primData.Scale = value;
+ //this.dirtyFlag = true;
+ }
+ get
+ {
+ return this.primData.Scale;
+ }
+ }
+
+ public PhysicsActor PhysActor
+ {
+ set
+ {
+ this._physActor = value;
+ }
+ }
+ public override LLVector3 Pos
+ {
+ get
+ {
+ return base.Pos;
+ }
+ set
+ {
+ base.Pos = value;
+ }
+ }
+ #endregion
+
+ public Primitive2(Dictionary clientThreads, ulong regionHandle, World world)
+ {
+ m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ }
+
+ public Primitive2(Dictionary clientThreads, ulong regionHandle, World world, LLUUID owner)
+ {
+ m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ this.primData = new PrimData();
+ this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ this.primData.OwnerID = owner;
+ }
+
+ public byte[] GetByteArray()
+ {
+ byte[] result = null;
+ List dataArrays = new List();
+ dataArrays.Add(primData.ToBytes());
+ foreach (Entity child in children)
+ {
+ if (child is OpenSim.RegionServer.Simulator.Primitive2)
+ {
+ dataArrays.Add(((OpenSim.RegionServer.Simulator.Primitive2)child).GetByteArray());
+ }
+ }
+ byte[] primstart = Helpers.StringToField("");
+ byte[] primend = Helpers.StringToField("");
+ int totalLength = primstart.Length + primend.Length;
+ for (int i = 0; i < dataArrays.Count; i++)
+ {
+ totalLength += dataArrays[i].Length;
+ }
+
+ result = new byte[totalLength];
+ int arraypos = 0;
+ Array.Copy(primstart, 0, result, 0, primstart.Length);
+ arraypos += primstart.Length;
+ for (int i = 0; i < dataArrays.Count; i++)
+ {
+ Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
+ arraypos += dataArrays[i].Length;
+ }
+ Array.Copy(primend, 0, result, arraypos, primend.Length);
+
+ return result;
+ }
+
+ #region Overridden Methods
+
+ public override void update()
+ {
+ LLVector3 pos2 = new LLVector3(0, 0, 0);
+ }
+
+ public override void BackUp()
+ {
+
+ }
+
+ #endregion
+
+ #region Packet handlers
+
+ public void UpdatePosition(LLVector3 pos)
+ {
+
+ }
+
+ public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
+ {
+ this.primData.PathBegin = addPacket.PathBegin;
+ this.primData.PathEnd = addPacket.PathEnd;
+ this.primData.PathScaleX = addPacket.PathScaleX;
+ this.primData.PathScaleY = addPacket.PathScaleY;
+ this.primData.PathShearX = addPacket.PathShearX;
+ this.primData.PathShearY = addPacket.PathShearY;
+ this.primData.PathSkew = addPacket.PathSkew;
+ this.primData.ProfileBegin = addPacket.ProfileBegin;
+ this.primData.ProfileEnd = addPacket.ProfileEnd;
+ this.primData.PathCurve = addPacket.PathCurve;
+ this.primData.ProfileCurve = addPacket.ProfileCurve;
+ this.primData.ProfileHollow = addPacket.ProfileHollow;
+ this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
+ this.primData.PathRevolutions = addPacket.PathRevolutions;
+ this.primData.PathTaperX = addPacket.PathTaperX;
+ this.primData.PathTaperY = addPacket.PathTaperY;
+ this.primData.PathTwist = addPacket.PathTwist;
+ this.primData.PathTwistBegin = addPacket.PathTwistBegin;
+ }
+
+ public void UpdateTexture(byte[] tex)
+ {
+ this.primData.Texture = tex;
+ //this.dirtyFlag = true;
+ }
+
+ public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
+ {
+
+ }
+
+ public void AssignToParent(Primitive prim)
+ {
+
+ }
+
+ public void GetProperites(ClientView client)
+ {
+ ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = LLUUID.Zero;
+ proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
+ proper.ObjectData[0].CreatorID = this.primData.OwnerID;
+ proper.ObjectData[0].FolderID = LLUUID.Zero;
+ proper.ObjectData[0].FromTaskID = LLUUID.Zero;
+ proper.ObjectData[0].GroupID = LLUUID.Zero;
+ proper.ObjectData[0].InventorySerial = 0;
+ proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+ proper.ObjectData[0].ObjectID = this.uuid;
+ proper.ObjectData[0].OwnerID = primData.OwnerID;
+ proper.ObjectData[0].TouchName = new byte[0];
+ proper.ObjectData[0].TextureID = new byte[0];
+ proper.ObjectData[0].SitName = new byte[0];
+ proper.ObjectData[0].Name = new byte[0];
+ proper.ObjectData[0].Description = new byte[0];
+ proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = this.primData.GroupMask;
+ proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
+ proper.ObjectData[0].BaseMask = this.primData.BaseMask;
+
+ client.OutPacket(proper);
+ }
+
+ #endregion
+
+ # region Inventory Methods
+
+ public bool AddToInventory(InventoryItem item)
+ {
+ return false;
+ }
+
+ public InventoryItem RemoveFromInventory(LLUUID itemID)
+ {
+ return null;
+ }
+
+ public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
+ {
+
+ }
+
+ public void RequestXferInventory(ClientView simClient, ulong xferID)
+ {
+ //will only currently work if the total size of the inventory data array is under about 1000 bytes
+ SendXferPacketPacket send = new SendXferPacketPacket();
+
+ send.XferID.ID = xferID;
+ send.XferID.Packet = 1 + 2147483648;
+ send.DataPacket.Data = this.ConvertInventoryToBytes();
+
+ simClient.OutPacket(send);
+ }
+
+ public byte[] ConvertInventoryToBytes()
+ {
+ System.Text.Encoding enc = System.Text.Encoding.ASCII;
+ byte[] result = new byte[0];
+ List inventoryData = new List();
+ int totallength = 0;
