From cb702990923d77bf261b66d2feb47d01981f16d2 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 16 Jun 2008 22:43:30 +0000 Subject: * Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures --- OpenSim/Framework/PrimitiveBaseShape.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 27ce433..aa88717 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -296,6 +296,7 @@ namespace OpenSim.Framework ProfileBegin = LLObject.PackBeginCut(profileRange.X); ProfileEnd = LLObject.PackEndCut(profileRange.Y); } + public byte[] ExtraParams { get @@ -528,6 +529,7 @@ namespace OpenSim.Framework return data; } + public void ReadFlexiData(byte[] data, int pos) { if (data.Length-pos >= 5) @@ -558,6 +560,7 @@ namespace OpenSim.Framework FlexiForceZ = 0f; } } + public byte[] GetFlexiBytes() { byte[] data = new byte[16]; @@ -576,6 +579,7 @@ namespace OpenSim.Framework return data; } + public void ReadLightData(byte[] data, int pos) { if (data.Length - pos >= 16) @@ -605,6 +609,7 @@ namespace OpenSim.Framework LightIntensity = 0f; } } + public byte[] GetLightBytes() { byte[] data = new byte[16]; -- cgit v1.1