From 6dd923b01d6864ffcb17030c9de17224f45b4c2a Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Fri, 5 Oct 2007 19:56:44 +0000
Subject: Some more work on new ScriptEngine.
---
.../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 1161 ++++++++++++++++++++
1 file changed, 1161 insertions(+)
create mode 100644 OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
(limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API')
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
new file mode 100644
index 0000000..a1f6c73
--- /dev/null
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -0,0 +1,1161 @@
+using Axiom.Math;
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.Environment.Scenes.Scripting;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
+using OpenSim.Region.ScriptEngine.Common;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Utilities;
+using System.Runtime.Remoting.Lifetime;
+
+namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
+{
+ //
+ // !!!IMPORTANT!!!
+ //
+ // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
+ //
+
+ ///
+ /// Contains all LSL ll-functions. This class will be in Default AppDomain.
+ ///
+ public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
+ {
+
+ private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
+ private ScriptEngine m_ScriptEngine;
+ private SceneObjectPart m_host;
+ private uint m_localID;
+ private LLUUID m_itemID;
+ private bool throwErrorOnNotImplemented = true;
+
+
+ public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
+ {
+ m_ScriptEngine = ScriptEngine;
+ m_host = host;
+ m_localID = localID;
+ m_itemID = itemID;
+
+
+ //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
+ }
+
+
+ private string m_state = "default";
+
+ public string State()
+ {
+ return m_state;
+ }
+
+ // Object never expires
+ public override Object InitializeLifetimeService()
+ {
+ //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
+ // return null;
+ ILease lease = (ILease)base.InitializeLifetimeService();
+
+ if (lease.CurrentState == LeaseState.Initial)
+ {
+ lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
+ // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
+ // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
+ }
+ return lease;
+ }
+
+
+ public Scene World
+ {
+ get { return m_ScriptEngine.World; }
+ }
+
+ //These are the implementations of the various ll-functions used by the LSL scripts.
+ //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
+ public double llSin(double f) { return (double)Math.Sin(f); }
+ public double llCos(double f) { return (double)Math.Cos(f); }
+ public double llTan(double f) { return (double)Math.Tan(f); }
+ public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); }
+ public double llSqrt(double f) { return (double)Math.Sqrt(f); }
+ public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); }
+ public int llAbs(int i) { return (int)Math.Abs(i); }
+ public double llFabs(double f) { return (double)Math.Abs(f); }
+
+ public double llFrand(double mag)
+ {
+ lock (Util.RandomClass)
+ {
+ return Util.RandomClass.Next((int)mag);
+ }
+ }
+
+ public int llFloor(double f) { return (int)Math.Floor(f); }
+ public int llCeil(double f) { return (int)Math.Ceiling(f); }
+ public int llRound(double f) { return (int)Math.Round(f, 3); }
+
+ //This next group are vector operations involving squaring and square root. ckrinke
+ public double llVecMag(LSL_Types.Vector3 v)
+ {
+ return (v.X * v.X + v.Y * v.Y + v.Z * v.Z);
+ }
+
+ public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
+ {
+ double mag = v.X * v.X + v.Y * v.Y + v.Z * v.Z;
+ LSL_Types.Vector3 nor = new LSL_Types.Vector3();
+ nor.X = v.X / mag; nor.Y = v.Y / mag; nor.Z = v.Z / mag;
+ return nor;
+ }
