From f88a4777f9e9b23795aed5a7f364a93a73e9ed15 Mon Sep 17 00:00:00 2001 From: mingchen Date: Thu, 7 Jun 2007 14:23:19 +0000 Subject: *Cleaned up namespaces, filenames, etc in OpenSim.RegionServer NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning --- .../OpenSim.RegionServer/Client/ClientView.Grid.cs | 192 ++++++++ .../Client/ClientView.PacketHandlers.cs | 196 ++++++++ .../Client/ClientView.ProcessPackets.cs | 519 +++++++++++++++++++++ OpenSim/OpenSim.RegionServer/Client/ClientView.cs | 459 ++++++++++++++++++ .../OpenSim.RegionServer/Client/ClientViewBase.cs | 326 +++++++++++++ 5 files changed, 1692 insertions(+) create mode 100644 OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs create mode 100644 OpenSim/OpenSim.RegionServer/Client/ClientView.PacketHandlers.cs create mode 100644 OpenSim/OpenSim.RegionServer/Client/ClientView.ProcessPackets.cs create mode 100644 OpenSim/OpenSim.RegionServer/Client/ClientView.cs create mode 100644 OpenSim/OpenSim.RegionServer/Client/ClientViewBase.cs (limited to 'OpenSim/OpenSim.RegionServer/Client') diff --git a/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs new file mode 100644 index 0000000..514435a --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs @@ -0,0 +1,192 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.RegionServer.Simulator; +using OpenSim.RegionServer.Assets; +using OpenSim.Framework.Console; + +namespace OpenSim.RegionServer.Client +{ + public partial class ClientView + { + + public void EnableNeighbours() + { + if ((this.m_gridServer.GetName() == "Remote") && (!this.m_child)) + { + Hashtable SimParams; + ArrayList SendParams; + XmlRpcRequest GridReq; + XmlRpcResponse GridResp; + List enablePackets = new List(); + + RemoteGridBase gridServer = (RemoteGridBase)this.m_gridServer; + + foreach (Hashtable neighbour in gridServer.neighbours) + { + try + { + string neighbourIPStr = (string)neighbour["sim_ip"]; + System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse(neighbourIPStr); + ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]); + string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString(); + + MainConsole.Instance.Verbose("Requesting " + reqUrl); + + SimParams = new Hashtable(); + SimParams["session_id"] = this.SessionID.ToString(); + SimParams["secure_session_id"] = this.SecureSessionID.ToString(); + SimParams["firstname"] = this.ClientAvatar.firstname; + SimParams["lastname"] = this.ClientAvatar.lastname; + SimParams["agent_id"] = this.AgentID.ToString(); + SimParams["circuit_code"] = (Int32)this.CircuitCode; + SimParams["child_agent"] = "1"; + SendParams = new ArrayList(); + SendParams.Add(SimParams); + + GridReq = new XmlRpcRequest("expect_user", SendParams); + GridResp = GridReq.Send(reqUrl, 3000); + EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket(); + enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); + enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256)); + + + byte[] byteIP = neighbourIP.GetAddressBytes(); + enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; + enablesimpacket.SimulatorInfo.Port = neighbourPort; + enablePackets.Add(enablesimpacket); + } + catch (Exception e) + { + MainConsole.Instance.Notice("Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing."); + } + } + Thread.Sleep(3000); + foreach (Packet enable in enablePackets) + { + this.OutPacket(enable); + } + enablePackets.Clear(); + + } + } + + public void CrossSimBorder(LLVector3 avatarpos) + { // VERY VERY BASIC + + LLVector3 newpos = avatarpos; + uint neighbourx = this.m_regionData.RegionLocX; + uint neighboury = this.m_regionData.RegionLocY; + + if (avatarpos.X < 0) + { + neighbourx -= 1; + newpos.X = 254; + } + if (avatarpos.X > 255) + { + neighbourx += 1; + newpos.X = 1; + } + if (avatarpos.Y < 0) + { + neighboury -= 1; + newpos.Y = 254; + } + if (avatarpos.Y > 255) + { + neighboury += 1; + newpos.Y = 1; + } + MainConsole.Instance.Notice("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]"); + + Hashtable SimParams; + ArrayList SendParams; + XmlRpcRequest GridReq; + XmlRpcResponse GridResp; + foreach (Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours) + { + if (((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString())) + { + SimParams = new Hashtable(); + SimParams["firstname"] = this.ClientAvatar.firstname; + SimParams["lastname"] = this.ClientAvatar.lastname; + SimParams["circuit_code"] = this.CircuitCode.ToString(); + SimParams["pos_x"] = newpos.X.ToString(); + SimParams["pos_y"] = newpos.Y.ToString(); + SimParams["pos_z"] = newpos.Z.ToString(); + SendParams = new ArrayList(); + SendParams.Add(SimParams); + + GridReq = new XmlRpcRequest("agent_crossing", SendParams); + GridResp = GridReq.Send("http://" + borderingSim["sim_ip"] + ":" + borderingSim["sim_port"], 3000); + + CrossedRegionPacket NewSimPack = new CrossedRegionPacket(); + NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock(); + NewSimPack.AgentData.AgentID = this.AgentID; + NewSimPack.AgentData.SessionID = this.SessionID; + NewSimPack.Info = new CrossedRegionPacket.InfoBlock(); + NewSimPack.Info.Position = newpos; + NewSimPack.Info.LookAt = new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! + NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock(); + NewSimPack.RegionData.RegionHandle = Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256)); + System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]); + byte[] byteIP = neighbourIP.GetAddressBytes(); + NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24; + NewSimPack.RegionData.SimIP += (uint)byteIP[2] << 16; + NewSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; + NewSimPack.RegionData.SimIP += (uint)byteIP[0]; + NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]); + NewSimPack.RegionData.SeedCapability = new byte[0]; + lock (PacketQueue) + { + ProcessOutPacket(NewSimPack); + DowngradeClient(); + } + } + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Client/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.PacketHandlers.cs new file mode 100644 index 0000000..4af0485 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.PacketHandlers.cs @@ -0,0 +1,196 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.RegionServer.Simulator; +using OpenSim.RegionServer.Assets; +using OpenSim.Framework.Console; + +namespace OpenSim.RegionServer.Client +{ + public partial class ClientView + { + protected virtual void RegisterLocalPacketHandlers() + { + this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout); + this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached); + this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); + } + + protected virtual bool Logout(ClientView simClient, Packet packet) + { + MainConsole.Instance.Notice("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); + //send reply to let the client logout + LogoutReplyPacket logReply = new LogoutReplyPacket(); + logReply.AgentData.AgentID = this.AgentID; + logReply.AgentData.SessionID = this.SessionID; + logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; + logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); + logReply.InventoryData[0].ItemID = LLUUID.Zero; + OutPacket(logReply); + //tell all clients to kill our object + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = this.ClientAvatar.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + if (this.m_userServer != null) + { + this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); + } + else + { + this.m_inventoryCache.ClientLeaving(this.AgentID, null); + } + + m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); + /*lock (m_world.Entities) + { + m_world.Entities.Remove(this.AgentID); + }*/ + m_world.RemoveViewerAgent(this); + //need to do other cleaning up here too + m_clientThreads.Remove(this.CircuitCode); + m_networkServer.RemoveClientCircuit(this.CircuitCode); + this.ClientThread.Abort(); + return true; + } + + protected bool AgentTextureCached(ClientView simclient, Packet packet) + { + AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; + AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); + cachedresp.AgentData.AgentID = this.AgentID; + cachedresp.AgentData.SessionID = this.SessionID; + cachedresp.AgentData.SerialNum = this.cachedtextureserial; + this.cachedtextureserial++; + cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; + for (int i = 0; i < chechedtex.WearableData.Length; i++) + { + cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); + cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; + cachedresp.WearableData[i].TextureID = LLUUID.Zero; + cachedresp.WearableData[i].HostName = new byte[0]; + } + this.OutPacket(cachedresp); + return true; + } + + protected bool MultipleObjUpdate(ClientView simClient, Packet packet) + { + MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; + for (int i = 0; i < multipleupdate.ObjectData.Length; i++) + { + if (multipleupdate.ObjectData[i].Type == 9) //change position + { + libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); + OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this); + //should update stored position of the prim + } + else if (multipleupdate.ObjectData[i].Type == 10)//rotation + { + libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); + OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); + } + else if (multipleupdate.ObjectData[i].Type == 13)//scale + { + libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); + OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); + } + } + return true; + } + + public void RequestMapLayer() //should be getting the map layer from the grid server + { + //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) + MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); + mapReply.AgentData.AgentID = this.AgentID; + mapReply.AgentData.Flags = 0; + mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; + mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); + mapReply.LayerData[0].Bottom = this.m_regionData.RegionLocY - 50; + mapReply.LayerData[0].Left = this.m_regionData.RegionLocX - 50; + mapReply.LayerData[0].Top = this.m_regionData.RegionLocY + 50; + mapReply.LayerData[0].Right = this.m_regionData.RegionLocX + 50; + mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000005"); + this.OutPacket(mapReply); + } + + public void RequestMapBlocks(int minX, int minY, int maxX, int maxY) + { + IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY); + int len; + if (simMapProfiles == null) + len = 0; + else + len = simMapProfiles.Count; + + int i; + int mtu = 24; // Number of regions to send per packet. Will be more precise in future. ( TODO ) + for (i = 0; i < len; i += mtu) + { + MapBlockReplyPacket mbReply = new MapBlockReplyPacket(); + mbReply.AgentData.AgentID = this.AgentID; + + mbReply.Data = new MapBlockReplyPacket.DataBlock[Math.Min(mtu, len - i)]; + int j; + for (j = 0; (j < mtu) && ((i + j) < len); j++) + { + Hashtable mp = (Hashtable)simMapProfiles[j]; + mbReply.Data[j] = new MapBlockReplyPacket.DataBlock(); + mbReply.Data[j].Name = libsecondlife.Helpers.StringToField((string)mp["name"]); + mbReply.Data[j].Access = System.Convert.ToByte(mp["access"]); + mbReply.Data[j].Agents = System.Convert.ToByte(mp["agents"]); + mbReply.Data[j].MapImageID = new LLUUID((string)mp["map-image-id"]); + mbReply.Data[j].