From af64c1ee9e38da931b49f83277aedd6399010de2 Mon Sep 17 00:00:00 2001 From: Mike Mazur Date: Mon, 16 Feb 2009 02:26:36 +0000 Subject: Migrate OpenSim inventory frontend to load with Mono.Addins. Everything should compile and it seems even creating users works somehow. --- .../Plugins/OpenSim/OpenSimAssetFrontendPlugin.cs | 4 +- .../OpenSim/OpenSimInventoryFrontendPlugin.cs | 663 +++++++++++++++++++++ .../AssetInventoryServerOpenSimPlugins.addin.xml | 3 + 3 files changed, 669 insertions(+), 1 deletion(-) create mode 100644 OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs (limited to 'OpenSim/Grid/AssetInventoryServer/Plugins') diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetFrontendPlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetFrontendPlugin.cs index f0ad3cf..ebab557 100644 --- a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetFrontendPlugin.cs +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetFrontendPlugin.cs @@ -43,7 +43,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim { public class OpenSimAssetFrontendPlugin : IAssetInventoryServerPlugin { - AssetInventoryServer server; + private AssetInventoryServer server; public OpenSimAssetFrontendPlugin() { @@ -60,6 +60,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim // Asset creation server.HttpServer.AddHandler("post", null, @"^/assets/", AssetPostHandler); + + Logger.Log.Info("[ASSET] OpenSim Asset Frontend loaded."); } /// diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs new file mode 100644 index 0000000..6e33cdf --- /dev/null +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs @@ -0,0 +1,663 @@ +/* + * Copyright (c) 2008 Intel Corporation + * All rights reserved. + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * -- Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * -- Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * -- Neither the name of the Intel Corporation nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A + * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Net; +using System.IO; +using System.Xml; +using ExtensionLoader; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using HttpServer; +using OpenSim.Framework; + +namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim +{ + public class OpenSimInventoryFrontendPlugin : IAssetInventoryServerPlugin + { + private AssetInventoryServer server; + private Utils.InventoryItemSerializer itemSerializer = new Utils.InventoryItemSerializer(); + private Utils.InventoryFolderSerializer folderSerializer = new Utils.InventoryFolderSerializer(); + private Utils.InventoryCollectionSerializer collectionSerializer = new Utils.InventoryCollectionSerializer(); + + public OpenSimInventoryFrontendPlugin() + { + } + + #region IPlugin implementation + + public void Initialise(AssetInventoryServer server) + { + this.server = server; + + server.HttpServer.AddHandler("post", null, @"^/GetInventory/", GetInventoryHandler); + server.HttpServer.AddHandler("post", null, @"^/CreateInventory/", CreateInventoryHandler); + server.HttpServer.AddHandler("post", null, @"^/NewFolder/", NewFolderHandler); + server.HttpServer.AddHandler("post", null, @"^/UpdateFolder/", UpdateFolderHandler); + server.HttpServer.AddHandler("post", null, @"^/MoveFolder/", MoveFolderHandler); + server.HttpServer.AddHandler("post", null, @"^/PurgeFolder/", PurgeFolderHandler); + server.HttpServer.AddHandler("post", null, @"^/NewItem/", NewItemHandler); + server.HttpServer.AddHandler("post", null, @"^/DeleteItem/", DeleteItemHandler); + server.HttpServer.AddHandler("post", null, @"^/RootFolders/", RootFoldersHandler); + server.HttpServer.AddHandler("post", null, @"^/ActiveGestures/", ActiveGesturesHandler); + + Logger.Log.Info("[INVENTORY] OpenSim Inventory Frontend loaded."); + } + + /// + /// Initialises asset interface + /// + public void Initialise() + { + Logger.Log.InfoFormat("[INVENTORY]: {0} cannot be default-initialized!", Name); + throw new PluginNotInitialisedException(Name); + } + + public void Dispose() + { + } + + public string Version + { + // TODO: this should be something meaningful and not hardcoded? + get { return "0.1"; } + } + + public string Name + { + get { return "AssetInventoryServer OpenSim asset frontend"; } + } + + #endregion IPlugin implementation + + bool GetInventoryHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID sessionID, agentID; + UUID ownerID = DeserializeUUID(request.Body, out agentID, out sessionID); + + if (ownerID != UUID.Zero) + { + Logger.Log.Warn("GetInventory is not scalable on some inventory backends, avoid calling it wherever possible"); + + Uri owner = Utils.GetOpenSimUri(ownerID); + InventoryCollection inventory; + BackendResponse storageResponse = server.InventoryProvider.TryFetchInventory(owner, out inventory); + + if (storageResponse == BackendResponse.Success) + { + collectionSerializer.Serialize(response.Body, inventory); + response.Body.Flush(); + } + else if (storageResponse == BackendResponse.NotFound) + { + // Return an empty inventory set to mimic OpenSim.Grid.InventoryServer.exe + inventory = new InventoryCollection(); + inventory.UserID = ownerID; + inventory.Folders = new Dictionary(); + inventory.Items = new Dictionary(); + collectionSerializer.Serialize(response.Body, inventory); + response.Body.Flush(); + } + else + { + response.Status = HttpStatusCode.InternalServerError; + } + } + else + { + response.Status = HttpStatusCode.BadRequest; + } + + return true; + } + + bool CreateInventoryHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID ownerID = DeserializeUUID(request.Body); + + if (ownerID != UUID.Zero) + { + Uri owner = Utils.GetOpenSimUri(ownerID); + Logger.Log.DebugFormat("Created URI {0} for inventory creation", owner); + + InventoryFolder rootFolder = new InventoryFolder("My Inventory", ownerID, UUID.Zero, (short)AssetType.Folder); + BackendResponse storageResponse = server.InventoryProvider.TryCreateInventory(owner, rootFolder); + if (storageResponse == BackendResponse.Success) + { + CreateFolder("Animations", ownerID, rootFolder.ID, AssetType.Animation); + CreateFolder("Body Parts", ownerID, rootFolder.ID, AssetType.Bodypart); + CreateFolder("Calling Cards", ownerID, rootFolder.ID, AssetType.CallingCard); + CreateFolder("Clothing", ownerID, rootFolder.ID, AssetType.Clothing); + CreateFolder("Gestures", ownerID, rootFolder.ID, AssetType.Gesture); + CreateFolder("Landmarks", ownerID, rootFolder.ID, AssetType.Landmark); + CreateFolder("Lost and Found", ownerID, rootFolder.ID, AssetType.LostAndFoundFolder); + CreateFolder("Notecards", ownerID, rootFolder.ID, AssetType.Notecard); + CreateFolder("Objects", ownerID, rootFolder.ID, AssetType.Object); + CreateFolder("Photo Album", ownerID, rootFolder.ID, AssetType.SnapshotFolder); + CreateFolder("Scripts", ownerID, rootFolder.ID, AssetType.LSLText); + CreateFolder("Sounds", ownerID, rootFolder.ID, AssetType.Sound); + CreateFolder("Textures", ownerID, rootFolder.ID, AssetType.Texture); + CreateFolder("Trash", ownerID, rootFolder.ID, AssetType.TrashFolder); + + SerializeBool(response.Body, true); + return true; + } + } + + SerializeBool(response.Body, false); + return true; + } + + bool NewFolderHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID agentID, sessionID; + InventoryFolder folder = DeserializeFolder(request.Body, out agentID, out sessionID); + + if (folder != null) + { + Uri owner = Utils.GetOpenSimUri(folder.Owner); + + // Some calls that are moving or updating a folder instead of creating a new one + // will pass in an InventoryFolder without the name set. If this is the case we + // need to look up the name first + if (String.IsNullOrEmpty(folder.Name)) + { + InventoryFolder oldFolder; + if (server.InventoryProvider.TryFetchFolder(owner, folder.ID, out oldFolder) == BackendResponse.Success) + folder.Name = oldFolder.Name; + } + + BackendResponse storageResponse = server.InventoryProvider.TryCreateFolder(owner, folder); + + if (storageResponse == BackendResponse.Success) + { + SerializeBool(response.Body, true); + return true; + } + } + + SerializeBool(response.Body, false); + return true; + } + + bool UpdateFolderHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + return NewFolderHandler(client, request, response); + } + + bool MoveFolderHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + return NewFolderHandler(client, request, response); + } + + bool PurgeFolderHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID agentID, sessionID; + InventoryFolder folder = DeserializeFolder(request.Body, out agentID, out sessionID); + + if (folder != null) + { + Uri owner = Utils.GetOpenSimUri(folder.Owner); + BackendResponse storageResponse = server.InventoryProvider.TryPurgeFolder(owner, folder.ID); + + if (storageResponse == BackendResponse.Success) + { + SerializeBool(response.Body, true); + return true; + } + } + + SerializeBool(response.Body, false); + return true; + } + + bool NewItemHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID agentID, sessionID; + InventoryItem item = DeserializeItem(request.Body, out agentID, out sessionID); + + if (item != null) + { + Uri owner = Utils.GetOpenSimUri(agentID); + BackendResponse storageResponse = server.InventoryProvider.TryCreateItem(owner, item); + + if (storageResponse == BackendResponse.Success) + { + SerializeBool(response.Body, true); + return true; + } + } + + SerializeBool(response.Body, false); + return true; + } + + bool DeleteItemHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID agentID, sessionID; + InventoryItem item = DeserializeItem(request.Body, out agentID, out sessionID); + + if (item != null) + { + Uri owner = Utils.GetOpenSimUri(item.Owner); + BackendResponse storageResponse = server.InventoryProvider.TryDeleteItem(owner, item.ID); + + if (storageResponse == BackendResponse.Success) + { + SerializeBool(response.Body, true); + return true; + } + } + + SerializeBool(response.Body, false); + return true; + } + + bool RootFoldersHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID ownerID = DeserializeUUID(request.Body); + + if (ownerID != UUID.Zero) + { + Uri owner = Utils.GetOpenSimUri(ownerID); + List skeleton; + BackendResponse storageResponse = server.InventoryProvider.TryFetchFolderList(owner, out skeleton); + + if (storageResponse == BackendResponse.Success) + { + SerializeFolderList(response.Body, skeleton); + } + else if (storageResponse == BackendResponse.NotFound) + { + // Return an empty set of inventory so the requester knows that + // an inventory needs to be created for this agent + SerializeFolderList(response.Body, new List(0)); + } + else + { + response.Status = HttpStatusCode.InternalServerError; + } + } + else + { + response.Status = HttpStatusCode.BadRequest; + } + + return true; + } + + bool ActiveGesturesHandler(IHttpClientContext client, IHttpRequest request, IHttpResponse response) + { + UUID ownerID = DeserializeUUID(request.Body); + + if (ownerID != UUID.Zero) + { + Uri owner = Utils.GetOpenSimUri(ownerID); + List gestures; + BackendResponse storageResponse = server.InventoryProvider.TryFetchActiveGestures(owner, out gestures); + + if (storageResponse == BackendResponse.Success) + { + SerializeItemList(response.Body, gestures); + } + else if (storageResponse == BackendResponse.NotFound) + { + // Return an empty set of gestures to match OpenSim.Grid.InventoryServer.exe behavior + SerializeItemList(response.Body, new List(0)); + } + else + { + response.Status = HttpStatusCode.InternalServerError; + } + } + else + { + response.Status = HttpStatusCode.BadRequest; + } + + return true; + } + + BackendResponse CreateFolder(string name, UUID ownerID, UUID parentID, AssetType assetType) + { + InventoryFolder folder = new InventoryFolder(name, ownerID, parentID, (short)assetType); + Uri owner = Utils.GetOpenSimUri(ownerID); + return server.InventoryProvider.TryCreateFolder(owner, folder); + } + + UUID DeserializeUUID(Stream stream) + { + UUID id = UUID.Zero; + + try + { + using (XmlReader reader = XmlReader.Create(stream)) + { + reader.MoveToContent(); + UUID.TryParse(reader.ReadElementContentAsString("guid", String.Empty), out id); + } + } + catch (Exception ex) + { + Logger.Log.Warn("Failed to parse POST data (expecting guid): " + ex.Message); + } + + return id; + } + + UUID DeserializeUUID(Stream stream, out UUID agentID, out UUID sessionID) + { + UUID id; + + try + { + using (XmlReader reader = XmlReader.Create(stream)) + { + reader.MoveToContent(); + reader.ReadStartElement("RestSessionObjectOfGuid"); + UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID); + UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID); + UUID.TryParse(reader.ReadElementContentAsString("Body", String.Empty), out id); + reader.ReadEndElement(); + } + } + catch (Exception ex) + { + Logger.Log.Warn("Failed to parse GetInventory POST data: " + ex.Message); + agentID = UUID.Zero; + sessionID = UUID.Zero; + return UUID.Zero; + } + + return id; + } + + InventoryFolder DeserializeFolder(Stream stream, out UUID agentID, out UUID sessionID) + { + InventoryFolder folder = new InventoryFolder(); + + try + { + using (XmlReader reader = XmlReader.Create(stream)) + { + reader.MoveToContent(); + reader.ReadStartElement("RestSessionObjectOfInventoryFolderBase"); + UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID); + UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID); + reader.ReadStartElement("Body"); + if (reader.Name == "Name") + folder.Name = reader.ReadElementContentAsString("Name", String.Empty); + else + folder.Name = String.Empty; + ReadUUID(reader, "Owner", out folder.Owner); + ReadUUID(reader, "ParentID", out folder.ParentID); + ReadUUID(reader, "ID", out folder.ID); + Int16.TryParse(reader.ReadElementContentAsString("Type", String.Empty), out folder.Type); + UInt16.TryParse(reader.ReadElementContentAsString("Version", String.Empty), out folder.Version); + reader.ReadEndElement(); + reader.ReadEndElement(); + } + } + catch (Exception ex) + { + Logger.Log.Warn("Failed to parse POST data (expecting InventoryFolderBase): " + ex.Message); + agentID = UUID.Zero; + sessionID = UUID.Zero; + return null; + } + + return folder; + } + + InventoryItem DeserializeItem(Stream stream, out UUID agentID, out UUID sessionID) + { + InventoryItem item = new InventoryItem(); + + try + { + using (XmlReader reader = XmlReader.Create(stream)) + { + reader.MoveToContent(); + reader.ReadStartElement("RestSessionObjectOfInventoryItemBase"); + UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID); + UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID); + reader.ReadStartElement("Body"); + ReadUUID(reader, "ID", out item.ID); + Int32.TryParse(reader.ReadElementContentAsString("InvType", String.Empty), out item.InvType); + ReadUUID(reader, "Folder", out item.Folder); + ReadUUID(reader, "Owner", out item.Owner); + ReadUUID(reader, "Creator", out item.Creator); + item.Name = reader.ReadElementContentAsString("Name", String.Empty); + item.Description = reader.ReadElementContentAsString("Description", String.Empty); + UInt32.TryParse(reader.ReadElementContentAsString("NextPermissions", String.Empty), out item.NextPermissions); + UInt32.TryParse(reader.ReadElementContentAsString("CurrentPermissions", String.Empty), out item.CurrentPermissions); + UInt32.TryParse(reader.ReadElementContentAsString("BasePermissions", String.Empty), out item.BasePermissions); + UInt32.TryParse(reader.ReadElementContentAsString("EveryOnePermissions", String.Empty), out item.EveryOnePermissions); + UInt32.TryParse(reader.ReadElementContentAsString("GroupPermissions", String.Empty), out item.GroupPermissions); + Int32.TryParse(reader.ReadElementContentAsString("AssetType", String.Empty), out item.AssetType); + ReadUUID(reader, "AssetID", out item.AssetID); + ReadUUID(reader, "GroupID", out item.GroupID); + Boolean.TryParse(reader.ReadElementContentAsString("GroupOwned", String.Empty), out item.GroupOwned); + Int32.TryParse(reader.ReadElementContentAsString("SalePrice", String.Empty), out item.SalePrice); + Byte.TryParse(reader.ReadElementContentAsString("SaleType", String.Empty), out item.SaleType); + UInt32.TryParse(reader.ReadElementContentAsString("Flags", String.Empty), out item.Flags); + Int32.TryParse(reader.ReadElementContentAsString("CreationDate", String.Empty), out item.CreationDate); + reader.ReadEndElement(); + reader.ReadEndElement(); + } + } + catch (Exception ex) + { + Logger.Log.Warn("Failed to parse POST data (expecting InventoryItemBase): " + ex.Message); + agentID = UUID.Zero; + sessionID = UUID.Zero; + return null; + } + + return item; + } + + void SerializeBool(Stream stream, bool value) + { + using (XmlWriter writer = XmlWriter.Create(stream)) + { + writer.WriteStartDocument(); + writer.WriteStartElement("boolean"); + writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance"); + writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema"); + writer.WriteString(value.ToString().ToLower()); + writer.WriteEndElement(); + writer.WriteEndDocument(); + writer.Flush(); + } + + stream.Flush(); + } + + void SerializeFolderList(Stream stream, List folders) + { + using (XmlWriter writer = XmlWriter.Create(stream)) + { + writer.WriteStartDocument(); + writer.WriteStartElement("ArrayOfInventoryFolderBase"); + writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance"); + writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema"); + + if (folders != null) + { + foreach (InventoryFolder folder in folders) + { + writer.WriteStartElement("InventoryFolderBase"); + writer.WriteElementString("Name", folder.Name); + WriteUUID(writer, "Owner", folder.Owner); + WriteUUID(writer, "ParentID", folder.ParentID); + WriteUUID(writer, "ID", folder.ID); + writer.WriteElementString("Type", XmlConvert.ToString(folder.Type)); + writer.WriteElementString("Version", XmlConvert.ToString(folder.Version)); + writer.WriteEndElement(); + } + } + + writer.WriteEndElement(); + writer.WriteEndDocument(); + + writer.Flush(); + } + + stream.Flush(); + } + + void