From ef494fdf9c24387c2d98ffde5400f93fa276aa9e Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 17 Jun 2007 18:04:35 +0000 Subject: Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. --- OpenSim/OpenSim.RegionServer/ClientView.API.cs | 34 +++++++++++++------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'OpenSim/OpenSim.RegionServer/ClientView.API.cs') diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs index 80719d6..bb4dccd 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs @@ -365,22 +365,22 @@ namespace OpenSim public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { - TeleportLocalPacket tpLocal2 = new TeleportLocalPacket(); - tpLocal2.Info.AgentID = this.AgentID; - tpLocal2.Info.TeleportFlags = flags; - tpLocal2.Info.LocationID = 2; - tpLocal2.Info.LookAt = lookAt; - tpLocal2.Info.Position = position; - OutPacket(tpLocal2); + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + tpLocal.Info.AgentID = this.AgentID; + tpLocal.Info.TeleportFlags = flags; + tpLocal.Info.LocationID = 2; + tpLocal.Info.LookAt = lookAt; + tpLocal.Info.Position = position; + OutPacket(tpLocal); } public void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags) { - TeleportFinishPacket Teleport = new TeleportFinishPacket(); - Teleport.Info.AgentID = this.AgentID; - Teleport.Info.RegionHandle = regionHandle; - Teleport.Info.SimAccess = simAccess; - Teleport.Info.SeedCapability = new byte[0]; + TeleportFinishPacket teleport = new TeleportFinishPacket(); + teleport.Info.AgentID = this.AgentID; + teleport.Info.RegionHandle = regionHandle; + teleport.Info.SimAccess = simAccess; + teleport.Info.SeedCapability = new byte[0]; System.Net.IPAddress oIP = System.Net.IPAddress.Parse(ipAddress); byte[] byteIP = oIP.GetAddressBytes(); @@ -389,11 +389,11 @@ namespace OpenSim ip += (uint)byteIP[1] << 8; ip += (uint)byteIP[0]; - Teleport.Info.SimIP = ip; - Teleport.Info.SimPort = ipPort; - Teleport.Info.LocationID = 4; - Teleport.Info.TeleportFlags = 1 << 4; - OutPacket(Teleport); + teleport.Info.SimIP = ip; + teleport.Info.SimPort = ipPort; + teleport.Info.LocationID = 4; + teleport.Info.TeleportFlags = 1 << 4; + OutPacket(teleport); } /// -- cgit v1.1