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]); + mbReply.Data[j].WaterHeight = System.Convert.ToByte(mp["water-height"]); + mbReply.Data[j].X = System.Convert.ToUInt16(mp["x"]); + mbReply.Data[j].Y = System.Convert.ToUInt16(mp["y"]); + } + this.OutPacket(mbReply); + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Client/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.ProcessPackets.cs new file mode 100644 index 0000000..b07749e --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.ProcessPackets.cs @@ -0,0 +1,519 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.RegionServer.Simulator; +using OpenSim.RegionServer.Assets; +using OpenSim.Framework.Console; + +namespace OpenSim.RegionServer.Client +{ + public partial class ClientView + { + public delegate void GenericCall(ClientView remoteClient); + public delegate void GenericCall2(); + public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. + public delegate void GenericCall4(Packet packet, ClientView remoteClient); + public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); + public delegate void ObjectSelect(uint localID, ClientView remoteClient); + public delegate void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient); + public delegate void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient); + public delegate void UpdatePrimVector(uint localID, LLVector3 pos, ClientView remoteClient); + public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient); + public delegate void StatusChange(bool status); + + + public event ChatFromViewer OnChatFromViewer; + public event RezObject OnRezObject; + public event GenericCall4 OnDeRezObject; + public event ModifyTerrain OnModifyTerrain; + public event GenericCall OnRegionHandShakeReply; + public event GenericCall OnRequestWearables; + public event SetAppearance OnSetAppearance; + public event GenericCall2 OnCompleteMovementToRegion; + public event GenericCall3 OnAgentUpdate; + public event StartAnim OnStartAnim; + public event GenericCall OnRequestAvatarsData; + public event LinkObjects OnLinkObjects; + public event GenericCall4 OnAddPrim; + public event UpdateShape OnUpdatePrimShape; + public event ObjectSelect OnObjectSelect; + public event UpdatePrimFlags OnUpdatePrimFlags; + public event UpdatePrimTexture OnUpdatePrimTexture; + public event UpdatePrimVector OnUpdatePrimPosition; + public event UpdatePrimRotation OnUpdatePrimRotation; + public event UpdatePrimVector OnUpdatePrimScale; + public event StatusChange OnChildAgentStatus; + + public event ParcelPropertiesRequest OnParcelPropertiesRequest; + public event ParcelDivideRequest OnParcelDivideRequest; + public event ParcelJoinRequest OnParcelJoinRequest; + public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; + + protected override void ProcessInPacket(Packet Pack) + { + ack_pack(Pack); + debug = true; + if (debug) + { + if (Pack.Type != PacketType.AgentUpdate) + { + Console.WriteLine("IN: " + Pack.Type.ToString()); + } + } + + + if (this.ProcessPacketMethod(Pack)) + { + //there is a handler registered that handled this packet type + return; + } + else + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + + switch (Pack.Type) + { + case PacketType.ViewerEffect: + ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; + foreach (ClientView client in m_clientThreads.Values) + { + if (client.AgentID != this.AgentID) + { + viewer.AgentData.AgentID = client.AgentID; + viewer.AgentData.SessionID = client.SessionID; + client.OutPacket(viewer); + } + } + break; + + #region New Event System - World/Avatar + case PacketType.ChatFromViewer: + ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; + if (Util.FieldToString(inchatpack.ChatData.Message) == "") + { + //empty message so don't bother with it + break; + } + string fromName = ClientAvatar.firstname + " " + ClientAvatar.lastname; + byte[] message = inchatpack.ChatData.Message; + byte type = inchatpack.ChatData.Type; + LLVector3 fromPos = ClientAvatar.Pos; + LLUUID fromAgentID = AgentID; + this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID); + break; + case PacketType.RezObject: + RezObjectPacket rezPacket = (RezObjectPacket)Pack; + AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); + if (inven != null) + { + if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) + { + AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); + if (asset != null) + { + this.OnRezObject(asset, rezPacket.RezData.RayEnd); + this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID); + } + } + } + break; + case PacketType.DeRezObject: + OnDeRezObject(Pack, this); + break; + case PacketType.ModifyLand: + ModifyLandPacket modify = (ModifyLandPacket)Pack; + if (modify.ParcelData.Length > 0) + { + OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); + } + break; + case PacketType.RegionHandshakeReply: + OnRegionHandShakeReply(this); + break; + case PacketType.AgentWearablesRequest: + OnRequestWearables(this); + OnRequestAvatarsData(this); + break; + case PacketType.AgentSetAppearance: + AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; + OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); + break; + case PacketType.CompleteAgentMovement: + if (this.m_child) this.UpgradeClient(); + OnCompleteMovementToRegion(); + this.EnableNeighbours(); + break; + case PacketType.AgentUpdate: + OnAgentUpdate(Pack); + break; + case PacketType.AgentAnimation: + if (!m_child) + { + AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; + for (int i = 0; i < AgentAni.AnimationList.Length; i++) + { + if (AgentAni.AnimationList[i].StartAnim) + { + OnStartAnim(AgentAni.AnimationList[i].AnimID, 1); + } + } + } + break; + + #endregion + + #region New Event System - Objects/Prims + case PacketType.ObjectLink: + ObjectLinkPacket link = (ObjectLinkPacket)Pack; + uint parentprimid = 0; + List childrenprims = new List(); + if (link.ObjectData.Length > 1) + { + parentprimid = link.ObjectData[0].ObjectLocalID; + + for (int i = 1; i < link.ObjectData.Length; i++) + { + childrenprims.Add(link.ObjectData[i].ObjectLocalID); + } + } + OnLinkObjects(parentprimid, childrenprims); + break; + case PacketType.ObjectAdd: + m_world.AddNewPrim((ObjectAddPacket)Pack, this); + OnAddPrim(Pack, this); + break; + case PacketType.ObjectShape: + ObjectShapePacket shape = (ObjectShapePacket)Pack; + for (int i = 0; i < shape.ObjectData.Length; i++) + { + OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]); + } + break; + case PacketType.ObjectSelect: + ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; + for (int i = 0; i < incomingselect.ObjectData.Length; i++) + { + OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this); + } + break; + case PacketType.ObjectFlagUpdate: + ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; + OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this); + break; + case PacketType.ObjectImage: + ObjectImagePacket imagePack = (ObjectImagePacket)Pack; + for (int i = 0; i < imagePack.ObjectData.Length; i++) + { + OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this); + + } + break; + #endregion + + #region Inventory/Asset/Other related packets + case PacketType.RequestImage: + RequestImagePacket imageRequest = (RequestImagePacket)Pack; + for (int i = 0; i < imageRequest.RequestImage.Length; i++) + { + m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); + } + break; + case PacketType.TransferRequest: + TransferRequestPacket transfer = (TransferRequestPacket)Pack; + m_assetCache.AddAssetRequest(this, transfer); + break; + case PacketType.AssetUploadRequest: + AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; + this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); + break; + case PacketType.RequestXfer: + break; + case PacketType.SendXferPacket: + this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); + break; + case PacketType.CreateInventoryFolder: + CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; + m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); + break; + case PacketType.CreateInventoryItem: + CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; + if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) + { + this.UploadAssets.CreateInventoryItem(createItem); + } + else + { + this.CreateInventoryItem(createItem); + } + break; + case PacketType.FetchInventory: + FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; + m_inventoryCache.FetchInventory(this, FetchInventory); + break; + case PacketType.FetchInventoryDescendents: + FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; + m_inventoryCache.FetchInventoryDescendents(this, Fetch); + break; + case PacketType.UpdateInventoryItem: + UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; + for (int i = 0; i < update.InventoryData.Length; i++) + { + if (update.InventoryData[i].TransactionID != LLUUID.Zero) + { + AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); + if (asset != null) + { + m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); + } + else + { + asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); + if (asset != null) + { + m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); + } + else + { + + } + } + } + else + { + m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; + } + } + break; + case PacketType.RequestTaskInventory: + RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; + ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); + bool foundent = false; + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == requesttask.InventoryData.LocalID) + { + replytask.InventoryData.TaskID = ent.uuid; + replytask.InventoryData.Serial = 0; + replytask.InventoryData.Filename = new byte[0]; + foundent = true; + } + } + if (foundent) + { + this.OutPacket(replytask); + } + break; + case PacketType.UpdateTaskInventory: + UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; + AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); + if (myinventory != null) + { + if (updatetask.UpdateData.Key == 0) + { + if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) + { + if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) + { + LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; + AssetBase assBase = this.m_assetCache.GetAsset(noteaid); + if (assBase != null) + { + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == updatetask.UpdateData.LocalID) + { + if (ent is OpenSim.RegionServer.Simulator.Primitive) + { + this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); + } + } + } + } + } + } + } + } + break; + case PacketType.MapLayerRequest: + // This be