From e8acf1cca92592fea38208dbfe4137555431434d Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 9 Jul 2007 15:29:39 +0000 Subject: * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. --- OpenSim/Framework/General/Interfaces/IClientAPI.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index acacabe..206122d 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs @@ -59,6 +59,7 @@ namespace OpenSim.Framework.Interfaces public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient); + public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags); public delegate void StatusChange(bool status); public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); @@ -92,6 +93,7 @@ namespace OpenSim.Framework.Interfaces event UpdateAgent OnAgentUpdate; event GenericCall OnRequestAvatarsData; event GenericCall4 OnAddPrim; + event ObjectDuplicate OnObjectDuplicate; event UpdateVector OnGrapObject; event ObjectSelect OnDeGrapObject; event MoveObject OnGrapUpdate; -- cgit v1.1