+ foreach (InventoryItem invItem in inventoryItems.Values)
+ {
+ byte[] data = enc.GetBytes(invItem.ExportString());
+ inventoryData.Add(data);
+ totallength += data.Length;
+ }
+ //TODO: copy arrays into the single result array
+
+ return result;
+ }
+
+ public void CreateInventoryFromBytes(byte[] data)
+ {
+
+ }
+
+ #endregion
+
+ #region Update viewers Methods
+
+ //should change these mehtods, so that outgoing packets are sent through the avatar class
+ public void SendFullUpdateToClient(ClientView remoteClient)
+ {
+ LLVector3 lPos;
+ if (this._physActor != null && this.physicsEnabled)
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ }
+ else
+ {
+ lPos = this.Pos;
+ }
+
+ ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
+ outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
+ outPacket.ObjectData[0] = this.CreateUpdateBlock();
+ byte[] pb = lPos.GetBytes();
+ Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
+
+ remoteClient.OutPacket(outPacket);
+ }
+
+ public void SendFullUpdateToAllClients()
+ {
+
+ }
+
+ public void SendTerseUpdateToClient(ClientView RemoteClient)
+ {
+
+ }
+
+ public void SendTerseUpdateToALLClients()
+ {
+
+ }
+
+ #endregion
+
+ #region Create Methods
+
+ public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ {
+ PrimData PData = new PrimData();
+ this.primData = PData;
+ this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+
+ PData.OwnerID = ownerID;
+ PData.PCode = addPacket.ObjectData.PCode;
+ PData.PathBegin = addPacket.ObjectData.PathBegin;
+ PData.PathEnd = addPacket.ObjectData.PathEnd;
+ PData.PathScaleX = addPacket.ObjectData.PathScaleX;
+ PData.PathScaleY = addPacket.ObjectData.PathScaleY;
+ PData.PathShearX = addPacket.ObjectData.PathShearX;
+ PData.PathShearY = addPacket.ObjectData.PathShearY;
+ PData.PathSkew = addPacket.ObjectData.PathSkew;
+ PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ PData.Scale = addPacket.ObjectData.Scale;
+ PData.PathCurve = addPacket.ObjectData.PathCurve;
+ PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ PData.ParentID = 0;
+ PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
+ PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
+ PData.PathTaperX = addPacket.ObjectData.PathTaperX;
+ PData.PathTaperY = addPacket.ObjectData.PathTaperY;
+ PData.PathTwist = addPacket.ObjectData.PathTwist;
+ PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
+ LLVector3 pos1 = addPacket.ObjectData.RayEnd;
+ this.primData.FullID = this.uuid = LLUUID.Random();
+ this.localid = (uint)(localID);
+ this.primData.Position = this.Pos = pos1;
+ }
+
+ public void CreateFromBytes(byte[] data)
+ {
+
+ }
+
+ public void CreateFromPrimData(PrimData primData)
+ {
+ this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
+ }
+
+ public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
+ {
+
+ }
+
+ #endregion
+
+ #region Packet Update Methods
+ protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
+ {
+ objdata.PSBlock = new byte[0];
+ objdata.ExtraParams = new byte[1];
+ objdata.MediaURL = new byte[0];
+ objdata.NameValue = new byte[0];
+ objdata.Text = new byte[0];
+ objdata.TextColor = new byte[4];
+ objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objdata.JointPivot = new LLVector3(0, 0, 0);
+ objdata.Material = 3;
+ objdata.TextureAnim = new byte[0];
+ objdata.Sound = LLUUID.Zero;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+ this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
+ objdata.State = 0;
+ objdata.Data = new byte[0];
+
+ objdata.ObjectData = new byte[60];
+ objdata.ObjectData[46] = 128;
+ objdata.ObjectData[47] = 63;
+ }
+
+ protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
+ {
+ objectData.OwnerID = this.primData.OwnerID;
+ objectData.PCode = this.primData.PCode;
+ objectData.PathBegin = this.primData.PathBegin;
+ objectData.PathEnd = this.primData.PathEnd;
+ objectData.PathScaleX = this.primData.PathScaleX;
+ objectData.PathScaleY = this.primData.PathScaleY;
+ objectData.PathShearX = this.primData.PathShearX;
+ objectData.PathShearY = this.primData.PathShearY;
+ objectData.PathSkew = this.primData.PathSkew;
+ objectData.ProfileBegin = this.primData.ProfileBegin;
+ objectData.ProfileEnd = this.primData.ProfileEnd;
+ objectData.Scale = this.primData.Scale;
+ objectData.PathCurve = this.primData.PathCurve;
+ objectData.ProfileCurve = this.primData.ProfileCurve;
+ objectData.ParentID = this.primData.ParentID;
+ objectData.ProfileHollow = this.primData.ProfileHollow;
+ objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
+ objectData.PathRevolutions = this.primData.PathRevolutions;
+ objectData.PathTaperX = this.primData.PathTaperX;
+ objectData.PathTaperY = this.primData.PathTaperY;
+ objectData.PathTwist = this.primData.PathTwist;
+ objectData.PathTwistBegin = this.primData.PathTwistBegin;
+ }
+
+ #endregion
+ protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
+ {
+ ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
+ this.SetDefaultPacketValues(objupdate);
+ objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
+ this.SetPacketShapeData(objupdate);
