From c8db62e0e4b226537a2d727817c4a60c81d8a5cc Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 14 Jun 2007 10:11:30 +0000 Subject: Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". --- OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/OpenSim.RegionServer/Estate') diff --git a/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs b/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs index 7a34334..0bf0615 100644 --- a/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs +++ b/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs @@ -275,7 +275,7 @@ namespace OpenSim.RegionServer.Estate handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags; - handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0"); + handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.RegionName + "\0"); handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID; handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0; handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1; -- cgit v1.1