From e3dd15bef05bbe53b3dac44c320e4182ce7feb68 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 15 Dec 2007 17:10:12 +0000 Subject: * Added support for multiple terrain blocks to be edited at the same time * Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision. --- OpenSim/Framework/IClientAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index c34fb93..62a97e5 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -229,7 +229,7 @@ namespace OpenSim.Framework public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); public delegate void ModifyTerrain( - float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); + float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient); public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); -- cgit v1.1