From 5c7ffdde0b9642a42e8f5987e06eb01220ff7776 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 11 Jul 2007 08:02:47 +0000
Subject: * Wiping trunk in prep for Sugilite
---
OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs | 572 ---------------------
.../OpenSim.RegionServer/Assets/InventoryCache.cs | 338 ------------
2 files changed, 910 deletions(-)
delete mode 100644 OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
delete mode 100644 OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
(limited to 'OpenSim/OpenSim.RegionServer/Assets')
diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
deleted file mode 100644
index 466f9f9..0000000
--- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
+++ /dev/null
@@ -1,572 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Utilities;
-using OpenSim.Framework.Console;
-using OpenSim.RegionServer.Client;
-
-namespace OpenSim.RegionServer.Assets
-{
- ///
- /// Manages local cache of assets and their sending to viewers.
- ///
- public class AssetCache : IAssetReceiver
- {
- public Dictionary Assets;
- public Dictionary Textures;
-
- public List AssetRequests = new List(); //assets ready to be sent to viewers
- public List TextureRequests = new List(); //textures ready to be sent
-
- public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server
- public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server
-
- private IAssetServer _assetServer;
- private Thread _assetCacheThread;
- private LLUUID[] textureList = new LLUUID[5];
-
- ///
- ///
- ///
- public AssetCache(IAssetServer assetServer)
- {
- MainConsole.Instance.Verbose("Creating Asset cache");
- _assetServer = assetServer;
- _assetServer.SetReceiver(this);
- Assets = new Dictionary();
- Textures = new Dictionary();
- this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
- this._assetCacheThread.IsBackground = true;
- this._assetCacheThread.Start();
-
- }
-
- ///
- ///
- ///
- public void RunAssetManager()
- {
- while (true)
- {
- try
- {
- this.ProcessAssetQueue();
- this.ProcessTextureQueue();
- Thread.Sleep(500);
- }
- catch (Exception e)
- {
- MainConsole.Instance.Error(e.Message);
- }
- }
- }
-
- public void LoadDefaultTextureSet()
- {
- //hack: so we can give each user a set of textures
- textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
- textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
- textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
- textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
- textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
-
- for (int i = 0; i < textureList.Length; i++)
- {
- this._assetServer.RequestAsset(textureList[i], true);
- }
-
- }
-
- public AssetBase[] CreateNewInventorySet(LLUUID agentID)
- {
- AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
- for (int i = 0; i < textureList.Length; i++)
- {
- if (this.Textures.ContainsKey(textureList[i]))
- {
- inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
- TextureImage image = new TextureImage(inventorySet[i]);
- this.Textures.Add(image.FullID, image);
- this._assetServer.UploadNewAsset(image); //save the asset to the asset server
- }
- }
- return inventorySet;
- }
-
- public AssetBase GetAsset(LLUUID assetID)
- {
- AssetBase asset = null;
- if(this.Textures.ContainsKey(assetID))
- {
- asset = this.Textures[assetID];
- }
- else if (this.Assets.ContainsKey(assetID))
- {
- asset = this.Assets[assetID];
- }
- return asset;
- }
-
- public void AddAsset(AssetBase asset)
- {
- if (asset.Type == 0)
- {
- if (!this.Textures.ContainsKey(asset.FullID))
- { //texture
- TextureImage textur = new TextureImage(asset);
- this.Textures.Add(textur.FullID, textur);
- this._assetServer.UploadNewAsset(asset);
- }
- }
- else
- {
- if (!this.Assets.ContainsKey(asset.FullID))
- {
- AssetInfo assetInf = new AssetInfo(asset);
- this.Assets.Add(assetInf.FullID, assetInf);
- this._assetServer.UploadNewAsset(asset);
- }
- }
- }
-
- ///
- ///
- ///
- private void ProcessTextureQueue()
