From f64d94f8caccd49523c54c48a1c6700b7fb0d212 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 28 Dec 2007 14:24:14 +0000 Subject: * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings --- OpenSim/Framework/IClientAPI.cs | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 9072035..1154fba 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -226,7 +226,23 @@ namespace OpenSim.Framework public delegate void ImprovedInstantMessage( LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list - public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); + + //rezPacket.RezData.BypassRaycast; + //rezPacket.RezData.RayEnd; + //rezPacket.RezData.RayEndIsIntersection; + //rezPacket.RezData.RayStart; + //rezPacket.RezData.RayTargetID; + //rezPacket.RezData.RemoveItem; + //rezPacket.RezData.RezSelected; + //rezPacket.RezData.FromTaskID; + //rezPacket.RezData.FromTaskID; + //rezPacket.RezData.EveryoneMask; + //rezPacket.RezData.GroupMask; + //rezPacket.RezData.NextOwnerMask; + public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, + LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, + uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, + bool RezSelected, bool RemoveItem, LLUUID fromTaskID ); public delegate void ModifyTerrain( float height, float seconds, byte size, byte action, float north, float west, float south, float east, -- cgit v1.1