+
+ public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
+ {
+ double dx = a.X - b.X; double dy = a.Y - b.Y; double dz = a.Z - b.Z;
+ return Math.Sqrt(dx * dx + dy * dy + dz * dz);
+ }
+
+ //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
+ public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
+ {
+ //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
+ LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.R * r.R);
+ double m = (t.X + t.Y + t.Z + t.R);
+ if (m == 0) return new LSL_Types.Vector3();
+ double n = 2 * (r.Y * r.R + r.X * r.Z);
+ double p = m * m - n * n;
+ if (p > 0)
+ return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.X * r.R - r.Y * r.Z), (-t.X - t.Y + t.Z + t.R)),
+ Math.Atan2(n, Math.Sqrt(p)), Math.Atan2(2.0 * (r.Z * r.R - r.X * r.Y), (t.X - t.Y - t.Z + t.R)));
+ else if (n > 0)
+ return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.Z * r.R + r.X * r.Y), 0.5 - t.X - t.Z));
+ else
+ return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.Z * r.R + r.X * r.Y), 0.5 - t.X - t.Z));
+ }
+
+ public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
+ {
+ //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
+ float err = 0.00001f;
+ double ax = Math.Sin(v.X / 2); double aw = Math.Cos(v.X / 2);
+ double by = Math.Sin(v.Y / 2); double bw = Math.Cos(v.Y / 2);
+ double cz = Math.Sin(v.Z / 2); double cw = Math.Cos(v.Z / 2);
+ LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
+ LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
+ LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
+ LSL_Types.Quaternion a = new LSL_Types.Quaternion();
+ //This multiplication doesnt compile, yet. a = a1 * a2 * a3;
+ LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
+ aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, aw * bw * cw - ax * by * cz);
+ LSL_Types.Quaternion c = new LSL_Types.Quaternion();
+ //This addition doesnt compile yet c = a + b;
+ LSL_Types.Quaternion d = new LSL_Types.Quaternion();
+ //This addition doesnt compile yet d = a - b;
+ if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) ||
+ (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) ||
+ (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) ||
+ (Math.Abs(c.R) > err && Math.Abs(d.R) > err))
+ {
+ //return a new Quaternion that is null until I figure this out
+ // return b;
+ // return a;
+ }
+ return new LSL_Types.Quaternion();
+ }
+
+ public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return new LSL_Types.Quaternion(); }
+ public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
+ public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return new LSL_Types.Quaternion(); }
+
+ public void llWhisper(int channelID, string text)
+ {
+ //type for whisper is 0
+ World.SimChat(Helpers.StringToField(text),
+ 0, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
+ }
+
+ public void llSay(int channelID, string text)
+ {
+ //type for say is 1
+
+ World.SimChat(Helpers.StringToField(text),
+ 1, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
+ }
+
+ public void llShout(int channelID, string text)
+ {
+ //type for shout is 2
+ World.SimChat(Helpers.StringToField(text),
+ 2, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
+ }
+
+ public int llListen(int channelID, string name, string ID, string msg) { NotImplemented("llListen"); return 0; }
+ public void llListenControl(int number, int active) { NotImplemented("llListenControl"); return; }
+ public void llListenRemove(int number) { NotImplemented("llListenRemove"); return; }
+ public void llSensor(string name, string id, int type, double range, double arc) { NotImplemented("llSensor"); return; }
+ public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { NotImplemented("llSensorRepeat"); return; }