- {
- if (this.TextureRequests.Count == 0)
- {
- //no requests waiting
- return;
- }
- int num;
-
- if (this.TextureRequests.Count < 5)
- {
- //lower than 5 so do all of them
- num = this.TextureRequests.Count;
- }
- else
- {
- num = 5;
- }
- AssetRequest req;
- for (int i = 0; i < num; i++)
- {
- req = (AssetRequest)this.TextureRequests[i];
- if (req.PacketCounter != req.NumPackets)
- {
- // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
- if (req.PacketCounter == 0)
- {
- //first time for this request so send imagedata packet
- if (req.NumPackets == 1)
- {
- //only one packet so send whole file
- ImageDataPacket im = new ImageDataPacket();
- im.ImageID.Packets = 1;
- im.ImageID.ID = req.ImageInfo.FullID;
- im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
- im.ImageData.Data = req.ImageInfo.Data;
- im.ImageID.Codec = 2;
- req.RequestUser.OutPacket(im);
- req.PacketCounter++;
- //req.ImageInfo.l= time;
- }
- else
- {
- //more than one packet so split file up
- ImageDataPacket im = new ImageDataPacket();
- im.ImageID.Packets = (ushort)req.NumPackets;
- im.ImageID.ID = req.ImageInfo.FullID;
- im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
- im.ImageData.Data = new byte[600];
- Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
- im.ImageID.Codec = 2;
- req.RequestUser.OutPacket(im);
- req.PacketCounter++;
- //req.ImageInfo.last_used = time;
- }
- }
- else
- {
- //send imagepacket
- //more than one packet so split file up
- ImagePacketPacket im = new ImagePacketPacket();
- im.ImageID.Packet = (ushort)req.PacketCounter;
- im.ImageID.ID = req.ImageInfo.FullID;
- int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
- if (size > 1000) size = 1000;
- im.ImageData.Data = new byte[size];
- Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
- req.RequestUser.OutPacket(im);
- req.PacketCounter++;
- //req.ImageInfo.last_used = time;
- }
- }
- }
-
- //remove requests that have been completed
- int count = 0;
- for (int i = 0; i < num; i++)
- {
- if (this.TextureRequests.Count > count)
- {
- req = (AssetRequest)this.TextureRequests[count];
- if (req.PacketCounter == req.NumPackets)
- {
- this.TextureRequests.Remove(req);
- }
- else
- {
- count++;
- }
- }
- }
-
- }
- public void AssetReceived(AssetBase asset, bool IsTexture)
- {
- if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
- {
- //check if it is a texture or not
- //then add to the correct cache list
- //then check for waiting requests for this asset/texture (in the Requested lists)
- //and move those requests into the Requests list.
- if (IsTexture)
- {
- TextureImage image = new TextureImage(asset);
- this.Textures.Add(image.FullID, image);
- if (this.RequestedTextures.ContainsKey(image.FullID))
- {
- AssetRequest req = this.RequestedTextures[image.FullID];
- req.ImageInfo = image;
- if (image.Data.LongLength > 600)
- {
- //over 600 bytes so split up file
- req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
- }
- else
- {
- req.NumPackets = 1;
- }
- this.RequestedTextures.Remove(image.FullID);
- this.TextureRequests.Add(req);
- }
- }
- else
- {
- AssetInfo assetInf = new AssetInfo(asset);
- this.Assets.Add(assetInf.FullID, assetInf);
- if (this.RequestedAssets.ContainsKey(assetInf.FullID))
- {
- AssetRequest req = this.RequestedAssets[assetInf.FullID];
- req.AssetInf = assetInf;
- if (assetInf.Data.LongLength > 600)
- {
- //over 600 bytes so split up file
- req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
- }
- else
- {
- req.NumPackets = 1;
- }
- this.RequestedAssets.Remove(assetInf.FullID);
- this.AssetRequests.Add(req);
- }
- }
- }
- }
-
- public void AssetNotFound(AssetBase asset)
- {
- //the asset server had no knowledge of requested asset
-
- }
-
- #region Assets
- ///
- ///
- ///
- ///
- ///
- public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest)
- {
- LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
- //check to see if asset is in local cache, if not we need to request it from asset server.