+ byte[] pb = this.Pos.GetBytes();
+ Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
+ return objupdate;
+ }
+
+ protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
+ {
+ uint ID = this.localid;
+ byte[] bytes = new byte[60];
+
+ int i = 0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+ dat.TextureEntry = new byte[0];
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = 0;
+ bytes[i++] = 0;
+
+ LLVector3 lPos;
+ Axiom.MathLib.Quaternion lRot;
+ if (this._physActor != null && this.physicsEnabled)
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ lRot = this._physActor.Orientation;
+ }
+ else
+ {
+ lPos = this.Pos;
+ lRot = this.rotation;
+ }
+ byte[] pb = lPos.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort ac = 32767;
+
+ //vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ ushort rw, rx, ry, rz;
+ rw = (ushort)(32768 * (lRot.w + 1));
+ rx = (ushort)(32768 * (lRot.x + 1));
+ ry = (ushort)(32768 * (lRot.y + 1));
+ rz = (ushort)(32768 * (lRot.z + 1));
+
+ //rot
+ bytes[i++] = (byte)(rx % 256);
+ bytes[i++] = (byte)((rx >> 8) % 256);
+ bytes[i++] = (byte)(ry % 256);
+ bytes[i++] = (byte)((ry >> 8) % 256);
+ bytes[i++] = (byte)(rz % 256);
+ bytes[i++] = (byte)((rz >> 8) % 256);
+ bytes[i++] = (byte)(rw % 256);
+ bytes[i++] = (byte)((rw >> 8) % 256);
+
+ //rotation vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ dat.Data = bytes;
+ return dat;
+ }
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
new file mode 100644
index 0000000..1ef91c9
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
@@ -0,0 +1,105 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.RegionServer.Types;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+using OpenSim.RegionServer.Client;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public class SceneObject : Entity
+ {
+ private LLUUID rootUUID;
+ private Dictionary ChildPrimitives = new Dictionary();
+ private Dictionary m_clientThreads;
+ private World m_world;
+
+ public SceneObject()
+ {
+
+ }
+
+ public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
+ {
+ }
+
+ public void CreateFromBytes(byte[] data)
+ {
+
+ }
+
+ public override void update()
+ {
+
+ }
+
+ public override void BackUp()
+ {
+
+ }
+
+ public void GetProperites(ClientView client)
+ {
+ /*
+ ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = LLUUID.Zero;
+ proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
+ proper.ObjectData[0].CreatorID = this.primData.OwnerID;
+ proper.ObjectData[0].FolderID = LLUUID.Zero;
+ proper.ObjectData[0].FromTaskID = LLUUID.Zero;
+ proper.ObjectData[0].GroupID = LLUUID.Zero;
+ proper.ObjectData[0].InventorySerial = 0;
+ proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+ proper.ObjectData[0].ObjectID = this.uuid;
+ proper.ObjectData[0].OwnerID = primData.OwnerID;
+ proper.ObjectData[0].TouchName = new byte[0];
+ proper.ObjectData[0].TextureID = new byte[0];
+ proper.ObjectData[0].SitName = new byte[0];
+ proper.ObjectData[0].Name = new byte[0];
+ proper.ObjectData[0].Description = new byte[0];
+ proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = this.primData.GroupMask;
+ proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
+ proper.ObjectData[0].BaseMask = this.primData.BaseMask;
+
+ client.OutPacket(proper);
+ * */
+ }
+
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs
new file mode 100644
index 0000000..2c5a05f
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs
@@ -0,0 +1,449 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Terrain;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Utilities;
+using OpenSim.RegionServer.Assets;
+using OpenSim.RegionServer.Client;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public partial class World
+ {
+ public void ModifyTerrain(byte action, float north, float west)
+ {
+ switch (action)
+ {
+ case 1:
+ // raise terrain
+ Terrain.raise(north, west, 10.0, 0.001);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ case 2:
+ //lower terrain
+ Terrain.lower(north, west, 10.0, 0.001);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ }
+ return;
+ }
+
+ public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ {
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
+ int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
+
+ switch (type)
+ {
+ case 0: // Whisper
+ if ((dis < 10) && (dis > -10))
+ {
+ //should change so the message is sent through the avatar rather than direct to the ClientView
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+ case 1: // Say
+ if ((dis < 30) && (dis > -30))
+ {
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+ case 2: // Shout
+ if ((dis < 100) && (dis > -100))
+ {
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+
+ case 0xff: // Broadcast
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ break;
+ }
+
+ }
+ }
+
+ public void RezObject(AssetBase primAsset, LLVector3 pos)
+ {
+ PrimData primd = new PrimData(primAsset.Data);
+ Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
+ nPrim.CreateFromStorage(primd, pos, this._primCount, true);
+ this.Entities.Add(nPrim.uuid, nPrim);