+ public void llSensorRemove() { NotImplemented("llSensorRemove"); return; }
+ public string llDetectedName(int number) { NotImplemented("llDetectedName"); return ""; }
+ public string llDetectedKey(int number) { NotImplemented("llDetectedKey"); return ""; }
+ public string llDetectedOwner(int number) { NotImplemented("llDetectedOwner"); return ""; }
+ public int llDetectedType(int number) { NotImplemented("llDetectedType"); return 0; }
+ public LSL_Types.Vector3 llDetectedPos(int number) { NotImplemented("llDetectedPos"); return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llDetectedVel(int number) { NotImplemented("llDetectedVel"); return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llDetectedGrab(int number) { NotImplemented("llDetectedGrab"); return new LSL_Types.Vector3(); }
+ public LSL_Types.Quaternion llDetectedRot(int number) { NotImplemented("llDetectedRot"); return new LSL_Types.Quaternion(); }
+ public int llDetectedGroup(int number) { NotImplemented("llDetectedGroup"); return 0; }
+ public int llDetectedLinkNumber(int number) { NotImplemented("llDetectedLinkNumber"); return 0; }
+ public void llDie() { NotImplemented("llDie"); return; }
+ public double llGround(LSL_Types.Vector3 offset) { NotImplemented("llGround"); return 0; }
+ public double llCloud(LSL_Types.Vector3 offset) { NotImplemented("llCloud"); return 0; }
+ public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { NotImplemented("llWind"); return new LSL_Types.Vector3(); }
+ public void llSetStatus(int status, int value) { NotImplemented("llSetStatus"); return; }
+ public int llGetStatus(int status) { NotImplemented("llGetStatus"); return 0; }
+
+ public void llSetScale(LSL_Types.Vector3 scale)
+ {
+ // TODO: this needs to trigger a persistance save as well
+ LLVector3 tmp = m_host.Scale;
+ tmp.X = (float)scale.X;
+ tmp.Y = (float)scale.Y;
+ tmp.Z = (float)scale.Z;
+ m_host.Scale = tmp;
+ return;
+ }
+ public LSL_Types.Vector3 llGetScale()
+ {
+ return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
+ }
+
+ public void llSetColor(LSL_Types.Vector3 color, int face) { NotImplemented("llSetColor"); return; }
+ public double llGetAlpha(int face) { NotImplemented("llGetAlpha"); return 0; }
+ public void llSetAlpha(double alpha, int face) { NotImplemented("llSetAlpha"); return; }
+ public LSL_Types.Vector3 llGetColor(int face) { NotImplemented("llGetColor"); return new LSL_Types.Vector3(); }
+ public void llSetTexture(string texture, int face) { NotImplemented("llSetTexture"); return; }
+ public void llScaleTexture(double u, double v, int face) { NotImplemented("llScaleTexture"); return; }
+ public void llOffsetTexture(double u, double v, int face) { NotImplemented("llOffsetTexture"); return; }
+ public void llRotateTexture(double rotation, int face) { NotImplemented("llRotateTexture"); return; }
+
+ public string llGetTexture(int face) { NotImplemented("llGetTexture"); return ""; }
+
+ public void llSetPos(LSL_Types.Vector3 pos)
+ {
+ if (m_host.ParentID != 0)
+ {
+ m_host.UpdateOffSet(new LLVector3((float)pos.X, (float)pos.Y, (float)pos.Z));
+ }
+ else
+ {
+ m_host.UpdateGroupPosition(new LLVector3((float)pos.X, (float)pos.Y, (float)pos.Z));
+ }
+ }
+
+ public LSL_Types.Vector3 llGetPos()
+ {
+ return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
+ m_host.AbsolutePosition.Y,
+ m_host.AbsolutePosition.Z);
+ }
+
+ public LSL_Types.Vector3 llGetLocalPos()
+ {
+ if (m_host.ParentID != 0)
+ {
+ return new LSL_Types.Vector3(m_host.OffsetPosition.X,
+ m_host.OffsetPosition.Y,
+ m_host.OffsetPosition.Z);
+ }
+ else
+ {
+ return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
+ m_host.AbsolutePosition.Y,
+ m_host.AbsolutePosition.Z);
+ }
+ }
