From 14ca8a7ae6aae4ebe9bfe4a3eaa04bfe1de31f84 Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 12 Jun 2007 15:30:27 +0000 Subject: Namespace of asset cache changed from OpenSim.Assets to OpenSim.Caches. --- OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs | 578 +--------------------- 1 file changed, 1 insertion(+), 577 deletions(-) (limited to 'OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs') diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs index 3d17346..7aaa741 100644 --- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs @@ -39,581 +39,5 @@ using OpenSim.Framework.Utilities; namespace OpenSim.Assets { - /* - /// - /// Manages local cache of assets and their sending to viewers. - /// - public class AssetCache : IAssetReceiver - { - public Dictionary Assets; - public Dictionary Textures; - - public List AssetRequests = new List(); //assets ready to be sent to viewers - public List TextureRequests = new List(); //textures ready to be sent - - public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server - public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server - - private IAssetServer _assetServer; - private Thread _assetCacheThread; - private LLUUID[] textureList = new LLUUID[5]; - - /// - /// - /// - public AssetCache(IAssetServer assetServer) - { - Console.WriteLine("Creating Asset cache"); - _assetServer = assetServer; - _assetServer.SetReceiver(this); - Assets = new Dictionary(); - Textures = new Dictionary(); - this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); - this._assetCacheThread.IsBackground = true; - this._assetCacheThread.Start(); - - } - - public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) - { - Console.WriteLine("Creating Asset cache"); - _assetServer = this.LoadAssetDll(assetServerDLLName); - _assetServer.SetServerInfo(assetServerURL, assetServerKey); - _assetServer.SetReceiver(this); - Assets = new Dictionary(); - Textures = new Dictionary(); - this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); - this._assetCacheThread.IsBackground = true; - this._assetCacheThread.Start(); - - } - - /// - /// - /// - public void RunAssetManager() - { - while (true) - { - try - { - //Console.WriteLine("Asset cache loop"); - this.ProcessAssetQueue(); - this.ProcessTextureQueue(); - Thread.Sleep(500); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - } - } - - public void LoadDefaultTextureSet() - { - //hack: so we can give each user a set of textures - textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); - textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); - textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); - textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); - textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); - - for (int i = 0; i < textureList.Length; i++) - { - this._assetServer.RequestAsset(textureList[i], true); - } - - } - - public AssetBase[] CreateNewInventorySet(LLUUID agentID) - { - AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; - for (int i = 0; i < textureList.Length; i++) - { - if (this.Textures.ContainsKey(textureList[i])) - { - inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); - TextureImage image = new TextureImage(inventorySet[i]); - this.Textures.Add(image.FullID, image); - this._assetServer.UploadNewAsset(image); //save the asset to the asset server - } - } - return inventorySet; - } - - public AssetBase GetAsset(LLUUID assetID) - { - AssetBase asset = null; - if(this.Textures.ContainsKey(assetID)) - { - asset = this.Textures[assetID]; - } - else if (this.Assets.ContainsKey(assetID)) - { - asset = this.Assets[assetID]; - } - return asset; - } - - public void AddAsset(AssetBase asset) - { - if (asset.Type == 0) - { - if (!this.Textures.ContainsKey(asset.FullID)) - { //texture - TextureImage textur = new TextureImage(asset); - this.Textures.Add(textur.FullID, textur); - this._assetServer.UploadNewAsset(asset); - } - } - else - { - if (!this.Assets.ContainsKey(asset.FullID)) - { - AssetInfo assetInf = new AssetInfo(asset); - this.Assets.Add(assetInf.FullID, assetInf); - this._assetServer.UploadNewAsset(asset); - } - } - } - - /// - /// - /// - private void ProcessTextureQueue() - { - if (this.TextureRequests.Count == 0) - { - //no requests waiting - return; - } - int num; - - if (this.TextureRequests.Count < 5) - { - //lower than 5 so do all of them - num = this.TextureRequests.Count; - } - else - { - num = 5; - } - AssetRequest req; - for (int i = 0; i < num; i++) - { - req = (AssetRequest)this.TextureRequests[i]; - if (req.PacketCounter != req.NumPackets) - { - // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) - if (req.PacketCounter == 0) - { - //first time for this request so send imagedata packet - if (req.NumPackets == 1) - { - //only one packet so send whole file - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = 1; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.Data.Length; - im.ImageData.Data = req.ImageInfo.Data; - im.ImageID.Codec = 2; - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.l= time; - //System.Console.WriteLine("sent texture: "+req.image_info.FullID); - } - else - { - //more than one packet so split file up - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = (ushort)req.NumPackets; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.Data.Length; - im.ImageData.Data = new byte[600]; - Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); - im.ImageID.Codec = 2; - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent first packet of texture: - } - } - else - { - //send imagepacket - //more than one packet so split file up - ImagePacketPacket im = new ImagePacketPacket(); - im.ImageID.Packet = (ushort)req.PacketCounter; - im.ImageID.ID = req.ImageInfo.FullID; - int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); - if (size > 1000) size = 1000; - im.ImageData.Data = new byte[size]; - Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); - } - } - } - - //remove requests that have been completed - int count = 0; - for (int i = 0; i < num; i++) - { - if (this.TextureRequests.Count > count) - { - req = (AssetRequest)this.TextureRequests[count]; - if (req.PacketCounter == req.NumPackets) - { - this.TextureRequests.Remove(req); - } - else - { - count++; - } - } - } - - } - public void AssetReceived(AssetBase asset, bool IsTexture) - { - if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server - { - //check if it is a texture or not - //then add to the correct cache list - //then check for waiting requests for this asset/texture (in the Requested lists) - //and move those requests into the Requests list. - if (IsTexture) - { - TextureImage image = new TextureImage(asset); - this.Textures.Add(image.FullID, image); - if (this.RequestedTextures.ContainsKey(image.FullID)) - { - AssetRequest req = this.RequestedTextures[image.FullID]; - req.ImageInfo = image; - if (image.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.RequestedTextures.Remove(image.FullID); - this.TextureRequests.Add(req); - } - } - else - { - AssetInfo assetInf = new AssetInfo(asset); - this.Assets.Add(assetInf.FullID, assetInf); - if (this.RequestedAssets.ContainsKey(assetInf.FullID)) - { - AssetRequest req = this.RequestedAssets[assetInf.FullID]; - req.AssetInf = assetInf; - if (assetInf.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.RequestedAssets.Remove(assetInf.FullID); - this.AssetRequests.Add(req); - } - } - } - } - - public void AssetNotFound(AssetBase asset) - { - //the asset server had no knowledge of requested asset - - } - - #region Assets - /// - /// - /// - /// - /// - public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest) - { - LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); - //check to see if asset is in local cache, if not we need to request it from asset server. - if (!this.Assets.ContainsKey(requestID)) - { - //not found asset - // so request from asset server - if (!this.RequestedAssets.ContainsKey(requestID)) - { - AssetRequest request = new AssetRequest(); - request.RequestUser = userInfo; - request.RequestAssetID = requestID; - request.TransferRequestID = transferRequest.TransferInfo.TransferID; - this.RequestedAssets.Add(requestID, request); - this._assetServer.RequestAsset(requestID, false); - } - return; - } - //it is in our cache - AssetInfo asset = this.Assets[requestID]; - - //work out how many packets it should be sent in - // and add to the AssetRequests list - AssetRequest req = new AssetRequest(); - req.RequestUser = userInfo; - req.RequestAssetID = requestID; - req.TransferRequestID = transferRequest.TransferInfo.TransferID; - req.AssetInf = asset; - - if (asset.