busted. + MapLayerRequestPacket MapRequest = (MapLayerRequestPacket)Pack; + this.RequestMapLayer(); + this.RequestMapBlocks((int)this.m_regionData.RegionLocX - 5, (int)this.m_regionData.RegionLocY - 5, (int)this.m_regionData.RegionLocX + 5, (int)this.m_regionData.RegionLocY + 5); + break; + + case PacketType.MapBlockRequest: + MapBlockRequestPacket MapBRequest = (MapBlockRequestPacket)Pack; + this.RequestMapBlocks(MapBRequest.PositionData.MinX, MapBRequest.PositionData.MinY, MapBRequest.PositionData.MaxX, MapBRequest.PositionData.MaxY); + break; + + case PacketType.MapNameRequest: + // TODO. + break; + + case PacketType.TeleportLandmarkRequest: + TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack; + + TeleportStartPacket tpStart = new TeleportStartPacket(); + tpStart.Info.TeleportFlags = 8; // tp via lm + this.OutPacket(tpStart); + + TeleportProgressPacket tpProgress = new TeleportProgressPacket(); + tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark"); + tpProgress.Info.TeleportFlags = 8; + tpProgress.AgentData.AgentID = tpReq.Info.AgentID; + this.OutPacket(tpProgress); + + // Fetch landmark + LLUUID lmid = tpReq.Info.LandmarkID; + AssetBase lma = this.m_assetCache.GetAsset(lmid); + if (lma != null) + { + AssetLandmark lm = new AssetLandmark(lma); + + if (lm.RegionID == m_regionData.SimUUID) + { + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + + tpLocal.Info.AgentID = tpReq.Info.AgentID; + tpLocal.Info.TeleportFlags = 8; // Teleport via landmark + tpLocal.Info.LocationID = 2; + tpLocal.Info.Position = lm.Position; + OutPacket(tpLocal); + } + else + { + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.AgentID = tpReq.Info.AgentID; + tpCancel.Info.SessionID = tpReq.Info.SessionID; + OutPacket(tpCancel); + } + } + else + { + Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); + + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.AgentID = tpReq.Info.AgentID; + tpCancel.Info.SessionID = tpReq.Info.SessionID; + OutPacket(tpCancel); + } + break; + case PacketType.TeleportLocationRequest: + TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; + Console.WriteLine(tpLocReq.ToString()); + + tpStart = new TeleportStartPacket(); + tpStart.Info.TeleportFlags = 16; // Teleport via location + Console.WriteLine(tpStart.ToString()); + OutPacket(tpStart); + + if (m_regionData.RegionHandle != tpLocReq.Info.RegionHandle) + { + /* m_gridServer.getRegion(tpLocReq.Info.RegionHandle); */ + Console.WriteLine("Inter-sim teleport not yet implemented"); + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; + tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; + + OutPacket(tpCancel); + } + else + { + Console.WriteLine("Local teleport"); + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + tpLocal.Info.AgentID = tpLocReq.AgentData.AgentID; + tpLocal.Info.TeleportFlags = tpStart.Info.TeleportFlags; + tpLocal.Info.LocationID = 2; + tpLocal.Info.LookAt = tpLocReq.Info.LookAt; + tpLocal.Info.Position = tpLocReq.Info.Position; + OutPacket(tpLocal); + + } + break; + #endregion + + #region Parcel Packets + case PacketType.ParcelPropertiesRequest: + ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack; + OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North),propertiesRequest.ParcelData.SequenceID,propertiesRequest.ParcelData.SnapSelection, this); + break; + case PacketType.ParcelDivide: + ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack; + OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this); + break; + case PacketType.ParcelJoin: + ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack; + OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this); + break; + case PacketType.ParcelPropertiesUpdate: + ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack; + OnParcelPropertiesUpdateRequest(updatePacket, this); + break; + #endregion + + #region unimplemented handlers + case PacketType.AgentIsNowWearing: + // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; + break; + case PacketType.ObjectScale: + break; + case PacketType.MoneyBalanceRequest: + //This need to be actually done and not thrown back with fake infos + break; + + case PacketType.EstateCovenantRequest: + //This should be actually done and not thrown back with fake info + EstateCovenantRequestPacket estateCovenantRequest = (EstateCovenantRequestPacket)Pack; + EstateCovenantReplyPacket estateCovenantReply = new EstateCovenantReplyPacket(); + estateCovenantReply.Data.EstateName = libsecondlife.Helpers.StringToField("Leet Estate"); + estateCovenantReply.Data.EstateOwnerID = LLUUID.Zero; + estateCovenantReply.Data.CovenantID = LLUUID.Zero; + estateCovenantReply.Data.CovenantTimestamp = (uint)0; + this.OutPacket((Packet)estateCovenantReply); + MainConsole.Instance.Notice("Sent Temporary Estate packet (they are in leet estate)"); + break; + #endregion + } + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Client/ClientView.