+ public void llSetRot(LSL_Types.Quaternion rot)
+ {
+ m_host.UpdateRotation(new LLQuaternion((float)rot.X, (float)rot.Y, (float)rot.Z, (float)rot.R));
+ }
+ public LSL_Types.Quaternion llGetRot()
+ {
+ LLQuaternion q = m_host.RotationOffset;
+ return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
+ }
+ public LSL_Types.Quaternion llGetLocalRot() { NotImplemented("llGetLocalRot"); return new LSL_Types.Quaternion(); }
+ public void llSetForce(LSL_Types.Vector3 force, int local) { NotImplemented("llSetForce"); }
+ public LSL_Types.Vector3 llGetForce() { NotImplemented("llGetForce"); return new LSL_Types.Vector3(); }
+ public int llTarget(LSL_Types.Vector3 position, double range) { NotImplemented("llTarget"); return 0; }
+ public void llTargetRemove(int number) { NotImplemented("llTargetRemove"); }
+ public int llRotTarget(LSL_Types.Quaternion rot, double error) { NotImplemented("llRotTarget"); return 0; }
+ public void llRotTargetRemove(int number) { NotImplemented("llRotTargetRemove"); }
+ public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { NotImplemented("llMoveToTarget"); }
+ public void llStopMoveToTarget() { NotImplemented("llStopMoveToTarget"); }
+ public void llApplyImpulse(LSL_Types.Vector3 force, int local) { NotImplemented("llApplyImpulse"); }
+ public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { NotImplemented("llApplyRotationalImpulse"); }
+ public void llSetTorque(LSL_Types.Vector3 torque, int local) { NotImplemented("llSetTorque"); }
+ public LSL_Types.Vector3 llGetTorque() { NotImplemented("llGetTorque"); return new LSL_Types.Vector3(); }
+ public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { NotImplemented("llSetForceAndTorque"); }
+ public LSL_Types.Vector3 llGetVel() { NotImplemented("llGetVel"); return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llGetAccel() { NotImplemented("llGetAccel"); return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llGetOmega() { NotImplemented("llGetOmega"); return new LSL_Types.Vector3(); }
+ public double llGetTimeOfDay() { NotImplemented("llGetTimeOfDay"); return 0; }
+
+ public double llGetWallclock()
+ {
+ return DateTime.Now.TimeOfDay.TotalSeconds;
+ }
+
+ public double llGetTime() { NotImplemented("llGetTime"); return 0; }
+ public void llResetTime() { NotImplemented("llResetTime"); }
+ public double llGetAndResetTime() { NotImplemented("llGetAndResetTime"); return 0; }
+ public void llSound() { NotImplemented("llSound"); }
+ public void llPlaySound(string sound, double volume) { NotImplemented("llPlaySound"); }
+ public void llLoopSound(string sound, double volume) { NotImplemented("llLoopSound"); }
+ public void llLoopSoundMaster(string sound, double volume) { NotImplemented("llLoopSoundMaster"); }
+ public void llLoopSoundSlave(string sound, double volume) { NotImplemented("llLoopSoundSlave"); }
+ public void llPlaySoundSlave(string sound, double volume) { NotImplemented("llPlaySoundSlave"); }
+ public void llTriggerSound(string sound, double volume) { NotImplemented("llTriggerSound"); }
+ public void llStopSound() { NotImplemented("llStopSound"); }
+ public void llPreloadSound(string sound) { NotImplemented("llPreloadSound"); }
+
+ public string llGetSubString(string src, int start, int end)
+ {
+ return src.Substring(start, end);
+ }
+
+ public string llDeleteSubString(string src, int start, int end)
+ {
+ return src.Remove(start, end - start);
+ }
+ public string llInsertString(string dst, int position, string src)
+ {
+ return dst.Insert(position, src);
+ }
+ public string llToUpper(string src)
+ {
+ return src.ToUpper();
+ }
+
+ public string llToLower(string src)
+ {
+ return src.ToLower();
+ }
+
+ public int llGiveMoney(string destination, int amount) { NotImplemented("llGiveMoney"); return 0; }