- if (!this.Assets.ContainsKey(requestID))
- {
- //not found asset
- // so request from asset server
- if (!this.RequestedAssets.ContainsKey(requestID))
- {
- AssetRequest request = new AssetRequest();
- request.RequestUser = userInfo;
- request.RequestAssetID = requestID;
- request.TransferRequestID = transferRequest.TransferInfo.TransferID;
- this.RequestedAssets.Add(requestID, request);
- this._assetServer.RequestAsset(requestID, false);
- }
- return;
- }
- //it is in our cache
- AssetInfo asset = this.Assets[requestID];
-
- //work out how many packets it should be sent in
- // and add to the AssetRequests list
- AssetRequest req = new AssetRequest();
- req.RequestUser = userInfo;
- req.RequestAssetID = requestID;
- req.TransferRequestID = transferRequest.TransferInfo.TransferID;
- req.AssetInf = asset;
-
- if (asset.Data.LongLength > 600)
- {
- //over 600 bytes so split up file
- req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
- }
- else
- {
- req.NumPackets = 1;
- }
-
- this.AssetRequests.Add(req);
- }
-
- ///
- ///
- ///
- private void ProcessAssetQueue()
- {
- if (this.AssetRequests.Count == 0)
- {
- //no requests waiting
- return;
- }
- int num;
-
- if (this.AssetRequests.Count < 5)
- {
- //lower than 5 so do all of them
- num = this.AssetRequests.Count;
- }
- else
- {
- num = 5;
- }
- AssetRequest req;
- for (int i = 0; i < num; i++)
- {
- req = (AssetRequest)this.AssetRequests[i];
-
- TransferInfoPacket Transfer = new TransferInfoPacket();
- Transfer.TransferInfo.ChannelType = 2;
- Transfer.TransferInfo.Status = 0;
- Transfer.TransferInfo.TargetType = 0;
- Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
- Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
- Transfer.TransferInfo.TransferID = req.TransferRequestID;
- req.RequestUser.OutPacket(Transfer);
-
- if (req.NumPackets == 1)
- {
- TransferPacketPacket TransferPacket = new TransferPacketPacket();
- TransferPacket.TransferData.Packet = 0;
- TransferPacket.TransferData.ChannelType = 2;
- TransferPacket.TransferData.TransferID = req.TransferRequestID;
- TransferPacket.TransferData.Data = req.AssetInf.Data;
- TransferPacket.TransferData.Status = 1;
- req.RequestUser.OutPacket(TransferPacket);
- }
- else
- {
- //more than one packet so split file up , for now it can't be bigger than 2000 bytes
- TransferPacketPacket TransferPacket = new TransferPacketPacket();
- TransferPacket.TransferData.Packet = 0;
- TransferPacket.TransferData.ChannelType = 2;
- TransferPacket.TransferData.TransferID = req.TransferRequestID;
- byte[] chunk = new byte[1000];
- Array.Copy(req.AssetInf.Data, chunk, 1000);
- TransferPacket.TransferData.Data = chunk;
- TransferPacket.TransferData.Status = 0;
- req.RequestUser.OutPacket(TransferPacket);
-
- TransferPacket = new TransferPacketPacket();
- TransferPacket.TransferData.Packet = 1;
- TransferPacket.TransferData.ChannelType = 2;
- TransferPacket.TransferData.TransferID = req.TransferRequestID;
- byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
- Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
- TransferPacket.TransferData.Data = chunk1;
- TransferPacket.TransferData.Status = 1;
- req.RequestUser.OutPacket(TransferPacket);
- }
-
- }
-
- //remove requests that have been completed
- for (int i = 0; i < num; i++)
- {
- this.AssetRequests.RemoveAt(0);
- }
-
- }
-
- public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
- {
- AssetInfo newAsset = new AssetInfo();
- newAsset.Data = new byte[sourceAsset.Data.Length];
- Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
- newAsset.FullID = LLUUID.Random();
- newAsset.Type = sourceAsset.Type;
- newAsset.InvType = sourceAsset.InvType;
- return (newAsset);
- }
- #endregion
-
- #region Textures
- ///
- ///
- ///
- ///
- ///
- public void AddTextureRequest(ClientView userInfo, LLUUID imageID)
- {
- //check to see if texture is in local cache, if not request from asset server
- if (!this.Textures.ContainsKey(imageID))
- {
- if (!this.RequestedTextures.ContainsKey(imageID))
- {
- //not is cache so request from asset server
- AssetRequest request = new AssetRequest();
- request.RequestUser = userInfo;
- request.RequestAssetID = imageID;
- request.IsTextureRequest = true;
- this.RequestedTextures.Add(imageID, request);
- this._assetServer.RequestAsset(imageID, true);
- }
- return;
- }
-
- TextureImage imag = this.Textures[imageID];
- AssetRequest req = new AssetRequest();
- req.RequestUser = userInfo;
- req.RequestAssetID = imageID;
- req.IsTextureRequest = true;
- req.ImageInfo = imag;
-
- if (imag.Data.LongLength > 600)
- {
- //over 600 bytes so split up file
- req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
- }
- else
- {
- req.NumPackets = 1;
- }
- this.TextureRequests.Add(req);
- }
-
- public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
- {
- TextureImage newImage = new TextureImage();
- newImage.Data = new byte[source.Data.Length];
- Array.Copy(source.Data, newImage.Data, source.Data.Length);
- //newImage.filename = source.filename;
- newImage.FullID = LLUUID.Random();
- newImage.Name = source.Name;