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.cs new file mode 100644 index 0000000..6d7c3f2 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.cs @@ -0,0 +1,459 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.RegionServer.Simulator; +using OpenSim.RegionServer.Assets; +using OpenSim.Framework.Console; + +namespace OpenSim.RegionServer.Client +{ + public delegate bool PacketMethod(ClientView simClient, Packet packet); + + /// + /// Handles new client connections + /// Constructor takes a single Packet and authenticates everything + /// + public partial class ClientView : ClientViewBase, IClientAPI + { + protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients + protected Dictionary m_packetHandlers = new Dictionary(); //local handlers for this instance + + public LLUUID AgentID; + public LLUUID SessionID; + public LLUUID SecureSessionID = LLUUID.Zero; + public bool m_child; + public Simulator.Avatar ClientAvatar; + private UseCircuitCodePacket cirpack; + public Thread ClientThread; + public LLVector3 startpos; + + private AgentAssetUpload UploadAssets; + private LLUUID newAssetFolder = LLUUID.Zero; + private bool debug = false; + private World m_world; + private Dictionary m_clientThreads; + private AssetCache m_assetCache; + private IGridServer m_gridServer; + private IUserServer m_userServer = null; + private InventoryCache m_inventoryCache; + public bool m_sandboxMode; + private int cachedtextureserial = 0; + private RegionInfo m_regionData; + protected AuthenticateSessionsBase m_authenticateSessionsHandler; + + public IUserServer UserServer + { + set + { + this.m_userServer = value; + } + } + + public LLVector3 StartPos + { + get + { + return startpos; + } + set + { + startpos = value; + } + } + + public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions) + { + m_world = world; + m_clientThreads = clientThreads; + m_assetCache = assetCache; + m_gridServer = gridServer; + m_networkServer = application; + m_inventoryCache = inventoryCache; + m_sandboxMode = sandboxMode; + m_child = child; + m_regionData = regionDat; + m_authenticateSessionsHandler = authenSessions; + MainConsole.Instance.Notice("OpenSimClient.cs - Started up new client thread to handle incoming request"); + cirpack = initialcirpack; + userEP = remoteEP; + + if (m_gridServer.GetName() == "Remote") + { + this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); + this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); + + // Dont rez new users underground + float aboveGround = 3.0f; // rez at least 3 meters above ground + if (this.startpos.Z < (m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround)) + this.startpos.Z = m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround; + + } + else + { + this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); + } + + PacketQueue = new BlockingQueue(); + + this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); + AckTimer = new System.Timers.Timer(500); + AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); + AckTimer.Start(); + + this.RegisterLocalPacketHandlers(); + + + m_world.parcelManager.sendParcelOverlay(this); + + ClientThread = new Thread(new ThreadStart(AuthUser)); + ClientThread.IsBackground = true; + ClientThread.Start(); + } + + # region Client Methods + public void UpgradeClient() + { + MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - upgrading child to full agent"); + this.m_child = false; + //this.m_world.RemoveViewerAgent(this); + if (!this.m_sandboxMode) + { + this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode); + m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false); + } + OnChildAgentStatus(this.m_child); + //this.InitNewClient(); + } + + public void DowngradeClient() + { + MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - changing full agent to child"); + this.m_child = true; + OnChildAgentStatus(this.m_child); + //this.m_world.RemoveViewerAgent(this); + //this.m_world.AddViewerAgent(this); + } + + public void KillClient() + { + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = this.ClientAvatar.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + if (this.m_userServer != null) + { + this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); + } + else + { + this.m_inventoryCache.ClientLeaving(this.AgentID, null); + } + + m_world.RemoveViewerAgent(this); + + m_clientThreads.Remove(this.CircuitCode); + m_networkServer.RemoveClientCircuit(this.CircuitCode); + this.ClientThread.Abort(); + } + #endregion + + # region Packet Handling + public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) + { + bool result = false; + lock (PacketHandlers) + { + if (!PacketHandlers.ContainsKey(packetType)) + { + PacketHandlers.Add(packetType, handler); + result = true; + } + } + return result; + } + + public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) + { + bool result = false; + lock (m_packetHandlers) + { + if (!m_packetHandlers.ContainsKey(packetType)) + { + m_packetHandlers.Add(packetType, handler); + result = true; + } + } + return result; + } + + protected virtual bool ProcessPacketMethod(Packet packet) + { + bool result = false; + bool found = false; + PacketMethod method; + if (m_packetHandlers.TryGetValue(packet.Type, out method)) + { + //there is a local handler for this packet type + result = method(this, packet); + } + else + { + //there is not a local handler so see if there is a Global handler + lock (PacketHandlers) + { + found = PacketHandlers.TryGetValue(packet.Type, out method); + } + if (found) + { + result = method(this, packet); + } + } + return result; + } + + protected virtual void ClientLoop() + { + MainConsole.Instance.Notice("OpenSimClient.cs:ClientLoop() - Entered loop"); + while (true) + { + QueItem nextPacket = PacketQueue.Dequeue(); + if (nextPacket.Incoming) + { + //is a incoming packet + ProcessInPacket(nextPacket.Packet); + } + else + { + //is a out going packet + ProcessOutPacket(nextPacket.Packet); + } + } + } + # endregion + + # region Setup + + protected virtual