From 29053589bff370916f4067dade70969499f77ce3 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 20 Jun 2007 15:50:06 +0000 Subject: * Replaced old logging mechanism with new shiny logging mechanism * Console, I bid thee farewall. Use "Log" now where console used to exist. --- OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs index 7a254c6..0901c2f 100644 --- a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs @@ -68,7 +68,7 @@ namespace OpenSim.Physics.Manager public override PhysicsActor AddAvatar(PhysicsVector position) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position); + OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); return PhysicsActor.Null; } @@ -79,7 +79,7 @@ namespace OpenSim.Physics.Manager public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size); + OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size); return PhysicsActor.Null; } @@ -87,17 +87,17 @@ namespace OpenSim.Physics.Manager { m_workIndicator = (m_workIndicator + 1) % 10; - //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); + //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString()); } public override void GetResults() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()"); + OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : GetResults()"); } public override void SetTerrain(float[] heightMap) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); + OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); } public override void DeleteTerrain() -- cgit v1.1