From 1b8b75d80ae5d61fcbac60602cf9af6cef2c4003 Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 24 Jun 2007 16:19:53 +0000 Subject: A bit more work on the AssetCache. --- OpenSim/OpenSim.Region/Scenes/Scene.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'OpenSim/OpenSim.Region/Scenes/Scene.cs') diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 07b1ee4..ad6d336 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs @@ -422,10 +422,6 @@ namespace OpenSim.Region.Scenes float[] map = this.localStorage.LoadWorld(); if (map == null) { - // Console.WriteLine("creating new terrain"); - // this.Terrain.hills(); - - // this.localStorage.SaveMap(this.Terrain.getHeights1D()); if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) { Console.WriteLine("No default terrain, procedurally generating..."); @@ -795,7 +791,6 @@ namespace OpenSim.Region.Scenes { List mapBlocks; mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); - Console.WriteLine("number of mapblocks " + mapBlocks.Count +" in "+ minX +" , " + minY + " , "+ maxX + " , "+ maxY); remoteClient.SendMapBlock(mapBlocks); } -- cgit v1.1