void InitNewClient() + { + MainConsole.Instance.Notice("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); + this.ClientAvatar = m_world.AddViewerAgent(this); + } + + protected virtual void AuthUser() + { + // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); + AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); + if (!sessionInfo.Authorised) + { + //session/circuit not authorised + OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); + ClientThread.Abort(); + } + else + { + OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); + //session is authorised + this.AgentID = cirpack.CircuitCode.ID; + this.SessionID = cirpack.CircuitCode.SessionID; + this.CircuitCode = cirpack.CircuitCode.Code; + InitNewClient(); + this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; + this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; + if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) + { + this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; + } + + // Create Inventory, currently only works for sandbox mode + if (m_sandboxMode) + { + this.SetupInventory(sessionInfo); + } + + ClientLoop(); + } + } + # endregion + + + protected override void KillThread() + { + this.ClientThread.Abort(); + } + + #region World/Avatar To Viewer Methods + + public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); + reply.ChatData.Audible = 1; + reply.ChatData.Message = message; + reply.ChatData.ChatType = type; + reply.ChatData.SourceType = 1; + reply.ChatData.Position = fromPos; + reply.ChatData.FromName = enc.GetBytes(fromName + "\0"); + reply.ChatData.OwnerID = fromAgentID; + reply.ChatData.SourceID = fromAgentID; + + this.OutPacket(reply); + } + + public void SendAppearance(AvatarWearable[] wearables) + { + AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); + aw.AgentData.AgentID = this.AgentID; + aw.AgentData.SerialNum = 0; + aw.AgentData.SessionID = this.SessionID; + + aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; + AgentWearablesUpdatePacket.WearableDataBlock awb; + for (int i = 0; i < wearables.Length; i++) + { + awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)i; + awb.AssetID = wearables[i].AssetID; + awb.ItemID = wearables[i].ItemID; + aw.WearableData[i] = awb; + } + + this.OutPacket(aw); + } + #endregion + + #region Inventory Creation + private void SetupInventory(AuthenticateResponse sessionInfo) + { + AgentInventory inventory = null; + if (sessionInfo.LoginInfo.InventoryFolder != null) + { + inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder); + if (sessionInfo.LoginInfo.BaseFolder != null) + { + if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder)) + { + m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder); + } + this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder; + AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID); + if (inventorySet != null) + { + for (int i = 0; i < inventorySet.Length; i++) + { + if (inventorySet[i] != null) + { + m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]); + } + } + } + } + } + } + private AgentInventory CreateInventory(LLUUID baseFolder) + { + AgentInventory inventory = null; + if (this.m_userServer != null) + { + // a user server is set so request the inventory from it + MainConsole.Instance.Verbose("getting inventory from user server"); + inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer); + } + else + { + inventory = new AgentInventory(); + inventory.AgentID = this.AgentID; + inventory.CreateRootFolder(this.AgentID, false); + m_inventoryCache.AddNewAgentsInventory(inventory); + m_inventoryCache.CreateNewInventoryFolder(this, baseFolder); + } + return inventory; + } + + private void CreateInventoryItem(CreateInventoryItemPacket packet) + { + if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7)) + { + MainConsole.Instance.Warn("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); + return; + } + + //lets try this out with creating a notecard + AssetBase asset = new AssetBase(); + + asset.Name = Util.FieldToString(packet.InventoryBlock.Name); + asset.Description = Util.FieldToString(packet.InventoryBlock.Description); + asset.InvType = packet.InventoryBlock.InvType; + asset.Type = packet.InventoryBlock.Type; + asset.FullID = LLUUID.Random(); + + switch (packet.InventoryBlock.Type) + { + case 7: // Notecard + asset.Data = new byte[0]; + break; + + case 3: // Landmark + String content; + content = "Landmark version 2\n"; + content += "region_id " + m_regionData.SimUUID + "\n"; + String strPos = String.Format("%.2f %.2f %.2f>", + this.ClientAvatar.Pos.X, + this.ClientAvatar.Pos.Y, + this.ClientAvatar.Pos.Z); + content += "local_pos " + strPos + "\n"; + asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content); + break; + default: + break; + } + m_assetCache.AddAsset(asset); + m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); + } + #endregion + + } +} diff --git a/OpenSim/OpenSim.RegionServer/Client/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/Client/ClientViewBase.cs new file mode 100644 index 0000000..2ff245f --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Client/ClientViewBase.cs @@ -0,0 +1,326 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Console; + +namespace OpenSim.RegionServer.Client +{ + public class ClientViewBase + { + protected BlockingQueue PacketQueue; + protected Dictionary PendingAcks = new Dictionary(); + protected Dictionary NeedAck = new Dictionary(); + + protected System.Timers.Timer