From 2c4dacc1d6d8ddb57bdecdce163622934bdc43bf Mon Sep 17 00:00:00 2001 From: mingchen Date: Thu, 7 Jun 2007 15:13:24 +0000 Subject: Fixing SVN: Adding hopefully everything else (2.5 / 3) --- OpenSim/OpenSim.RegionServer/Simulator/World.cs | 736 ++++++++++++++++++++++++ 1 file changed, 736 insertions(+) create mode 100644 OpenSim/OpenSim.RegionServer/Simulator/World.cs (limited to 'OpenSim/OpenSim.RegionServer/Simulator/World.cs') diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs new file mode 100644 index 0000000..150a092 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs @@ -0,0 +1,736 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.RegionServer.Assets; + +using OpenSim.RegionServer.Scripting; +using OpenSim.Terrain; +using OpenSim.Framework.Console; +using OpenSim.RegionServer.Client; + + +namespace OpenSim.RegionServer.Simulator +{ + public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI + { + public object LockPhysicsEngine = new object(); + public Dictionary Avatars; + public Dictionary Prims; + //public ScriptEngine Scripts; + public uint _localNumber = 0; + private PhysicsScene phyScene; + private float timeStep = 0.1f; + public ILocalStorage localStorage; + private Random Rand = new Random(); + private uint _primCount = 702000; + private int storageCount; + private Dictionary m_scriptHandlers; + private Dictionary m_scripts; + private Mutex updateLock; + public string m_datastore; + public OpenSim.RegionServer.Simulator.ParcelManager parcelManager; + + #region Properties + public PhysicsScene PhysScene + { + set + { + this.phyScene = value; + } + get + { + return (this.phyScene); + } + } + #endregion + + #region Constructors + /// + /// Creates a new World class, and a region to go with it. + /// + /// Dictionary to contain client threads + /// Region Handle for this region + /// Region Name for this region + public World(Dictionary clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName) + { + try + { + updateLock = new Mutex(false); + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_regionName = regionName; + m_regInfo = regInfo; + + m_scriptHandlers = new Dictionary(); + m_scripts = new Dictionary(); + + MainConsole.Instance.Notice("World.cs - creating new entitities instance"); + Entities = new Dictionary(); + Avatars = new Dictionary(); + Prims = new Dictionary(); + + MainConsole.Instance.Notice("World.cs - creating LandMap"); + TerrainManager = new TerrainManager(new SecondLife()); + Terrain = new TerrainEngine(); + Avatar.SetupTemplate("avatar-texture.dat"); + // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); + // Initialise this only after the world has loaded + // Scripts = new ScriptEngine(this); + Avatar.LoadAnims(); + this.SetDefaultScripts(); + this.LoadScriptEngines(); + + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString()); + } + } + #endregion + + #region Script Methods + /// + /// Loads a new script into the specified entity + /// + /// Entity to be scripted + /// The script to load + public void AddScript(Entity entity, Script script) + { + try + { + ScriptHandler scriptHandler = new ScriptHandler(script, entity, this); + m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a new script into the specified entity, using a script loaded from a string. + /// + /// The entity to be scripted + /// The string containing the script + public void AddScript(Entity entity, string scriptData) + { + try + { + int scriptstart = 0; + int scriptend = 0; + string substring; + scriptstart = scriptData.LastIndexOf(""); + substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); + substring = substring.Trim(); + //Console.WriteLine("searching for script to add: " + substring); + + ScriptFactory scriptFactory; + //Console.WriteLine("script string is " + substring); + if (substring.StartsWith("'); + string sName = substring1.Substring(0, end); + //Console.WriteLine(" script info : " + sEngine + " , " + sName); + int startscript = substring.IndexOf('>'); + script = substring.Remove(0, startscript + 1); + // Console.WriteLine("script data is " + script); + if (this.scriptEngines.ContainsKey(sEngine)) + { + this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); + } + } + else if (this.m_scripts.TryGetValue(substring, out scriptFactory)) + { + //Console.WriteLine("added script"); + this.AddScript(entity, scriptFactory()); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Update Methods + /// + /// Performs per-frame updates on the world, this should be the central world loop + /// + public override void Update() + { + updateLock.WaitOne(); + try + { + if (this.phyScene.IsThreaded) + { + this.phyScene.GetResults(); + + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].addForces(); + } + + lock (this.LockPhysicsEngine) + { + this.phyScene.Simulate(timeStep); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].update(); + } + + foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) + { + scriptHandler.OnFrame(); + } + foreach (IScriptEngine scripteng in this.scriptEngines.Values) + { + scripteng.OnFrame(); + } + //backup world data + this.storageCount++; + if (storageCount > 1200) //set to how often you want to backup + { + this.Backup(); + storageCount = 0; + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); + } + updateLock.ReleaseMutex(); + } + + public bool Backup() + { + try + { + // Terrain backup routines + if (Terrain.tainted > 0) + { + Terrain.tainted = 0; + MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving."); + localStorage.SaveMap(Terrain.getHeights1D()); + MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image."); + Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png"); + MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics."); + phyScene.SetTerrain(Terrain.getHeights1D()); + + // Needs optimising to just send patches which have changed. + MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients."); + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + } + + // Primitive backup routines -- should only do if there's been a change. + MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives"); + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].BackUp(); + } + + + //Parcel backup routines. Yay! + ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; + int i = 0; + foreach(OpenSim.RegionServer.Simulator.Parcel parcel in parcelManager.parcelList.Values) + { + parcels[i] = parcel.parcelData; + i++; + } + localStorage.SaveParcels(parcels); + + + // Backup successful + return true; + } + catch (Exception e) + { + // Backup failed + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString()); + return false; + } + } + #endregion + + #region Setup Methods + /// + /// Loads a new storage subsystem from a named library + /// + /// Storage Library + /// Successful or not + public bool LoadStorageDLL(string dllName) + { + try + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + ILocalStorage store = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("ILocalStorage", true); + + if (typeInterface != null) + { + ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + store = plug; + + store.Initialise(this.m_datastore); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + this.localStorage = store; + return (store == null); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); + return false; + } + } + + public void SetDefaultScripts() + { + this.m_scripts.Add("FollowRandomAvatar", delegate() + { + return new OpenSim.RegionServer.Scripting.FollowRandomAvatar(); + }); + } + + #endregion + + #region Regenerate Terrain + + /// + /// Rebuilds the terrain using a procedural algorithm + /// + public void RegenerateTerrain() + { + try + { + Terrain.hills(); + + lock (this.LockPhysicsEngine) + { + this.phyScene.SetTerrain(Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain using a 2D float array + /// + /// 256,256 float array containing heights + public void RegenerateTerrain(float[,] newMap) + { + try + { + this.Terrain.setHeights2D(newMap); + lock (this.LockPhysicsEngine) + { + this.phyScene.SetTerrain(this.Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain assuming changes occured at a specified point[?] + /// + /// ??? + /// ??? + /// ??? + public void RegenerateTerrain(bool changes, int pointx, int pointy) + { + try + { + if (changes) + { + /* Dont save here, rely on tainting system instead */ + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(pointx, pointy, client); + } + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Load Terrain + /// + /// Loads the World heightmap + /// + public override void LoadWorldMap() + { + try + { + float[] map = this.localStorage.LoadWorld(); + if (map == null) + { + if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile)) + { + Console.WriteLine("No default terrain, procedurally generating..."); + this.Terrain.hills(); + + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + else + { + try + { + this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile); + this.Terrain *= this.m_regInfo.TerrainMultiplier; + } + catch (Exception e) + { + Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); + Terrain.hills(); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + } + else + { + this.Terrain.setHeights1D(map); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Primitives Methods + + /// + /// Sends prims to a client + /// + /// Client to send to + public void GetInitialPrims(ClientView RemoteClient) + { + try + { + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + if (Entities[UUID] is Primitive) + { + Primitive primitive = Entities[UUID] as Primitive; + primitive.UpdateClient(RemoteClient); + } + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads the World's objects + /// + public void LoadPrimsFromStorage() + { + try + { + MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives"); + this.localStorage.LoadPrimitives(this); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a specific object from storage + /// + /// The object to load + public void PrimFromStorage(PrimData prim) + { + try + { + if (prim.LocalID >= this._primCount) + { + _primCount = prim.LocalID + 1; + } + MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); + Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); + nPrim.CreateFromStorage(prim); + this.Entities.Add(nPrim.uuid, nPrim); + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); + } + } + + public void AddNewPrim(Packet addPacket, ClientView agentClient) + { + AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID); + } + + public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) + { + try + { + MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); + Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); + prim.CreateFromPacket(addPacket, ownerID, this._primCount); + PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); + PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); + if (OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying) + { + lock (this.LockPhysicsEngine) + { + prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); + } + } + + this.Entities.Add(prim.uuid, prim); + this._primCount++; + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Add/Remove Avatar Methods + + public override Avatar AddViewerAgent(ClientView agentClient) + { + //register for events + agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); + agentClient.OnRezObject += new RezObject(this.RezObject); + agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain); + agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData); + agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims); + agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient); + agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects); + agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim); + agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape); + + agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim); + agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags); + agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture); + agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition); + agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation); + agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale); + agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject); + + agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesRequest(ParcelPropertiesRequest); + agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.Simulator.ParcelDivideRequest(ParcelDivideRequest); + agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.Simulator.ParcelJoinRequest(ParcelJoinRequest); + agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest); + Avatar newAvatar = null; + try + { + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20); + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world"); + MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake "); + newAvatar.SendRegionHandshake(this); + //if (!agentClient.m_child) + //{ + + PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); + lock (this.LockPhysicsEngine) + { + newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); + } + // } + lock (Entities) + { + if (!Entities.ContainsKey(agentClient.AgentID)) + { + this.Entities.Add(agentClient.AgentID, newAvatar); + } + else + { + Entities[agentClient.AgentID] = newAvatar; + } + } + lock (Avatars) + { + if (Avatars.ContainsKey(agentClient.AgentID)) + { + Avatars[agentClient.AgentID] = newAvatar; + } + else + { + this.Avatars.Add(agentClient.AgentID, newAvatar); + } + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); + } + return newAvatar; + } + + + + + + + + public override void RemoveViewerAgent(ClientView agentClient) + { + try + { + lock (Entities) + { + Entities.Remove(agentClient.AgentID); + } + lock (Avatars) + { + Avatars.Remove(agentClient.AgentID); + } + if (agentClient.ClientAvatar.PhysActor != null) + { + this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); + } + } + catch (Exception e) + { + MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Request Avatars List Methods + //The idea is to have a group of method that return a list of avatars meeting some requirement + // ie it could be all Avatars within a certain range of the calling prim/avatar. + + public List RequestAvatarList() + { + List result = new List(); + + foreach (Avatar avatar in Avatars.Values) + { + result.Add(avatar); + } + + return result; + } + #endregion + + #region ShutDown + /// + /// Tidy before shutdown + /// + public override void Close() + { + try + { + this.localStorage.ShutDown(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString()); + } + } + #endregion + + } +} -- cgit v1.1