From fdce1be3db287bed901332b90ba57165e201d3fc Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 19 Oct 2009 16:52:27 -0700 Subject: * Removed OpenSim.Data.NHibernate * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing --- OpenSim/Grid/MessagingServer.Modules/MessageService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Grid/MessagingServer.Modules/MessageService.cs') diff --git a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs index df5eaab..49f0fa8 100644 --- a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs +++ b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs @@ -149,7 +149,7 @@ namespace OpenSim.Grid.MessagingServer.Modules friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo; friendlistupdater.OnDone += PresenceUpdateDone; WaitCallback cb = new WaitCallback(friendlistupdater.go); - ThreadPool.QueueUserWorkItem(cb); + ThreadPool.UnsafeQueueUserWorkItem(cb, null); } else { -- cgit v1.1 From 32ccd5bb40447ea4d96f1181cf73edff3645a55a Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 21 Oct 2009 23:03:18 -0700 Subject: * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values --- OpenSim/Grid/MessagingServer.Modules/MessageService.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Grid/MessagingServer.Modules/MessageService.cs') diff --git a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs index 49f0fa8..8ad1e9c 100644 --- a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs +++ b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs @@ -148,8 +148,7 @@ namespace OpenSim.Grid.MessagingServer.Modules friendlistupdater.presence2 = receiver; friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo; friendlistupdater.OnDone += PresenceUpdateDone; - WaitCallback cb = new WaitCallback(friendlistupdater.go); - ThreadPool.UnsafeQueueUserWorkItem(cb, null); + Util.FireAndForget(friendlistupdater.go); } else { -- cgit v1.1