From 60fa75ac0466101654c6043d0366965da34c35bc Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 31 Dec 2007 03:33:21 +0000 Subject: Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon. --- OpenSim/Grid/UserServer/Main.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Grid/UserServer/Main.cs') diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs index 6e3ccb7..d50558f 100644 --- a/OpenSim/Grid/UserServer/Main.cs +++ b/OpenSim/Grid/UserServer/Main.cs @@ -31,6 +31,7 @@ using System.Collections.Generic; using System.IO; using libsecondlife; using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; @@ -89,7 +90,8 @@ namespace OpenSim.Grid.UserServer m_userManager._config = Cfg; m_userManager.AddPlugin(Cfg.DatabaseProvider); - m_loginService = new UserLoginService(m_userManager, Cfg, Cfg.DefaultStartupMsg); + m_loginService = new UserLoginService( + m_userManager, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg); MainLog.Instance.Verbose("REGION", "Starting HTTP process"); BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort); -- cgit v1.1