+ this._primCount++;
+ }
+
+ public void DeRezObject(Packet packet, ClientView simClient)
+ {
+ DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
+
+ //Needs to delete object from physics at a later date
+ if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
+ {
+ //currently following code not used (or don't know of any case of destination being zero
+ libsecondlife.LLUUID[] DeRezEnts;
+ DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
+ int i = 0;
+ foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
+ {
+
+ //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
+ foreach (Entity ent in this.Entities.Values)
+ {
+ if (ent.localid == Data.ObjectLocalID)
+ {
+ DeRezEnts[i++] = ent.uuid;
+ this.localStorage.RemovePrim(ent.uuid);
+ KillObjectPacket kill = new KillObjectPacket();
+ kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
+ kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
+ kill.ObjectData[0].ID = ent.localid;
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ client.OutPacket(kill);
+ }
+ //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
+ //Uncomment when prim/object UUIDs are random or such
+ //2007-03-22 - Randomskk
+ //this._primCount--;
+ OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
+ }
+ }
+ }
+ foreach (libsecondlife.LLUUID uuid in DeRezEnts)
+ {
+ lock (Entities)
+ {
+ Entities.Remove(uuid);
+ }
+ }
+ }
+ else
+ {
+ foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
+ {
+ Entity selectedEnt = null;
+ //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
+ foreach (Entity ent in this.Entities.Values)
+ {
+ if (ent.localid == Data.ObjectLocalID)
+ {
+ AssetBase primAsset = new AssetBase();
+ primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
+ primAsset.InvType = 6;
+ primAsset.Type = 6;
+ primAsset.Name = "Prim";
+ primAsset.Description = "";
+ primAsset.Data = ((Primitive)ent).GetByteArray();
+ this._assetCache.AddAsset(primAsset);
+ this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
+ selectedEnt = ent;
+ break;
+ }
+ }
+ if (selectedEnt != null)
+ {
+ this.localStorage.RemovePrim(selectedEnt.uuid);
+ KillObjectPacket kill = new KillObjectPacket();
+ kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
+ kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
+ kill.ObjectData[0].ID = selectedEnt.localid;
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ client.OutPacket(kill);
+ }
+ lock (Entities)
+ {
+ Entities.Remove(selectedEnt.uuid);
+ }
+ }
+ }
+ }
+
+ }
+
+ public void SendAvatarsToClient(ClientView remoteClient)
+ {
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ if (client.AgentID != remoteClient.AgentID)
+ {
+ // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
+ // RemoteClient.OutPacket(objupdate);
+ client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
+ client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
+ }
+ }
+ }
+
+ public void LinkObjects(uint parentPrim, List childPrims)
+ {
+ Primitive parentprim = null;
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == parentPrim)
+ {
+ parentprim = (OpenSim.RegionServer.Simulator.Primitive)ent;
+
+ }
+ }
+
+ for (int i = 0; i < childPrims.Count; i++)
+ {
+ uint childId = childPrims[i];
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == childId)
+ {
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).MakeParent(parentprim);
+ }
+ }
+ }
+
+ }
+
+ public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == primLocalID)
+ {
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateShape(shapeBlock);
+ break;
+ }
+ }
+ }
+
+ public void SelectPrim(uint primLocalID, ClientView remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == primLocalID)
+ {
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).GetProperites(remoteClient);
+ break;
+ }
+ }
+ }
+
+ public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == localID)
+ {
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
+ break;
+ }
+ }
+ }
+
+ public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == localID)
+ {
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateTexture(texture);
+ break;
+ }
+ }
+ }
+
+ public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == localID)
+ {
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdatePosition(pos);
+ break;
+ }
+ }
+ }
+
+ public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == localID)
+ {
+ ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateFlag = true;
+ break;
+ }
+ }
+ }
+
+ public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.localid == localID)
+ {
+ ((OpenSim.RegionServer.Simulator.Primitive)ent).Scale = scale;
+ break;
+ }
+ }
+ }
+ #region Parcel Packet Handlers
+ void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
+ {
+ //Get the parcels within the bounds
+ List temp = new List();
+ int x, y, i;
+ int inc_x = end_x - start_x;
+ int inc_y = end_y - start_y;
+ for(x = 0; x < inc_x; x++)
+ {
+ for(y = 0; y < inc_y; y++)
+ {
+ OpenSim.RegionServer.Simulator.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
+ if(!temp.Contains(currentParcel))
+ {
+ currentParcel.
