From d9d35f9fd7141d8f7a5b3b056cae051d6de2efd5 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 12 Nov 2007 23:46:26 +0000 Subject: * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. * All thanks to unimplemented packet listing :D --- OpenSim/Framework/IClientAPI.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index a7238fd..5d7bdd4 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -184,6 +184,7 @@ namespace OpenSim.Framework public delegate void DisconnectUser(); public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID); + public delegate void SetAlwaysRun (IClientAPI remoteClient, bool SetAlwaysRun); public delegate void GenericCall2(); @@ -293,7 +294,7 @@ namespace OpenSim.Framework event TeleportLocationRequest OnTeleportLocationRequest; event DisconnectUser OnDisconnectUser; event RequestAvatarProperties OnRequestAvatarProperties; - + event SetAlwaysRun OnSetAlwaysRun; event GenericCall4 OnDeRezObject; event Action OnRegionHandShakeReply; event GenericCall2 OnRequestWearables; -- cgit v1.1