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - - this.AssetRequests.Add(req); - } - - /// - /// - /// - private void ProcessAssetQueue() - { - if (this.AssetRequests.Count == 0) - { - //no requests waiting - return; - } - int num; - - if (this.AssetRequests.Count < 5) - { - //lower than 5 so do all of them - num = this.AssetRequests.Count; - } - else - { - num = 5; - } - AssetRequest req; - for (int i = 0; i < num; i++) - { - req = (AssetRequest)this.AssetRequests[i]; - - TransferInfoPacket Transfer = new TransferInfoPacket(); - Transfer.TransferInfo.ChannelType = 2; - Transfer.TransferInfo.Status = 0; - Transfer.TransferInfo.TargetType = 0; - Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); - Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; - Transfer.TransferInfo.TransferID = req.TransferRequestID; - req.RequestUser.OutPacket(Transfer); - - if (req.NumPackets == 1) - { - TransferPacketPacket TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 0; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - TransferPacket.TransferData.Data = req.AssetInf.Data; - TransferPacket.TransferData.Status = 1; - req.RequestUser.OutPacket(TransferPacket); - } - else - { - //more than one packet so split file up , for now it can't be bigger than 2000 bytes - TransferPacketPacket TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 0; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - byte[] chunk = new byte[1000]; - Array.Copy(req.AssetInf.Data, chunk, 1000); - TransferPacket.TransferData.Data = chunk; - TransferPacket.TransferData.Status = 0; - req.RequestUser.OutPacket(TransferPacket); - - TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 1; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; - Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); - TransferPacket.TransferData.Data = chunk1; - TransferPacket.TransferData.Status = 1; - req.RequestUser.OutPacket(TransferPacket); - } - - } - - //remove requests that have been completed - for (int i = 0; i < num; i++) - { - this.AssetRequests.RemoveAt(0); - } - - } - - public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) - { - AssetInfo newAsset = new AssetInfo(); - newAsset.Data = new byte[sourceAsset.Data.Length]; - Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); - newAsset.FullID = LLUUID.Random(); - newAsset.Type = sourceAsset.Type; - newAsset.InvType = sourceAsset.InvType; - return (newAsset); - } - #endregion - - #region Textures - /// - /// - /// - /// - /// - public void AddTextureRequest(ClientView userInfo, LLUUID imageID) - { - //check to see if texture is in local cache, if not request from asset server - if (!this.Textures.ContainsKey(imageID)) - { - if (!this.RequestedTextures.ContainsKey(imageID)) - { - //not is cache so request from asset server - AssetRequest request = new AssetRequest(); - request.RequestUser = userInfo; - request.RequestAssetID = imageID; - request.IsTextureRequest = true; - this.RequestedTextures.Add(imageID, request); - this._assetServer.RequestAsset(imageID, true); - } - return; - } - - TextureImage imag = this.Textures[imageID]; - AssetRequest req = new AssetRequest(); - req.RequestUser = userInfo; - req.RequestAssetID = imageID; - req.IsTextureRequest = true; - req.ImageInfo = imag; - - if (imag.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.TextureRequests.Add(req); - } - - public TextureImage CloneImage(LLUUID newOwner, TextureImage source) - { - TextureImage newImage = new TextureImage(); - newImage.Data = new byte[source.Data.Length]; - Array.Copy(source.Data, newImage.Data, source.Data.Length); - //newImage.filename = source.filename; - newImage.FullID = LLUUID.Random(); - newImage.Name = source.Name; - return (newImage); - } - #endregion - - private IAssetServer LoadAssetDll(string dllName) - { - Assembly pluginAssembly = Assembly.LoadFrom(dllName); - IAssetServer server = null; - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); - - if (typeInterface != null) - { - IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - server = plug.GetAssetServer(); - break; - } - - typeInterface = null; - } - } - } - pluginAssembly = null; - return server; - } - - } - - public class AssetRequest - { - public ClientView RequestUser; - public LLUUID RequestAssetID; - public AssetInfo AssetInf; - public TextureImage ImageInfo; - public LLUUID TransferRequestID; - public long DataPointer = 0; - public int NumPackets = 0; - public int PacketCounter = 0; - public bool IsTextureRequest; - //public bool AssetInCache; - //public int TimeRequested; - - public AssetRequest() - { - - } - } - - public class AssetInfo : AssetBase - { - public AssetInfo() - { - - } - - public AssetInfo(AssetBase aBase) - { - Data = aBase.Data; - FullID = aBase.FullID; - Type = aBase.Type; - InvType = aBase.InvType; - Name = aBase.Name; - Description = aBase.Description; - } - } - - public class TextureImage : AssetBase - { - public TextureImage() - { - - } - - public TextureImage(AssetBase aBase) - { - Data = aBase.Data; - FullID = aBase.FullID; - Type = aBase.Type; - InvType = aBase.InvType; - Name = aBase.Name; - Description = aBase.Description; - } - } - */ + } -- cgit v1.1