+ forceUpdateParcelInfo();
+ temp.Add(currentParcel);
+ }
+ }
+ }
+
+ int requestResult = OpenSim.RegionServer.Simulator.ParcelManager.PARCEL_RESULT_ONE_PARCEL;
+ if (temp.Count > 1)
+ {
+ requestResult = OpenSim.RegionServer.Simulator.ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
+ }
+
+ for (i = 0; i < temp.Count; i++)
+ {
+ temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
+ }
+
+
+ parcelManager.sendParcelOverlay(remote_client);
+ }
+
+ void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client)
+ {
+ parcelManager.subdivide(west, south, east, north, remote_client.AgentID);
+ }
+ void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client)
+ {
+ parcelManager.join(west, south, east, north, remote_client.AgentID);
+ }
+ void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
+ {
+ if (parcelManager.parcelList.ContainsKey(packet.ParcelData.LocalID))
+ {
+ parcelManager.parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
+ }
+ }
+ #endregion
+
+ /*
+ public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
+ {
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
+ {
+ MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
+ mapReply.AgentData.AgentID = simClient.AgentID;
+ mapReply.AgentData.Flags = 0;
+ mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
+ mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
+ mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
+ mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
+ mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
+ mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
+ mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
+ mapReply.Data[0].RegionFlags = 72458694;
+ mapReply.Data[0].Access = 13;
+ mapReply.Data[0].Agents = 1; //should send number of clients connected
+ simClient.OutPacket(mapReply);
+ }
+ }
+ public bool RezObjectHandler(ClientView simClient, Packet packet)
+ {
+ RezObjectPacket rezPacket = (RezObjectPacket)packet;
+ AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
+ if (inven != null)
+ {
+ if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
+ {
+ AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
+ if (asset != null)
+ {
+ PrimData primd = new PrimData(asset.Data);
+ Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
+ nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
+ this.Entities.Add(nPrim.uuid, nPrim);
+ this._primCount++;
+ this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
+ }
+ }
+ }
+ return true;
+ }
+ public bool ModifyTerrain(ClientView simClient, Packet packet)
+ {
+ ModifyLandPacket modify = (ModifyLandPacket)packet;
+
+ switch (modify.ModifyBlock.Action)
+ {
+ case 1:
+ // raise terrain
+ if (modify.ParcelData.Length > 0)
+ {
+ Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
+ RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
+ }
+ break;
+ case 2:
+ //lower terrain
+ if (modify.ParcelData.Length > 0)
+ {
+ Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
+ RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
+ }
+ break;
+ }
+ return true;
+ }
+ */
+
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs
new file mode 100644
index 0000000..747730c
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs
@@ -0,0 +1,151 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.IO;
+using System.Reflection;
+using OpenSim.Framework;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using libsecondlife;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public partial class World
+ {
+ private Dictionary scriptEngines = new Dictionary();
+
+ private void LoadScriptEngines()
+ {
+ this.LoadScriptPlugins();
+ }
+
+ public void LoadScriptPlugins()
+ {
+ string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
+ string[] pluginFiles = Directory.GetFiles(path, "*.dll");
+
+
+ for (int i = 0; i < pluginFiles.Length; i++)
+ {
+ this.AddPlugin(pluginFiles[i]);
+ }
+ }
+
+ private void AddPlugin(string FileName)
+ {
+ Assembly pluginAssembly = Assembly.LoadFrom(FileName);
+
+ foreach (Type pluginType in pluginAssembly.GetTypes())
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
+
+ if (typeInterface != null)
+ {
+ IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ plug.Init(this);
+ this.scriptEngines.Add(plug.GetName(), plug);
+
+ }
+
+ typeInterface = null;
+ }
+ }
+ }
+
+ pluginAssembly = null;
+ }
+
+ public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
+ {
+ if(this.scriptEngines.ContainsKey(scriptType))
+ {
+ this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
+ }
+ }
+
+ #region IScriptAPI Methods
+
+ public OSVector3 GetEntityPosition(uint localID)
+ {
+ OSVector3 res = new OSVector3();
+ // Console.WriteLine("script- getting entity " + localID + " position");
+ foreach (Entity entity in this.Entities.Values)
+ {
+ if (entity.localid == localID)
+ {
+ res.X = entity.Pos.X;
+ res.Y = entity.Pos.Y;
+ res.Z = entity.Pos.Z;
+ }
+ }
+ return res;
+ }
+
+ public void SetEntityPosition(uint localID, float x , float y, float z)
+ {
+ foreach (Entity entity in this.Entities.Values)
+ {
+ if (entity.localid == localID && entity is Primitive)
+ {
+ LLVector3 pos = entity.Pos;
+ pos.X = x;
+ pos.Y = y;
+ Primitive prim = entity as Primitive;
+ // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
+ prim.UpdatePosition(pos);
+ // Console.WriteLine("script- setting entity " + localID + " positon");
+ }
+ }
+
+ }
+
+ public uint GetRandomAvatarID()
+ {
+ //Console.WriteLine("script- getting random avatar id");
+ uint res = 0;
+ foreach (Entity entity in this.Entities.Values)
+ {
+ if (entity is Avatar)
+ {
+ res = entity.localid;
+ }
+ }
+ return res;
+ }
+
+ #endregion
+
+
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
new file mode 100644
index 0000000..150a092
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
@@ -0,0 +1,736 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using libsecondlife;
+using libsecondlife.Packets;
+using System.Collections.Generic;
+using System.Text;
+using System.Reflection;
+using System.IO;
+using System.Threading;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Terrain;
+using OpenSim.Framework.Inventory;
+using OpenSim.RegionServer.Assets;
+
+using OpenSim.RegionServer.Scripting;
+using OpenSim.Terrain;
+using OpenSim.Framework.Console;
+using OpenSim.RegionServer.Client;
+
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
+ {
+ public object LockPhysicsEngine = new object();
+ public Dictionary Avatars;
+ public Dictionary Prims;
+ //public ScriptEngine Scripts;
+ public uint _localNumber = 0;
+ private PhysicsScene phyScene;
+ private float timeStep = 0.1f;
+ public ILocalStorage localStorage;
+ private Random Rand = new Random();
+ private uint _primCount = 702000;
+ private int storageCount;
+ private Dictionary m_scriptHandlers;
+ private Dictionary m_scripts;
+ private Mutex updateLock;
+ public string m_datastore;
+ public OpenSim.RegionServer.Simulator.ParcelManager parcelManager;
+
+ #region Properties
+ public PhysicsScene PhysScene
+ {
+ set
+ {
+ this.phyScene = value;
+ }
+ get
+ {
+ return (this.phyScene);
+ }
+ }
+ #endregion
+
+ #region Constructors
+ ///
+ /// Creates a new World class, and a region to go with it.