- return (newImage);
- }
- #endregion
-
- }
-
- public class AssetRequest
- {
- public ClientView RequestUser;
- public LLUUID RequestAssetID;
- public AssetInfo AssetInf;
- public TextureImage ImageInfo;
- public LLUUID TransferRequestID;
- public long DataPointer = 0;
- public int NumPackets = 0;
- public int PacketCounter = 0;
- public bool IsTextureRequest;
- //public bool AssetInCache;
- //public int TimeRequested;
-
- public AssetRequest()
- {
-
- }
- }
-
- public class AssetInfo : AssetBase
- {
- public AssetInfo()
- {
-
- }
-
- public AssetInfo(AssetBase aBase)
- {
- Data = aBase.Data;
- FullID = aBase.FullID;
- Type = aBase.Type;
- InvType = aBase.InvType;
- Name = aBase.Name;
- Description = aBase.Description;
- }
- }
-
- public class TextureImage : AssetBase
- {
- public TextureImage()
- {
-
- }
-
- public TextureImage(AssetBase aBase)
- {
- Data = aBase.Data;
- FullID = aBase.FullID;
- Type = aBase.Type;
- InvType = aBase.InvType;
- Name = aBase.Name;
- Description = aBase.Description;
- }
- }
-
-}
diff --git a/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
deleted file mode 100644
index 9ed5dcb..0000000
--- a/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ /dev/null
@@ -1,338 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using libsecondlife;
-using OpenSim;
-using libsecondlife.Packets;
-
-using OpenSim.Framework.Inventory;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Interfaces;
-using OpenSim.RegionServer.Client;
-
-namespace OpenSim.RegionServer.Assets
-{
- ///
- /// Description of InventoryManager.
- ///
- public class InventoryCache
- {
- private Dictionary _agentsInventory;
- private List _serverRequests; //list of requests made to user server.
- private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
- private const uint FULL_MASK_PERMISSIONS = 2147483647;
-
- public InventoryCache()
- {
- _agentsInventory = new Dictionary();
- _serverRequests = new List();
- }
-
- public void AddNewAgentsInventory(AgentInventory agentInventory)
- {
- if (!this._agentsInventory.ContainsKey(agentInventory.AgentID))
- {
- this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
- }
- }
-
- public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver)
- {
- AgentInventory res = null;
- if (!this._agentsInventory.ContainsKey(agentID))
- {
- res = userserver.RequestAgentsInventory(agentID);
- this._agentsInventory.Add(agentID,res);
- }
- return res;
- }
-
- public AgentInventory GetAgentsInventory(LLUUID agentID)
- {
- if (this._agentsInventory.ContainsKey(agentID))
- {
- return this._agentsInventory[agentID];
- }
-
- return null;
- }
-
- public void ClientLeaving(LLUUID clientID, IUserServer userserver)
- {
- if (this._agentsInventory.ContainsKey(clientID))
- {
- if (userserver != null)
- {
- userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]);
- }
- this._agentsInventory.Remove(clientID);
- }
- }
-
- public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
- {
- return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
- }
-
- public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type)
- {
- bool res = false;
- if (folderID != LLUUID.Zero) //don't create a folder with a zero id
- {
- if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
- {
- res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
- }
- }
- return res;
- }
-
- public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
- {
- bool res = false;
- if (folderID != LLUUID.Zero) //don't create a folder with a zero id
- {
- if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
- {
- res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
- }
- }
- return res;
- }
-
- public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
- {
- LLUUID newItem = null;
- if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
- {
- newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
- if (newItem != null)
- {
- InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
- this.SendItemUpdateCreate(remoteClient, Item);
- }
- }
-
- return newItem;
- }
- public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID)
- {
- bool res = false;
- if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
- {
- res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID);
- if (res)
- {
- RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
- remove.AgentData.AgentID = remoteClient.AgentID;
- remove.AgentData.SessionID = remoteClient.SessionID;
- remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
- remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
- remove.InventoryData[0].ItemID = itemID;
- remoteClient.OutPacket(remove);
- }
- }
-
- return res;
- }
-
- public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
- {
- if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
- {
- bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset);
- if (res)
- {
- InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
- this.SendItemUpdateCreate(remoteClient, Item);
- }
- return res;
- }
-
- return false;
- }
-
- public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