+ public void llMakeExplosion() { NotImplemented("llMakeExplosion"); }
+ public void llMakeFountain() { NotImplemented("llMakeFountain"); }
+ public void llMakeSmoke() { NotImplemented("llMakeSmoke"); }
+ public void llMakeFire() { NotImplemented("llMakeFire"); }
+ public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { NotImplemented("llRezObject"); }
+ public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { NotImplemented("llLookAt"); }
+ public void llStopLookAt() { NotImplemented("llStopLookAt"); }
+
+ public void llSetTimerEvent(double sec)
+ {
+ // Setting timer repeat
+ m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
+ }
+
+ public void llSleep(double sec)
+ {
+ System.Threading.Thread.Sleep((int)(sec * 1000));
+ }
+
+ public double llGetMass() { NotImplemented("llGetMass"); return 0; }
+ public void llCollisionFilter(string name, string id, int accept) { NotImplemented("llCollisionFilter"); }
+ public void llTakeControls(int controls, int accept, int pass_on) { NotImplemented("llTakeControls"); }
+ public void llReleaseControls() { NotImplemented("llReleaseControls"); }
+ public void llAttachToAvatar(int attachment) { NotImplemented("llAttachToAvatar"); }
+ public void llDetachFromAvatar() { NotImplemented("llDetachFromAvatar"); }
+ public void llTakeCamera() { NotImplemented("llTakeCamera"); }
+ public void llReleaseCamera() { NotImplemented("llReleaseCamera"); }
+
+ public string llGetOwner()
+ {
+ return m_host.ObjectOwner.ToStringHyphenated();
+ }
+
+ public void llInstantMessage(string user, string message) { NotImplemented("llInstantMessage"); }
+ public void llEmail(string address, string subject, string message) { NotImplemented("llEmail"); }
+ public void llGetNextEmail(string address, string subject) { NotImplemented("llGetNextEmail"); }
+
+ public string llGetKey()
+ {
+ return m_host.UUID.ToStringHyphenated();
+ }
+
+ public void llSetBuoyancy(double buoyancy) { NotImplemented("llSetBuoyancy"); }
+ public void llSetHoverHeight(double height, int water, double tau) { NotImplemented("llSetHoverHeight"); }
+ public void llStopHover() { NotImplemented("llStopHover"); }
+ public void llMinEventDelay(double delay) { NotImplemented("llMinEventDelay"); }
+ public void llSoundPreload() { NotImplemented("llSoundPreload"); }
+ public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { NotImplemented("llRotLookAt"); }
+
+ public int llStringLength(string str)
+ {
+ if (str.Length > 0)
+ {
+ return str.Length;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ public void llStartAnimation(string anim) { NotImplemented("llStartAnimation"); }
+ public void llStopAnimation(string anim) { NotImplemented("llStopAnimation"); }
+ public void llPointAt() { NotImplemented("llPointAt"); }
+ public void llStopPointAt() { NotImplemented("llStopPointAt"); }
+ public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { NotImplemented("llTargetOmega"); }
+ public int llGetStartParameter() { NotImplemented("llGetStartParameter"); return 0; }
+ public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { NotImplemented("llGodLikeRezObject"); }
+ public void llRequestPermissions(string agent, int perm) { NotImplemented("llRequestPermissions"); }
+ public string llGetPermissionsKey() { NotImplemented("llGetPermissionsKey"); return ""; }
+ public int llGetPermissions() { NotImplemented("llGetPermissions"); return 0; }
+ public int llGetLinkNumber() { NotImplemented("llGetLinkNumber"); return 0; }
+ public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { NotImplemented("llSetLinkColor"); }
+ public void llCreateLink(string target, int parent) { NotImplemented("llCreateLink"); }
+ public void llBreakLink(int linknum) { NotImplemented("llBreakLink"); }