+ ///
+ /// Dictionary to contain client threads
+ /// Region Handle for this region
+ /// Region Name for this region
+ public World(Dictionary clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
+ {
+ try
+ {
+ updateLock = new Mutex(false);
+ m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_regionName = regionName;
+ m_regInfo = regInfo;
+
+ m_scriptHandlers = new Dictionary();
+ m_scripts = new Dictionary();
+
+ MainConsole.Instance.Notice("World.cs - creating new entitities instance");
+ Entities = new Dictionary();
+ Avatars = new Dictionary();
+ Prims = new Dictionary();
+
+ MainConsole.Instance.Notice("World.cs - creating LandMap");
+ TerrainManager = new TerrainManager(new SecondLife());
+ Terrain = new TerrainEngine();
+ Avatar.SetupTemplate("avatar-texture.dat");
+ // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
+ // Initialise this only after the world has loaded
+ // Scripts = new ScriptEngine(this);
+ Avatar.LoadAnims();
+ this.SetDefaultScripts();
+ this.LoadScriptEngines();
+
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
+ }
+ }
+ #endregion
+
+ #region Script Methods
+ ///
+ /// Loads a new script into the specified entity
+ ///
+ /// Entity to be scripted
+ /// The script to load
+ public void AddScript(Entity entity, Script script)
+ {
+ try
+ {
+ ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
+ m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Loads a new script into the specified entity, using a script loaded from a string.
+ ///
+ /// The entity to be scripted
+ /// The string containing the script
+ public void AddScript(Entity entity, string scriptData)
+ {
+ try
+ {
+ int scriptstart = 0;
+ int scriptend = 0;
+ string substring;
+ scriptstart = scriptData.LastIndexOf("");
+ substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
+ substring = substring.Trim();
+ //Console.WriteLine("searching for script to add: " + substring);
+
+ ScriptFactory scriptFactory;
+ //Console.WriteLine("script string is " + substring);
+ if (substring.StartsWith("');
+ string sName = substring1.Substring(0, end);
+ //Console.WriteLine(" script info : " + sEngine + " , " + sName);
+ int startscript = substring.IndexOf('>');
+ script = substring.Remove(0, startscript + 1);
+ // Console.WriteLine("script data is " + script);
+ if (this.scriptEngines.ContainsKey(sEngine))
+ {
+ this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
+ }
+ }
+ else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
+ {
+ //Console.WriteLine("added script");
+ this.AddScript(entity, scriptFactory());
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
+ }
+ }
+
+ #endregion
+
+ #region Update Methods
+ ///
+ /// Performs per-frame updates on the world, this should be the central world loop
+ ///
+ public override void Update()
+ {
+ updateLock.WaitOne();
+ try
+ {
+ if (this.phyScene.IsThreaded)
+ {
+ this.phyScene.GetResults();
+
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].addForces();
+ }
+
+ lock (this.LockPhysicsEngine)
+ {
+ this.phyScene.Simulate(timeStep);
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].update();
+ }
+
+ foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
+ {
+ scriptHandler.OnFrame();
+ }
+ foreach (IScriptEngine scripteng in this.scriptEngines.Values)
+ {
+ scripteng.OnFrame();
+ }
+ //backup world data
+ this.storageCount++;
+ if (storageCount > 1200) //set to how often you want to backup
+ {
+ this.Backup();
+ storageCount = 0;
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
+ }
+ updateLock.ReleaseMutex();
+ }
+
+ public bool Backup()
+ {
+ try
+ {
+ // Terrain backup routines
+ if (Terrain.tainted > 0)
+ {
+ Terrain.tainted = 0;
+ MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
+ localStorage.SaveMap(Terrain.getHeights1D());
+ MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
+ Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
+ MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
+ phyScene.SetTerrain(Terrain.getHeights1D());
+
+ // Needs optimising to just send patches which have changed.
+ MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ this.SendLayerData(client);
+ }
+ }
+
+ // Primitive backup routines -- should only do if there's been a change.
+ MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].BackUp();
+ }
+
+
+ //Parcel backup routines. Yay!
+ ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
+ int i = 0;
+ foreach(OpenSim.RegionServer.Simulator.Parcel parcel in parcelManager.parcelList.Values)
+ {
+ parcels[i] = parcel.parcelData;
+ i++;
+ }
+ localStorage.SaveParcels(parcels);
+
+
+ // Backup successful
+ return true;
+ }
+ catch (Exception e)
+ {
+ // Backup failed
+ OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
+ return false;
+ }
+ }
+ #endregion
+
+ #region Setup Methods
+ ///
+ /// Loads a new storage subsystem from a named library
+ ///
+ /// Storage Library
+ /// Successful or not
+ public bool LoadStorageDLL(string dllName)
+ {
+ try
+ {
+ Assembly pluginAssembly = Assembly.LoadFrom(dllName);
+ ILocalStorage store = null;
+
+ foreach (Type pluginType in pluginAssembly.GetTypes())
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
+
+ if (typeInterface != null)
+ {
+ ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ store = plug;
+
+ store.Initialise(this.m_datastore);
+ break;
+ }
+
+ typeInterface = null;
+ }
+ }
+ }
+ pluginAssembly = null;
+ this.localStorage = store;
+ return (store == null);
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
+ return false;
+ }
+ }
+
+ public void SetDefaultScripts()
+ {
+ this.m_scripts.Add("FollowRandomAvatar", delegate()
+ {
+ return new OpenSim.RegionServer.Scripting.FollowRandomAvatar();
+ });
+ }
+
+ #endregion
+
+ #region Regenerate Terrain
+
+ ///
+ /// Rebuilds the terrain using a procedural algorithm
+ ///
+ public void RegenerateTerrain()
+ {
+ try
+ {
+ Terrain.hills();
+
+ lock (this.LockPhysicsEngine)
+ {
+ this.phyScene.SetTerrain(Terrain.getHeights1D());
+ }
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ this.SendLayerData(client);
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].LandRenegerated();
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Rebuilds the terrain using a 2D float array
+ ///
+ /// 256,256 float array containing heights
+ public void RegenerateTerrain(float[,] newMap)
+ {
+ try
+ {
+ this.Terrain.setHeights2D(newMap);
+ lock (this.LockPhysicsEngine)
+ {
+ this.phyScene.SetTerrain(this.Terrain.getHeights1D());
+ }
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ this.SendLayerData(client);
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].LandRenegerated();
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Rebuilds the terrain assuming changes occured at a specified point[?]
+ ///
+ /// ???
+ /// ???
+ /// ???
+ public void RegenerateTerrain(bool changes, int pointx, int pointy)
+ {
+ try
+ {
+ if (changes)
+ {
+ /* Dont save here, rely on tainting system instead */
+
+ foreach (ClientView client in m_clientThreads.Values)
+ {
+ this.SendLayerData(pointx, pointy, client);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ }
+ }
+
+ #endregion
+
+ #region Load Terrain
+ ///
+ /// Loads the World heightmap
+ ///
+ public override void LoadWorldMap()
+ {
+ try
+ {
+ float[] map = this.localStorage.LoadWorld();
+ if (map == null)
+ {
+ if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile))
+ {
+ Console.WriteLine("No default terrain, procedurally generating...");
+ this.Terrain.hills();
+
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+ }
+ else
+ {
+ try
+ {
+ this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile);
+ this.Terrain *= this.m_regInfo.TerrainMultiplier;
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
+ Terrain.hills();
+ }
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+ }
+ }
+ else
+ {
+ this.Terrain.setHeights1D(map);
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
+ }
+ }
+ #endregion
+
+ #region Primitives Methods
+
+ ///
+ /// Sends prims to a client
+ ///
+ /// Client to send to
+ public void GetInitialPrims(ClientView RemoteClient)
+ {
+ try
+ {
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ if (Entities[UUID] is Primitive)
+ {
+ Primitive primitive = Entities[UUID] as Primitive;
+ primitive.UpdateClient(RemoteClient);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Loads the World's objects
+ ///
+ public void LoadPrimsFromStorage()
+ {
+ try
+ {
+ MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
+ this.localStorage.LoadPrimitives(this);
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Loads a specific object from storage
+ ///
+ /// The object to load
+ public void PrimFromStorage(PrimData prim)
+ {
+ try
+ {
+ if (prim.LocalID >= this._primCount)
+ {
+ _primCount = prim.LocalID + 1;
+ }
+ MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
+ Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
+ nPrim.CreateFromStorage(prim);
+ this.Entities.Add(nPrim.uuid, nPrim);
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
+ }
+ }
+
+ public void AddNewPrim(Packet addPacket, ClientView agentClient)
+ {
+ AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
+ }
+
+ public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
+ {
+ try
+ {
+ MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
+ Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
+ prim.CreateFromPacket(addPacket, ownerID, this._primCount);
+ PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
+ PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
+ if (OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying)
+ {
+ lock (this.LockPhysicsEngine)
+ {
+ prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
+ }
+ }
+
+ this.Entities.Add(prim.uuid, prim);
+ this._primCount++;
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
+ }
+ }
+
+ #endregion
+
+ #region Add/Remove Avatar Methods
+
+ public override Avatar AddViewerAgent(ClientView agentClient)
+ {
+ //register for events
+ agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
+ agentClient.OnRezObject += new RezObject(this.RezObject);
+ agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
+ agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
+ agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
+ agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
+ agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
+ agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
+ agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
+
+ agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
+ agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
+ agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
+ agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
+ agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
+ agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
+ agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
+
+ agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesRequest(ParcelPropertiesRequest);
+ agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.Simulator.ParcelDivideRequest(ParcelDivideRequest);
+ agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.Simulator.ParcelJoinRequest(ParcelJoinRequest);
+ agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest);
+ Avatar newAvatar = null;
+ try
+ {
+ MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
+ newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
+ MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
+ MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
+ newAvatar.SendRegionHandshake(this);
+ //if (!agentClient.m_child)
+ //{
+
+ PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
+ lock (this.LockPhysicsEngine)
+ {
+ newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
+ }
+ // }
+ lock (Entities)
+ {
+ if (!Entities.ContainsKey(agentClient.AgentID))
+ {
+ this.Entities.Add(agentClient.AgentID, newAvatar);
+ }
+ else
+ {
+ Entities[agentClient.AgentID] = newAvatar;
+ }
+ }
+ lock (Avatars)
+ {
+ if (Avatars.ContainsKey(agentClient.AgentID))
+ {
+ Avatars[agentClient.AgentID] = newAvatar;
+ }
+ else
+ {
+ this.Avatars.Add(agentClient.AgentID, newAvatar);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
+ }
+ return newAvatar;
+ }
+
+
+
+
+
+
+
+ public override void RemoveViewerAgent(ClientView agentClient)
+ {
+ try
+ {
+ lock (Entities)
+ {
+ Entities.Remove(agentClient.AgentID);
+ }
+ lock (Avatars)
+ {
+ Avatars.Remove(agentClient.AgentID);
+ }
+ if (agentClient.ClientAvatar.PhysActor != null)
+ {
+ this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
+ }
+ }
+ #endregion
+
+ #region Request Avatars List Methods
+ //The idea is to have a group of method that return a list of avatars meeting some requirement
+ // ie it could be all Avatars within a certain range of the calling prim/avatar.
