From 667197f24d1b9b050f1067f8a1fa757b7d46fdf6 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 2 Feb 2008 00:59:22 +0000 Subject: Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems. --- OpenSim/Grid/ScriptServer/ScriptServerMain.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Grid') diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs index d75cff7..5757be4 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs @@ -28,6 +28,7 @@ using System.IO; using libsecondlife; +using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Grid.ScriptServer.ScriptServer; @@ -66,8 +67,8 @@ namespace OpenSim.Grid.ScriptServer // Load DotNetEngine Engine = ScriptEngines.LoadEngine("DotNetEngine"); - - Engine.InitializeEngine(null, m_log, false, Engine.GetScriptManager()); + IConfigSource config = null; + Engine.InitializeEngine(null, null, m_log, false, Engine.GetScriptManager()); // Set up server -- cgit v1.1