AckTimer; + protected uint Sequence = 0; + protected object SequenceLock = new object(); + protected const int MAX_APPENDED_ACKS = 10; + protected const int RESEND_TIMEOUT = 4000; + protected const int MAX_SEQUENCE = 0xFFFFFF; + + public uint CircuitCode; + public EndPoint userEP; + + protected OpenSimNetworkHandler m_networkServer; + + public ClientViewBase() + { + + } + + protected virtual void ProcessInPacket(Packet Pack) + { + + } + + protected virtual void ProcessOutPacket(Packet Pack) + { + // Keep track of when this packet was sent out + Pack.TickCount = Environment.TickCount; + + + if (!Pack.Header.Resent) + { + // Set the sequence number + lock (SequenceLock) + { + if (Sequence >= MAX_SEQUENCE) + Sequence = 1; + else + Sequence++; + Pack.Header.Sequence = Sequence; + } + + if (Pack.Header.Reliable) //DIRTY HACK + { + lock (NeedAck) + { + if (!NeedAck.ContainsKey(Pack.Header.Sequence)) + { + try + { + NeedAck.Add(Pack.Header.Sequence, Pack); + } + catch (Exception e) // HACKY + { + e.ToString(); + // Ignore + // Seems to throw a exception here occasionally + // of 'duplicate key' despite being locked. + // !?!?!? + } + } + else + { + // Client.Log("Attempted to add a duplicate sequence number (" + + // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + + // packet.Type.ToString(), Helpers.LogLevel.Warning); + } + } + + // Don't append ACKs to resent packets, in case that's what was causing the + // delivery to fail + if (!Pack.Header.Resent) + { + // Append any ACKs that need to be sent out to this packet + lock (PendingAcks) + { + if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && + Pack.Type != PacketType.PacketAck && + Pack.Type != PacketType.LogoutRequest) + { + Pack.Header.AckList = new uint[PendingAcks.Count]; + int i = 0; + + foreach (uint ack in PendingAcks.Values) + { + Pack.Header.AckList[i] = ack; + i++; + } + + PendingAcks.Clear(); + Pack.Header.AppendedAcks = true; + } + } + } + } + } + + byte[] ZeroOutBuffer = new byte[4096]; + byte[] sendbuffer; + sendbuffer = Pack.ToBytes(); + + try + { + if (Pack.Header.Zerocoded) + { + int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); + m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); + } + else + { + m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); + } + } + catch (Exception) + { + MainConsole.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); + this.KillThread(); + } + + } + + public virtual void InPacket(Packet NewPack) + { + // Handle appended ACKs + if (NewPack.Header.AppendedAcks) + { + lock (NeedAck) + { + foreach (uint ack in NewPack.Header.AckList) + { + NeedAck.Remove(ack); + } + } + } + + // Handle PacketAck packets + if (NewPack.Type == PacketType.PacketAck) + { + PacketAckPacket ackPacket = (PacketAckPacket)NewPack; + + lock (NeedAck) + { + foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) + { + NeedAck.Remove(block.ID); + } + } + } + else if ((NewPack.Type == PacketType.StartPingCheck)) + { + //reply to pingcheck + libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; + libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); + endPing.PingID.PingID = startPing.PingID.PingID; + OutPacket(endPing); + } + else + { + QueItem item = new QueItem(); + item.Packet = NewPack; + item.Incoming = true; + this.PacketQueue.Enqueue(item); + } + + } + + public virtual void OutPacket(Packet NewPack) + { + QueItem item = new QueItem(); + item.Packet = NewPack; + item.Incoming = false; + this.PacketQueue.Enqueue(item); + } + + # region Low Level Packet Methods + + protected void ack_pack(Packet Pack) + { + if (Pack.Header.Reliable) + { + libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); + ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; + ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); + ack_it.Packets[0].ID = Pack.Header.Sequence; + ack_it.Header.Reliable = false; + + OutPacket(ack_it); + + } + /* + if (Pack.Header.Reliable) + { + lock (PendingAcks) + { + uint sequence = (uint)Pack.Header.Sequence; + if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } + } + }*/ + } + + protected void ResendUnacked() + { + int now = Environment.TickCount; + + lock (NeedAck) + { + foreach (Packet packet in NeedAck.Values) + { + if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) + { + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " + + (now - packet.TickCount) + "ms have passed"); + + packet.Header.Resent = true; + OutPacket(packet); + } + } + } + } + + protected void SendAcks() + { + lock (PendingAcks) + { + if (PendingAcks.Count > 0) + { + if (PendingAcks.Count > 250) + { + // FIXME: Handle the odd case where we have too many pending ACKs queued up + OpenSim.Framework.Console.MainConsole.Instance.Verbose("Too many ACKs queued up!"); + return; + } + + + int i = 0; + PacketAckPacket acks = new PacketAckPacket(); + acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; + + foreach (uint ack in PendingAcks.Values) + { + acks.Packets[i] = new PacketAckPacket.PacketsBlock(); + acks.Packets[i].ID = ack; + i++; + } + + acks.Header.Reliable = false; + OutPacket(acks); + + PendingAcks.Clear(); + } + } + } + + protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) + { + SendAcks(); + ResendUnacked(); + } + #endregion + + protected virtual void KillThread() + { + + } + + #region Nested Classes + + public class QueItem + { + public QueItem() + { + } + + public Packet Packet; + public bool Incoming; + } + #endregion + } +} -- cgit v1.1