- {
- if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
- {
- bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet);
- if (res)
- {
- InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
- this.SendItemUpdateCreate(remoteClient, Item);
- }
- return res;
- }
-
- return false;
- }
-
- public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
- {
- if (this._agentsInventory.ContainsKey(userInfo.AgentID))
- {
- AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
- if (FetchDescend.InventoryData.FetchItems)
- {
- if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
- {
- InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
- InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
- Descend.AgentData.AgentID = userInfo.AgentID;
- Descend.AgentData.OwnerID = Folder.OwnerID;
- Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
- Descend.AgentData.Descendents = Folder.Items.Count;
- Descend.AgentData.Version = Folder.Items.Count;
-
-
- Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
- for (int i = 0; i < Folder.Items.Count; i++)
- {
-
- InventoryItem Item = Folder.Items[i];
- Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
- Descend.ItemData[i].ItemID = Item.ItemID;
- Descend.ItemData[i].AssetID = Item.AssetID;
- Descend.ItemData[i].CreatorID = Item.CreatorID;
- Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
- Descend.ItemData[i].CreationDate = 1000;
- Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
- Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
- Descend.ItemData[i].Flags = 1;
- Descend.ItemData[i].FolderID = Item.FolderID;
- Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
- Descend.ItemData[i].InvType = Item.InvType;
- Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
- Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
- Descend.ItemData[i].OwnerID = Item.OwnerID;
- Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
- Descend.ItemData[i].SalePrice = 100;
- Descend.ItemData[i].SaleType = 0;
- Descend.ItemData[i].Type = Item.Type;
- Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
- }
-
- userInfo.OutPacket(Descend);
-
- }
- }
- else
- {
- Console.WriteLine("fetch subfolders");
- }
- }
- }
-
- public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems)
- {
- if (this._agentsInventory.ContainsKey(userInfo.AgentID))
- {
- AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
-
- for (int i = 0; i < FetchItems.InventoryData.Length; i++)
- {
- if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
- {
- InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
- FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
- InventoryReply.AgentData.AgentID = userInfo.AgentID;
- InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
- InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
- InventoryReply.InventoryData[0].ItemID = Item.ItemID;
- InventoryReply.InventoryData[0].AssetID = Item.AssetID;
- InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
- InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
- InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].Flags = 0;
- InventoryReply.InventoryData[0].FolderID = Item.FolderID;
- InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].InvType = Item.InvType;
- InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
- InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
- InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].SalePrice = 100;
- InventoryReply.InventoryData[0].SaleType = 0;
- InventoryReply.InventoryData[0].Type = Item.Type;
- InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
- userInfo.OutPacket(InventoryReply);
- }
- }
- }
- }
-
- private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item)
- {
-
- UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
- InventoryReply.AgentData.AgentID = remoteClient.AgentID;
- InventoryReply.AgentData.SimApproved = true;
- InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
- InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
- InventoryReply.InventoryData[0].ItemID = Item.ItemID;
- InventoryReply.InventoryData[0].AssetID = Item.AssetID;
- InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
- InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].CreationDate = 1000;
- InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
- InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].Flags = 0;
- InventoryReply.InventoryData[0].FolderID = Item.FolderID;
- InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].InvType = Item.InvType;
- InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
- InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
- InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
- InventoryReply.InventoryData[0].SalePrice = 100;
- InventoryReply.InventoryData[0].SaleType = 0;
- InventoryReply.InventoryData[0].Type = Item.Type;
- InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
-
- remoteClient.OutPacket(InventoryReply);
- }
- }
-
-
-
- public class UserServerRequest
- {
- public UserServerRequest()
- {
-
- }
- }
-}
--
cgit v1.1