+ public void llBreakAllLinks() { NotImplemented("llBreakAllLinks"); }
+ public string llGetLinkKey(int linknum) { NotImplemented("llGetLinkKey"); return ""; }
+ public void llGetLinkName(int linknum) { NotImplemented("llGetLinkName"); }
+ public int llGetInventoryNumber(int type) { NotImplemented("llGetInventoryNumber"); return 0; }
+ public string llGetInventoryName(int type, int number) { NotImplemented("llGetInventoryName"); return ""; }
+ public void llSetScriptState(string name, int run) { NotImplemented("llSetScriptState"); }
+ public double llGetEnergy() { return 1.0f; }
+ public void llGiveInventory(string destination, string inventory) { NotImplemented("llGiveInventory"); }
+ public void llRemoveInventory(string item) { NotImplemented("llRemoveInventory"); }
+
+ public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
+ {
+ Axiom.Math.Vector3 av3 = new Axiom.Math.Vector3((float)color.X, (float)color.Y, (float)color.Z);
+ m_host.SetText(text, av3, alpha);
+ }
+
+
+ public double llWater(LSL_Types.Vector3 offset) { NotImplemented("llWater"); return 0; }
+ public void llPassTouches(int pass) { NotImplemented("llPassTouches"); }
+ public string llRequestAgentData(string id, int data) { NotImplemented("llRequestAgentData"); return ""; }
+ public string llRequestInventoryData(string name) { NotImplemented("llRequestInventoryData"); return ""; }
+ public void llSetDamage(double damage) { NotImplemented("llSetDamage"); }
+ public void llTeleportAgentHome(string agent) { NotImplemented("llTeleportAgentHome"); }
+ public void llModifyLand(int action, int brush) { }
+ public void llCollisionSound(string impact_sound, double impact_volume) { NotImplemented("llCollisionSound"); }
+ public void llCollisionSprite(string impact_sprite) { NotImplemented("llCollisionSprite"); }
+ public string llGetAnimation(string id) { NotImplemented("llGetAnimation"); return ""; }
+ public void llResetScript()
+ {
+ m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
+ }
+ public void llMessageLinked(int linknum, int num, string str, string id) { }
+ public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { }
+ public void llPassCollisions(int pass) { }
+ public string llGetScriptName() { return ""; }
+
+ public int llGetNumberOfSides() { return 0; }
+
+ public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return new LSL_Types.Quaternion(); }
+ public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return new LSL_Types.Vector3(); }
+ public void llRot2Angle() { }
+
+ public double llAcos(double val)
+ {
+ return (double)Math.Acos(val);
+ }
+
+ public double llAsin(double val)
+ {
+ return (double)Math.Asin(val);
+ }
+
+ public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return 0; }
+ public string llGetInventoryKey(string name) { return ""; }
+ public void llAllowInventoryDrop(int add) { }
+ public LSL_Types.Vector3 llGetSunDirection() { return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llGetTextureOffset(int face) { return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llGetTextureScale(int side) { return new LSL_Types.Vector3(); }
+ public double llGetTextureRot(int side) { return 0; }
+
+ public int llSubStringIndex(string source, string pattern)
+ {
+ return source.IndexOf(pattern);
+ }
+
+ public string llGetOwnerKey(string id) { NotImplemented("llGetOwnerKey"); return ""; }
+
+ public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); }
+
+ public List llListSort(List src, int stride, int ascending)
+ {
+ SortedList> sorted = new SortedList>();
+ // Add chunks to an array
+ int s = stride;
+ if (s < 1)
+ s = 1;
+ int c = 0;
+ List chunk = new List();
+ string chunkString = "";
+ foreach (string element in src)
+ {
+ c++;
+ if (c > s)
+ {
+ sorted.Add(chunkString, chunk);
