From cf203cf5ee809d3832daafbed12eb130bd590f5c Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 8 Aug 2007 17:11:02 +0000 Subject: The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). --- .../Communications/Cache/LibraryRootFolder.cs | 45 ++++++++++++++++++++-- 1 file changed, 42 insertions(+), 3 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 9e54701..b214598 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs @@ -1,8 +1,11 @@ using System; +using System.IO; using System.Collections.Generic; using System.Text; using libsecondlife; +using OpenSim.Framework.Utilities; using OpenSim.Framework.Data; +using Nini.Config; namespace OpenSim.Framework.Communications.Caches { @@ -18,7 +21,7 @@ namespace OpenSim.Framework.Communications.Caches this.name = "OpenSim Library"; this.parentID = LLUUID.Zero; this.type = (short)-1; - this.version = (ushort) 1; + this.version = (ushort)1; InventoryFolder folderInfo = new InventoryFolder(); folderInfo.agentID = libOwner; @@ -31,11 +34,15 @@ namespace OpenSim.Framework.Communications.Caches this.m_textureFolder = folderInfo; this.CreateLibraryItems(); + + string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml"); + XmlConfigSource source = new XmlConfigSource(filePath); + this.ReadItemsFromFile(source); } private void CreateLibraryItems() { - + InventoryItemBase item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; @@ -167,6 +174,7 @@ namespace OpenSim.Framework.Communications.Caches item.inventoryNextPermissions = 0; this.Items.Add(item.inventoryID, item); + /* item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; @@ -181,7 +189,38 @@ namespace OpenSim.Framework.Communications.Caches item.inventoryNextPermissions = (1 << 15); item.inventoryEveryOnePermissions = (1 << 15); item.inventoryBasePermissions = (1 << 15); - this.Items.Add(item.inventoryID, item); + this.Items.Add(item.inventoryID, item); + */ + } + + private void ReadItemsFromFile(IConfigSource source) + { + for (int i = 0; i < source.Configs.Count; i++) + { + InventoryItemBase item = new InventoryItemBase(); + item.avatarID = libOwner; + item.creatorsID = libOwner; + item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated())); + item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); + item.inventoryDescription = source.Configs[i].GetString("description", ""); + item.inventoryName = source.Configs[i].GetString("name", ""); + item.assetType = source.Configs[i].GetInt("assetType", 0); + item.invType = source.Configs[i].GetInt("inventoryType", 0); + item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF); + item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF); + item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); + item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); + if (item.assetType == 0) + { + item.parentFolderID = this.m_textureFolder.folderID; + this.m_textureFolder.Items.Add(item.inventoryID, item); + } + else + { + item.parentFolderID = this.folderID; + this.Items.Add(item.inventoryID, item); + } + } } } -- cgit v1.1