From de243802334c44967273be2d1455a5f191f75955 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 23 Jun 2008 18:01:58 +0000 Subject: * Remove all use of asset.InvType, as outlined in mailing list discussion * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic --- OpenSim/Framework/AgentInventory.cs | 53 +++++++++++----------- OpenSim/Framework/AssetBase.cs | 2 +- OpenSim/Framework/AssetLandmark.cs | 3 +- .../Filesystem/AssetLoaderFileSystem.cs | 2 - 4 files changed, 29 insertions(+), 31 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs index 61e8636..e3f078b 100644 --- a/OpenSim/Framework/AgentInventory.cs +++ b/OpenSim/Framework/AgentInventory.cs @@ -157,31 +157,32 @@ namespace OpenSim.Framework return true; } - public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) - { - if (InventoryFolders.ContainsKey(folderID)) - { - LLUUID NewItemID = LLUUID.Random(); - - InventoryItem Item = new InventoryItem(); - Item.FolderID = folderID; - Item.OwnerID = AgentID; - Item.AssetID = asset.FullID; - Item.ItemID = NewItemID; - Item.Type = asset.Type; - Item.Name = asset.Name; - Item.Description = asset.Description; - Item.InvType = asset.InvType; - InventoryItems.Add(Item.ItemID, Item); - InventoryFolder Folder = InventoryFolders[Item.FolderID]; - Folder.Items.Add(Item); - return (Item.ItemID); - } - else - { - return (null); - } - } + // FIXME: Unused, pending possible cleanup for this whole class. +// public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) +// { +// if (InventoryFolders.ContainsKey(folderID)) +// { +// LLUUID NewItemID = LLUUID.Random(); +// +// InventoryItem Item = new InventoryItem(); +// Item.FolderID = folderID; +// Item.OwnerID = AgentID; +// Item.AssetID = asset.FullID; +// Item.ItemID = NewItemID; +// Item.Type = asset.Type; +// Item.Name = asset.Name; +// Item.Description = asset.Description; +// Item.InvType = asset.InvType; +// InventoryItems.Add(Item.ItemID, Item); +// InventoryFolder Folder = InventoryFolders[Item.FolderID]; +// Folder.Items.Add(Item); +// return (Item.ItemID); +// } +// else +// { +// return (null); +// } +// } public bool DeleteFromInventory(LLUUID itemID) { @@ -252,4 +253,4 @@ namespace OpenSim.Framework return result; } } -} \ No newline at end of file +} diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 29d996b..5435a43 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs @@ -106,4 +106,4 @@ namespace OpenSim.Framework set { _temporary = value; } } } -} \ No newline at end of file +} diff --git a/OpenSim/Framework/AssetLandmark.cs b/OpenSim/Framework/AssetLandmark.cs index de3028b..004e472 100644 --- a/OpenSim/Framework/AssetLandmark.cs +++ b/OpenSim/Framework/AssetLandmark.cs @@ -42,7 +42,6 @@ namespace OpenSim.Framework Data = a.Data; FullID = a.FullID; Type = a.Type; - InvType = a.InvType; Name = a.Name; Description = a.Description; InternData(); @@ -58,4 +57,4 @@ namespace OpenSim.Framework ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle); } } -} \ No newline at end of file +} diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 7adcb4a..ba23d82 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs @@ -137,13 +137,11 @@ namespace OpenSim.Framework.AssetLoader.Filesystem string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); string name = source.Configs[i].GetString("name", String.Empty); sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); - sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); newAsset.Type = type; - newAsset.InvType = invType; assets.Add(newAsset); } } -- cgit v1.1