From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 30 Oct 2007 09:05:31 +0000 Subject: * Optimized usings * Shortened type references * Removed redundant 'this' qualifier --- .../Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs | 33 ++++++++-------------- 1 file changed, 12 insertions(+), 21 deletions(-) (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs') diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs index 5ec77f3..6373d3c 100644 --- a/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -27,14 +27,10 @@ */ /* Original code: Tedd Hansen */ using System; -using System.Collections.Generic; -using System.Text; +using Nini.Config; using OpenSim.Framework.Console; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Environment.Interfaces; -using libsecondlife; -using Nini.Config; +using OpenSim.Region.Environment.Scenes; namespace OpenSim.Grid.ScriptEngine.DotNetEngine { @@ -42,17 +38,16 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine /// This is the root object for ScriptEngine /// [Serializable] - public class ScriptEngine :IRegionModule + public class ScriptEngine : IRegionModule { - - internal OpenSim.Region.Environment.Scenes.Scene World; - internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim - internal EventQueueManager m_EventQueueManager; // Executes events - internal ScriptManager m_ScriptManager; // Load, unload and execute scripts + internal Scene World; + internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim + internal EventQueueManager m_EventQueueManager; // Executes events + internal ScriptManager m_ScriptManager; // Load, unload and execute scripts internal AppDomainManager m_AppDomainManager; internal LSLLongCmdHandler m_LSLLongCmdHandler; - private OpenSim.Framework.Console.LogBase m_log; + private LogBase m_log; public ScriptEngine() { @@ -65,9 +60,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine get { return m_log; } } - public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) + public void InitializeEngine(Scene Sceneworld, LogBase logger) { - World = Sceneworld; m_log = logger; @@ -84,10 +78,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine // Should we iterate the region for scripts that needs starting? // Or can we assume we are loaded before anything else so we can use proper events? - - } - + public void Shutdown() { // We are shutting down @@ -106,12 +98,11 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine public void Initialise(Scene scene, IConfigSource config) { - this.InitializeEngine(scene, MainLog.Instance); + InitializeEngine(scene, MainLog.Instance); } public void PostInitialise() { - } public void Close() @@ -130,4 +121,4 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine #endregion } -} +} \ No newline at end of file -- cgit v1.1