SerializeItemList(Stream stream, List items) + { + using (XmlWriter writer = XmlWriter.Create(stream)) + { + writer.WriteStartDocument(); + writer.WriteStartElement("ArrayOfInventoryItemBase"); + writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance"); + writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema"); + + if (items != null) + { + foreach (InventoryItem item in items) + { + writer.WriteStartElement("InventoryItemBase"); + WriteUUID(writer, "ID", item.ID); + writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType)); + WriteUUID(writer, "Folder", item.Folder); + WriteUUID(writer, "Owner", item.Owner); + WriteUUID(writer, "Creator", item.Creator); + writer.WriteElementString("Name", item.Name); + writer.WriteElementString("Description", item.Description); + writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions)); + writer.WriteElementString("CurrentPermissions", XmlConvert.ToString(item.CurrentPermissions)); + writer.WriteElementString("BasePermissions", XmlConvert.ToString(item.BasePermissions)); + writer.WriteElementString("EveryOnePermissions", XmlConvert.ToString(item.EveryOnePermissions)); + writer.WriteElementString("GroupPermissions", XmlConvert.ToString(item.GroupPermissions)); + writer.WriteElementString("AssetType", XmlConvert.ToString(item.AssetType)); + WriteUUID(writer, "AssetID", item.AssetID); + WriteUUID(writer, "GroupID", item.GroupID); + writer.WriteElementString("GroupOwned", XmlConvert.ToString(item.GroupOwned)); + writer.WriteElementString("SalePrice", XmlConvert.ToString(item.SalePrice)); + writer.WriteElementString("SaleType", XmlConvert.ToString(item.SaleType)); + writer.WriteElementString("Flags", XmlConvert.ToString(item.Flags)); + writer.WriteElementString("CreationDate", XmlConvert.ToString(item.CreationDate)); + writer.WriteEndElement(); + } + } + + writer.WriteEndElement(); + writer.WriteEndDocument(); + + writer.Flush(); + } + + stream.Flush(); + } + + void WriteUUID(XmlWriter writer, string name, UUID id) + { + writer.WriteStartElement(name); + writer.WriteElementString("Guid", XmlConvert.ToString(id.Guid)); + writer.WriteEndElement(); + } + + void ReadUUID(XmlReader reader, string name, out UUID id) + { + reader.ReadStartElement(name); + UUID.TryParse(reader.ReadElementContentAsString("Guid", String.Empty), out id); + reader.ReadEndElement(); + } + } + + #region OpenSim AssetType + + /// + /// The different types of grid assets + /// + public enum AssetType : sbyte + { + /// Unknown asset type + Unknown = -1, + /// Texture asset, stores in JPEG2000 J2C stream format + Texture = 0, + /// Sound asset + Sound = 1, + /// Calling card for another avatar + CallingCard = 2, + /// Link to a location in world + Landmark = 3, + // Legacy script asset, you should never see one of these + //[Obsolete] + //Script = 4, + /// Collection of textures and parameters that can be + /// worn by an avatar + Clothing = 5, + /// Primitive that can contain textures, sounds, + /// scripts and more + Object = 6, + /// Notecard asset + Notecard = 7, + /// Holds a collection of inventory items + Folder = 8, + /// Root inventory folder + RootFolder = 9, + /// Linden scripting language script + LSLText = 10, + /// LSO bytecode for a script + LSLBytecode = 11, + /// Uncompressed TGA texture + TextureTGA = 12, + /// Collection of textures and shape parameters that can + /// be worn + Bodypart = 13, + /// Trash folder + TrashFolder = 14, + /// Snapshot folder + SnapshotFolder = 15, + /// Lost and found folder + LostAndFoundFolder = 16, + /// Uncompressed sound + SoundWAV = 17, + /// Uncompressed TGA non-square image, not to be used as a + /// texture + ImageTGA = 18, + /// Compressed JPEG non-square image, not to be used as a + /// texture + ImageJPEG = 19, + /// Animation + Animation = 20, + /// Sequence of animations, sounds, chat, and pauses + Gesture = 21, + /// Simstate file + Simstate = 22, + } + + #endregion OpenSim AssetType +} diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/Resources/AssetInventoryServerOpenSimPlugins.addin.xml b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/Resources/AssetInventoryServerOpenSimPlugins.addin.xml index 6d21327..cfdfdb5 100644 --- a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/Resources/AssetInventoryServerOpenSimPlugins.addin.xml +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/Resources/AssetInventoryServerOpenSimPlugins.addin.xml @@ -21,4 +21,7 @@ + + + -- cgit v1.1