From d381da81d6bf57f05dd3f3430de6c8c936932292 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 18 Jan 2014 00:15:38 +0000 Subject: minor: Add method doc to IImproveAssetCache --- OpenSim/Framework/IImprovedAssetCache.cs | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IImprovedAssetCache.cs b/OpenSim/Framework/IImprovedAssetCache.cs index a0b8b55..a853e90 100644 --- a/OpenSim/Framework/IImprovedAssetCache.cs +++ b/OpenSim/Framework/IImprovedAssetCache.cs @@ -31,10 +31,34 @@ namespace OpenSim.Framework { public interface IImprovedAssetCache { + /// + /// Cache the specified asset. + /// + /// void Cache(AssetBase asset); + + /// + /// Get an asset by its id. + /// + /// + /// null if the asset does not exist. AssetBase Get(string id); + + /// + /// Check whether an asset with the specified id exists in the cache. + /// + /// bool Check(string id); + + /// + /// Expire an asset from the cache. + /// + /// void Expire(string id); + + /// + /// Clear the cache. + /// void Clear(); } -} +} \ No newline at end of file -- cgit v1.1 From 4fb3d314b85019af0e30cf0c2e7c24e9bf32ab66 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 19 Jan 2014 07:26:55 -0800 Subject: Fix casting error for float type INI file parameter parsing. --- OpenSim/Framework/Util.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index cebba46..7bc8176 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -1031,7 +1031,7 @@ namespace OpenSim.Framework else if (typeof(T) == typeof(Int32)) val = cnf.GetInt(varname, (int)val); else if (typeof(T) == typeof(float)) - val = cnf.GetFloat(varname, (int)val); + val = cnf.GetFloat(varname, (float)val); else m_log.ErrorFormat("[UTIL]: Unhandled type {0}", typeof(T)); } -- cgit v1.1 From 3018b2c5d7c9de0e8da6d158f0848c840b7864ab Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Fri, 6 Dec 2013 16:21:11 +0200 Subject: Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. --- OpenSim/Framework/SLUtil.cs | 40 ++++++++++++++++++---- .../Framework/Serialization/ArchiveConstants.cs | 3 ++ 2 files changed, 36 insertions(+), 7 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs index cb73e8f..9249105 100644 --- a/OpenSim/Framework/SLUtil.cs +++ b/OpenSim/Framework/SLUtil.cs @@ -39,8 +39,32 @@ namespace OpenSim.Framework { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + /// + /// Asset types used only in OpenSim. + /// To avoid clashing with the code numbers used in Second Life, use only negative numbers here. + /// + public enum OpenSimAssetType : sbyte + { + Material = -2 + } + + #region SL / file extension / content-type conversions + /// + /// Returns the Enum entry corresponding to the given code, regardless of whether it belongs + /// to the AssetType or OpenSimAssetType enums. + /// + public static object AssetTypeFromCode(sbyte assetType) + { + if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType)) + return (OpenMetaverse.AssetType)assetType; + else if (Enum.IsDefined(typeof(OpenSimAssetType), assetType)) + return (OpenSimAssetType)assetType; + else + return OpenMetaverse.AssetType.Unknown; + } + private class TypeMapping { private sbyte assetType; @@ -56,12 +80,7 @@ namespace OpenSim.Framework public object AssetType { - get { - if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType)) - return (OpenMetaverse.AssetType)assetType; - else - return OpenMetaverse.AssetType.Unknown; - } + get { return AssetTypeFromCode(assetType); } } public InventoryType InventoryType @@ -102,6 +121,11 @@ namespace OpenSim.Framework : this((sbyte)assetType, inventoryType, contentType, null, extension) { } + + public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) + : this((sbyte)assetType, inventoryType, contentType, null, extension) + { + } } /// @@ -142,7 +166,9 @@ namespace OpenSim.Framework new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"), new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), - new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm") + new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), + + new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") }; private static Dictionary asset2Content; diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 0c12787..73ebfae 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs @@ -29,6 +29,7 @@ using System; using System.Collections.Generic; using System.Text; using OpenMetaverse; +using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; namespace OpenSim.Framework.Serialization { @@ -128,6 +129,7 @@ namespace OpenSim.Framework.Serialization ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this + ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart; @@ -152,6 +154,7 @@ namespace OpenSim.Framework.Serialization EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; + EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; } public static string CreateOarLandDataPath(LandData ld) -- cgit v1.1 From 8e72b53edc435c2c2fbec0b8c91304e7f7a6a4f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 20 Jan 2014 19:16:19 +0000 Subject: Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. --- OpenSim/Framework/RegionSettings.cs | 21 +++++++-------------- 1 file changed, 7 insertions(+), 14 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index db8c53e..a895c40 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs @@ -482,21 +482,14 @@ namespace OpenSim.Framework set { m_LoadedCreationID = value; } } - // Connected Telehub object - private UUID m_TelehubObject = UUID.Zero; - public UUID TelehubObject - { - get - { - return m_TelehubObject; - } - set - { - m_TelehubObject = value; - } - } + /// + /// Connected Telehub object + /// + public UUID TelehubObject { get; set; } - // Our Connected Telehub's SpawnPoints + /// + /// Our connected Telehub's SpawnPoints + /// public List l_SpawnPoints = new List(); // Add a SpawnPoint -- cgit v1.1