+ chunkString = "";
+ chunk = new List();
+ c = 0;
+ }
+ chunk.Add(element);
+ chunkString += element.ToString();
+ }
+ if (chunk.Count > 0)
+ sorted.Add(chunkString, chunk);
+
+ List ret = new List();
+ foreach (List ls in sorted.Values)
+ {
+ ret.AddRange(ls);
+ }
+
+ if (ascending == LSL.LSL_BaseClass.TRUE)
+ return ret;
+ ret.Reverse();
+ return ret;
+ }
+
+ public int llGetListLength(List src)
+ {
+ return src.Count;
+ }
+
+ public int llList2Integer(List src, int index)
+ {
+ return Convert.ToInt32(src[index]);
+ }
+
+ public double llList2double(List src, int index)
+ {
+ return Convert.ToDouble(src[index]);
+ }
+
+ public float llList2Float(List src, int index)
+ {
+ return Convert.ToSingle(src[index]);
+ }
+
+ public string llList2String(List src, int index)
+ {
+ return src[index];
+ }
+
+ public string llList2Key(List src, int index)
+ {
+ //return OpenSim.Framework.Types.ToStringHyphenated(src[index]);
+ return src[index].ToString();
+ }
+
+ public LSL_Types.Vector3 llList2Vector(List src, int index)
+ {
+ return new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]));
+ }
+ public LSL_Types.Quaternion llList2Rot(List src, int index)
+ {
+ return new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]), double.Parse(src[index + 3]));
+ }
+ public List llList2List(List src, int start, int end)
+ {
+ if (end > start)
+ {
+ // Simple straight forward chunk
+ return src.GetRange(start, end - start);
+ }
+ else
+ {
+ // Some of the end + some of the beginning
+ // First chunk
+ List ret = new List();
+ ret.AddRange(src.GetRange(start, src.Count - start));
+ ret.AddRange(src.GetRange(0, end));
+ return ret;
+ }
+
+
+
+
+ }
+ public List llDeleteSubList(List src, int start, int end)
+ {
+ List ret = new List(src);
+ ret.RemoveRange(start, end - start);
+ return ret;
+ }
+ public int llGetListEntryType(List src, int index) { NotImplemented("llGetListEntryType"); return 0; }
+ public string llList2CSV(List src)
+ {
+ string ret = "";
+ foreach (string s in src)
+ {
+ if (s.Length > 0)
+ ret += ",";
+ ret += s;
+ }
+ return ret;
+ }
+ public List llCSV2List(string src)
+ {
+ List ret = new List();
+ foreach (string s in src.Split(",".ToCharArray()))
+ {
+ ret.Add(s);
+ }
+ return ret;
+ }
+ public List llListRandomize(List src, int stride)
+ {
+ int s = stride;
+ if (s < 1)
+ s = 1;
+
+ // This is a cowardly way of doing it ;)
+ // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
+ List> tmp = new List>();
+
+ // Add chunks to an array
+ int c = 0;
+ List chunk = new List();
+ foreach (string element in src)
+ {
+ c++;
+ if (c > s)
+ {
+ tmp.Add(chunk);
+ chunk = new List();
+ c = 0;
+ }
+ chunk.Add(element);
+ }
+ if (chunk.Count > 0)
+ tmp.Add(chunk);
+
+ // Decreate (<- what kind of word is that? :D ) array back into a list
+ int rnd;
+ List ret = new List();
+ while (tmp.Count > 0)
+ {
+ rnd = Util.RandomClass.Next(tmp.Count);
+ foreach (string str in tmp[rnd])
+ {
+ ret.Add(str);
+ }
+ tmp.RemoveAt(rnd);
+ }
+
+ return ret;
+
+
+ }
+ public List llList2ListStrided(List src, int start, int end, int stride)
+ {
+ List ret = new List();
+ int s = stride;
+ if (s < 1)
+ s = 1;
+
+ int sc = s;
+ for (int i = start; i < src.Count; i++)
+ {
+ sc--;
+ if (sc == 0)
+ {
+ sc = s;
+ // Addthis
+ ret.Add(src[i]);
+ }
+ if (i == end)
+ break;
+ }
+ return ret;
+ }
+
+ public LSL_Types.Vector3 llGetRegionCorner()
+ {
+ return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
+ }
+
+ public List llListInsertList(List dest, List src, int start)
+ {
+
+ List ret = new List(dest);
+ //foreach (string s in src.Reverse())
+ for (int ci = src.Count - 1; ci > -1; ci--)
+ {
+ ret.Insert(start, src[ci]);
+ }
+ return ret;
+ }
+ public int llListFindList(List src, List test)
