From e94d6f12eeb3bd84a752fc401847b4c25d39cdac Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Wed, 17 Sep 2008 16:46:23 +0000 Subject: More ScriptEngine cleanup --- .../Grid/ScriptEngine/DotNetEngine/EventManager.cs | 222 --------------------- 1 file changed, 222 deletions(-) delete mode 100644 OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs') diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs deleted file mode 100644 index 0d2d7cf..0000000 --- a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs +++ /dev/null @@ -1,222 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* Original code: Tedd Hansen */ -using System; -using libsecondlife; -using OpenSim.Framework; - -namespace OpenSim.Grid.ScriptEngine.DotNetEngine -{ - /// - /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. - /// - [Serializable] - internal class EventManager - { - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - private ScriptEngine myScriptEngine; - //public IScriptHost TEMP_OBJECT_ID; - public EventManager(ScriptEngine _ScriptEngine) - { - myScriptEngine = _ScriptEngine; - // TODO: HOOK EVENTS UP TO SERVER! - //myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Start"); - // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager - - // Hook up a test event to our test form - myScriptEngine.m_log.Info("[ScriptEngine]: Hooking up to server events"); - myScriptEngine.World.EventManager.OnObjectGrab += touch_start; - myScriptEngine.World.EventManager.OnRezScript += OnRezScript; - myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; - } - - public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) - { - // Add to queue for all scripts in ObjectID object - //myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Event: touch_start"); - //Console.WriteLine("touch_start localID: " + localID); - myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); - } - - public void OnRezScript(uint localID, LLUUID itemID, string script) - { - //myScriptEngine.myScriptManager.StartScript( - // Path.Combine("ScriptEngines", "Default.lsl"), - // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() - //); - Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + - script.Length); - myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); - } - - public void OnRemoveScript(uint localID, LLUUID itemID) - { - //myScriptEngine.myScriptManager.StartScript( - // Path.Combine("ScriptEngines", "Default.lsl"), - // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() - //); - Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); - myScriptEngine.m_ScriptManager.StopScript( - localID, - itemID - ); - } - - // TODO: Replace placeholders below - // These needs to be hooked up to OpenSim during init of this class - // then queued in EventQueueManager. - // When queued in EventQueueManager they need to be LSL compatible (name and params) - - //public void state_entry() { } - public void state_exit() - { - } - - //public void touch_start() { } - public void touch() - { - } - - public void touch_end() - { - } - - public void collision_start() - { - } - - public void collision() - { - } - - public void collision_end() - { - } - - public void land_collision_start() - { - } - - public void land_collision() - { - } - - public void land_collision_end() - { - } - - public void timer() - { - } - - public void listen() - { - } - - public void on_rez() - { - } - - public void sensor() - { - } - - public void no_sensor() - { - } - - public void control() - { - } - - public void money() - { - } - - public void email() - { - } - - public void at_target() - { - } - - public void not_at_target() - { - } - - public void at_rot_target() - { - } - - public void not_at_rot_target() - { - } - - public void run_time_permissions() - { - } - - public void changed() - { - } - - public void attach() - { - } - - public void dataserver() - { - } - - public void link_message() - { - } - - public void moving_start() - { - } - - public void moving_end() - { - } - - public void object_rez() - { - } - - public void remote_data() - { - } - - public void http_response() - { - } - } -} -- cgit v1.1