From c1115e4c2e8a35fee3287add748881f3718deba5 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 14 Mar 2013 22:56:26 +0000
Subject: Add ILandChannel.GetLandObject(Vector3 position) as this is a very
common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
---
OpenSim/Framework/ILandChannel.cs | 7 +++++++
1 file changed, 7 insertions(+)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs
index 869d4c8..c46c03c 100644
--- a/OpenSim/Framework/ILandChannel.cs
+++ b/OpenSim/Framework/ILandChannel.cs
@@ -56,6 +56,13 @@ namespace OpenSim.Region.Framework.Interfaces
ILandObject GetLandObject(float x, float y);
///
+ /// Get the parcel at the specified point
+ ///
+ /// Vector where x and y components are between 0 and 256. z component is ignored.
+ /// Land object at the point supplied
+ ILandObject GetLandObject(Vector3 position);
+
+ ///
/// Get the parcels near the specified point
///
///
--
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