+ {
+ foreach (string s in test)
+ {
+ for (int ci = 0; ci < src.Count; ci++)
+ {
+
+ if (s == src[ci])
+ return ci;
+ }
+ }
+ return -1;
+ }
+
+ public string llGetObjectName()
+ {
+ return m_host.Name;
+ }
+
+ public void llSetObjectName(string name)
+ {
+ m_host.Name = name;
+ }
+
+ public string llGetDate()
+ {
+ DateTime date = DateTime.Now.ToUniversalTime();
+ string result = date.ToString("yyyy-MM-dd");
+ return result;
+ }
+
+ public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { NotImplemented("llEdgeOfWorld"); return 0; }
+ public int llGetAgentInfo(string id) { NotImplemented("llGetAgentInfo"); return 0; }
+ public void llAdjustSoundVolume(double volume) { NotImplemented("llAdjustSoundVolume"); }
+ public void llSetSoundQueueing(int queue) { NotImplemented("llSetSoundQueueing"); }
+ public void llSetSoundRadius(double radius) { NotImplemented("llSetSoundRadius"); }
+ public string llKey2Name(string id) { NotImplemented("llKey2Name"); return ""; }
+ public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { NotImplemented("llSetTextureAnim"); }
+ public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { NotImplemented("llTriggerSoundLimited"); }
+ public void llEjectFromLand(string pest) { NotImplemented("llEjectFromLand"); }
+
+ public void llParseString2List() { NotImplemented("llParseString2List"); }
+
+ public int llOverMyLand(string id) { NotImplemented("llOverMyLand"); return 0; }
+ public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { NotImplemented("llGetLandOwnerAt"); return ""; }
+ public string llGetNotecardLine(string name, int line) { NotImplemented("llGetNotecardLine"); return ""; }
+ public LSL_Types.Vector3 llGetAgentSize(string id) { NotImplemented("llGetAgentSize"); return new LSL_Types.Vector3(); }
+ public int llSameGroup(string agent) { NotImplemented("llSameGroup"); return 0; }
+ public void llUnSit(string id) { NotImplemented("llUnSit"); }
+ public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { NotImplemented("llGroundSlope"); return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { NotImplemented("llGroundNormal"); return new LSL_Types.Vector3(); }
+ public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { NotImplemented("llGroundContour"); return new LSL_Types.Vector3(); }
+ public int llGetAttached() { NotImplemented("llGetAttached"); return 0; }
+ public int llGetFreeMemory() { NotImplemented("llGetFreeMemory"); return 0; }
+
+ public string llGetRegionName()
+ {
+ return World.RegionInfo.RegionName;
+ }
+
+ public double llGetRegionTimeDilation() { return 1.0f; }
+ public double llGetRegionFPS() { return 10.0f; }
+
+ /* particle system rules should be coming into this routine as doubles, that is
+ rule[0] should be an integer from this list and rule[1] should be the arg
+ for the same integer. wiki.secondlife.com has most of this mapping, but some
+ came from http://www.caligari-designs.com/p4u2
+
+ We iterate through the list for 'Count' elements, incrementing by two for each
+ iteration and set the members of Primitive.ParticleSystem, one at a time.
+ */
+ public enum PrimitiveRule : int
+ {
+ PSYS_PART_FLAGS = 0,
+ PSYS_PART_START_COLOR = 1,
+ PSYS_PART_START_ALPHA = 2,
+ PSYS_PART_END_COLOR = 3,
+ PSYS_PART_END_ALPHA = 4,
+ PSYS_PART_START_SCALE = 5,
+ PSYS_PART_END_SCALE = 6,
+ PSYS_PART_MAX_AGE = 7,
+ PSYS_SRC_ACCEL = 8,
+ PSYS_SRC_PATTERN = 9,
+ PSYS_SRC_TEXTURE = 12,
+ PSYS_SRC_BURST_RATE = 13,
+ PSYS_SRC_BURST_PART_COUNT = 15,
+ PSYS_SRC_BURST_RADIUS = 16,
+ PSYS_SRC_BURST_SPEED_MIN = 17,
+ PSYS_SRC_BURST_SPEED_MAX = 18,
+ PSYS_SRC_MAX_AGE = 19,
+ PSYS_SRC_TARGET_KEY = 20,
+ PSYS_SRC_OMEGA = 21,
+ PSYS_SRC_ANGLE_BEGIN = 22,
+ PSYS_SRC_ANGLE_END = 23
+ }
+
+ public void llParticleSystem(List