+
+ public List RequestAvatarList()
+ {
+ List result = new List();
+
+ foreach (Avatar avatar in Avatars.Values)
+ {
+ result.Add(avatar);
+ }
+
+ return result;
+ }
+ #endregion
+
+ #region ShutDown
+ ///
+ /// Tidy before shutdown
+ ///
+ public override void Close()
+ {
+ try
+ {
+ this.localStorage.ShutDown();
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
+ }
+ }
+ #endregion
+
+ }
+}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs b/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs
new file mode 100644
index 0000000..c09ddd0
--- /dev/null
+++ b/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs
@@ -0,0 +1,205 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using libsecondlife;
+using libsecondlife.Packets;
+using System.Collections.Generic;
+using System.Text;
+using System.Reflection;
+using System.IO;
+using System.Threading;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Terrain;
+using OpenSim.Framework.Inventory;
+using OpenSim.RegionServer.Assets;
+using OpenSim.RegionServer.Scripting;
+using OpenSim.RegionServer.Client;
+using OpenSim.Terrain;
+using OpenSim.Framework.Console;
+
+namespace OpenSim.RegionServer.Simulator
+{
+ public class WorldBase
+ {
+ public Dictionary Entities;
+ protected Dictionary m_clientThreads;
+ protected ulong m_regionHandle;
+ protected string m_regionName;
+ protected InventoryCache _inventoryCache;
+ protected AssetCache _assetCache;
+ public RegionInfo m_regInfo;
+
+ public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
+ protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
+
+ #region Properties
+ public InventoryCache InventoryCache
+ {
+ set
+ {
+ this._inventoryCache = value;
+ }
+ }
+
+ public AssetCache AssetCache
+ {
+ set
+ {
+ this._assetCache = value;
+ }
+ }
+ #endregion
+
+ #region Constructors
+ public WorldBase()
+ {
+
+ }
+ #endregion
+
+ #region Setup Methods
+ ///
+ /// Register Packet handler Methods with the packet server (which will register them with the SimClient)
+ ///
+ ///
+ public virtual void RegisterPacketHandlers(PacketServer packetServer)
+ {
+
+ }
+ #endregion
+
+ #region Update Methods
+ ///
+ /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
+ ///
+ public virtual void Update()
+ {
+
+ }
+ #endregion
+
+ #region Terrain Methods
+
+ ///
+ /// Loads the World heightmap
+ ///
+ public virtual void LoadWorldMap()
+ {
+
+ }
+
+ ///
+ /// Send the region heightmap to the client
+ ///
+ /// Client to send to
+ public virtual void SendLayerData(ClientView RemoteClient)
+ {
+ try
+ {
+ int[] patches = new int[4];
+
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x = x + 4)
+ {
+ patches[0] = x + 0 + y * 16;
+ patches[1] = x + 1 + y * 16;
+ patches[2] = x + 2 + y * 16;
+ patches[3] = x + 3 + y * 16;
+
+ Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
+ RemoteClient.OutPacket(layerpack);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Sends a specified patch to a client
+ ///
+ /// Patch coordinate (x) 0..16
+ /// Patch coordinate (y) 0..16
+ /// The client to send to
+ public void SendLayerData(int px, int py, ClientView RemoteClient)
+ {
+ try
+ {
+ int[] patches = new int[1];
+ int patchx, patchy;
+ patchx = px / 16;
+ patchy = py / 16;
+
+ patches[0] = patchx + 0 + patchy * 16;
+
+ Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
+ RemoteClient.OutPacket(layerpack);
+ }
+ catch (Exception e)
+ {
+ MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
+ }
+ }
+ #endregion
+
+ #region Add/Remove Agent/Avatar
+ ///
+ /// Add a new Agent's avatar
+ ///
+ ///
+ public virtual Avatar AddViewerAgent(ClientView agentClient)
+ {
+ return null;
+ }
+
+ ///
+ /// Remove a Agent's avatar
+ ///
+ ///
+ public virtual void RemoveViewerAgent(ClientView agentClient)
+ {
+
+ }
+ #endregion
+
+ #region Shutdown
+ ///
+ /// Tidy before shutdown
+ ///
+ public virtual void Close()
+ {
+
+ }
+ #endregion
+ }
+}
--
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