From 6072fd86675d81c52371ad4d5f2b942a2e00da7f Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 2 Jun 2007 01:34:00 +0000 Subject: * Some commenting on asset server (needs completing) * Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server. --- OpenSim/OpenSim.RegionServer/world/World.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/OpenSim.RegionServer/world/World.cs') diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs index ef6833c..22beb0e 100644 --- a/OpenSim/OpenSim.RegionServer/world/World.cs +++ b/OpenSim/OpenSim.RegionServer/world/World.cs @@ -229,6 +229,8 @@ namespace OpenSim.world Terrain.tainted = 0; OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); localStorage.SaveMap(Terrain.getHeights1D()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image."); + Terrain.exportImage("map_" + m_regInfo.RegionName + ".png", "defaultstripe.png"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); phyScene.SetTerrain(Terrain.getHeights1D()); -- cgit v1.1