From 4383a148877bef2f67b4d14977dc49e29af09eb7 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 27 May 2007 06:50:23 +0000 Subject: * Region Terrain textures are now loaded from the RegionInfo class rather than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase. --- OpenSim/OpenSim.RegionServer/RegionInfoBase.cs | 38 +++++++++++++++----------- 1 file changed, 22 insertions(+), 16 deletions(-) (limited to 'OpenSim/OpenSim.RegionServer/RegionInfoBase.cs') diff --git a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs index afad245..6e4c110 100644 --- a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs +++ b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs @@ -24,22 +24,28 @@ namespace OpenSim public string IPListenAddr; // Region Information - public LLUUID TerrainBase0 = new LLUUID(); // Insert default here - public LLUUID TerrainBase1 = new LLUUID(); - public LLUUID TerrainBase2 = new LLUUID(); - public LLUUID TerrainBase3 = new LLUUID(); - public LLUUID TerrainDetail0 = new LLUUID(); - public LLUUID TerrainDetail1 = new LLUUID(); - public LLUUID TerrainDetail2 = new LLUUID(); - public LLUUID TerrainDetail3 = new LLUUID(); - public float TerrainStartHeight00 = 0.0f; - public float TerrainStartHeight01 = 0.0f; - public float TerrainStartHeight10 = 0.0f; - public float TerrainStartHeight11 = 0.0f; - public float TerrainHeightRange00 = 40.0f; - public float TerrainHeightRange01 = 40.0f; - public float TerrainHeightRange10 = 40.0f; - public float TerrainHeightRange11 = 40.0f; + // Low resolution 'base' textures. No longer used. + public LLUUID TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default + public LLUUID TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default + public LLUUID TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default + public LLUUID TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default + // Higher resolution terrain textures + public LLUUID TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); + public LLUUID TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); + public LLUUID TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); + public LLUUID TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); + // First quad - each point is bilinearly interpolated at each meter of terrain + public float TerrainStartHeight00 = 10.0f; // NW Corner ( I think ) + public float TerrainStartHeight01 = 10.0f; // NE Corner ( I think ) + public float TerrainStartHeight10 = 10.0f; // SW Corner ( I think ) + public float TerrainStartHeight11 = 10.0f; // SE Corner ( I think ) + // Second quad - also bilinearly interpolated. + // Terrain texturing is done that: + // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] + public float TerrainHeightRange00 = 60.0f; + public float TerrainHeightRange01 = 60.0f; + public float TerrainHeightRange10 = 60.0f; + public float TerrainHeightRange11 = 60.0f; // Terrain Default (Must be in F32 Format!) public string TerrainFile = "default.r32"; -- cgit v1.1