From b99d9bdeb1d5177a3dfff1d402d374fbd079ebaa Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 19 Feb 2009 19:32:53 +0000 Subject: * Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data --- .../Communications/Cache/AssetServerBase.cs | 1 + .../Communications/Cache/SQLAssetServer.cs | 1 + OpenSim/Framework/IAssetDataPlugin.cs | 41 ---------- OpenSim/Framework/Servers/GetAssetStreamHandler.cs | 94 ---------------------- .../Framework/Servers/PostAssetStreamHandler.cs | 44 ---------- 5 files changed, 2 insertions(+), 179 deletions(-) delete mode 100644 OpenSim/Framework/IAssetDataPlugin.cs delete mode 100644 OpenSim/Framework/Servers/GetAssetStreamHandler.cs delete mode 100644 OpenSim/Framework/Servers/PostAssetStreamHandler.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 91e8720..7bb2ab9 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -30,6 +30,7 @@ using System.Reflection; using System.Threading; using log4net; using OpenMetaverse; +using OpenSim.Data; using OpenSim.Framework.AssetLoader.Filesystem; using OpenSim.Framework.Statistics; diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 1306ef4..5274288 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs @@ -28,6 +28,7 @@ using System; using System.Reflection; using log4net; +using OpenSim.Data; namespace OpenSim.Framework.Communications.Cache { diff --git a/OpenSim/Framework/IAssetDataPlugin.cs b/OpenSim/Framework/IAssetDataPlugin.cs deleted file mode 100644 index 6bb8574..0000000 --- a/OpenSim/Framework/IAssetDataPlugin.cs +++ /dev/null @@ -1,41 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using OpenMetaverse; -using OpenSim.Framework; - -namespace OpenSim.Framework -{ - public interface IAssetDataPlugin : IPlugin - { - AssetBase FetchAsset(UUID uuid); - void CreateAsset(AssetBase asset); - void UpdateAsset(AssetBase asset); - bool ExistsAsset(UUID uuid); - void Initialise(string connect); - } -} \ No newline at end of file diff --git a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs deleted file mode 100644 index 093461d..0000000 --- a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System; -using System.IO; -using System.Reflection; -using System.Text; -using System.Xml; -using System.Xml.Serialization; -using log4net; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Servers; -using OpenSim.Framework.Statistics; - -namespace OpenSim.Framework.Servers -{ - public class GetAssetStreamHandler : BaseStreamHandler - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - // private OpenAsset_Main m_assetManager; - private IAssetDataPlugin m_assetProvider; - - /// - /// Constructor. - /// - /// - /// - public GetAssetStreamHandler(IAssetDataPlugin assetProvider) - : base("GET", "/assets") - { - m_log.Info("[REST]: In Get Request"); - // m_assetManager = assetManager; - m_assetProvider = assetProvider; - } - - public override byte[] Handle(string path, Stream request, - OSHttpRequest httpRequest, OSHttpResponse httpResponse) - { - string param = GetParam(path); - byte[] result = new byte[] {}; - - string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries); - - if (p.Length > 0) - { - UUID assetID = UUID.Zero; - - if (!UUID.TryParse(p[0], out assetID)) - { - m_log.InfoFormat( - "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]); - return result; - } - - if (StatsManager.AssetStats != null) - StatsManager.AssetStats.AddRequest(); - - AssetBase asset = m_assetProvider.FetchAsset(assetID); - if (asset != null) - { - XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); - MemoryStream ms = new MemoryStream(); - XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); - xw.Formatting = Formatting.Indented; - xs.Serialize(xw, asset); - xw.Flush(); - - ms.Seek(0, SeekOrigin.Begin); - //StreamReader sr = new StreamReader(ms); - - result = ms.GetBuffer(); - -//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there -//are multiple messages in a second and that is usually (in my experience) meaning -//the logging itself is slowing down the program. Leaving the unsuccesful message -//as we need to know about that path. -// m_log.InfoFormat( -// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", -// assetID, asset.Name, result.Length); - - Array.Resize(ref result, (int) ms.Length); - } - else - { - if (StatsManager.AssetStats != null) - StatsManager.AssetStats.AddNotFoundRequest(); - - m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID); - } - } - - return result; - } - } -} \ No newline at end of file diff --git a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs deleted file mode 100644 index a62f2b0..0000000 --- a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs +++ /dev/null @@ -1,44 +0,0 @@ -using System.IO; -using System.Reflection; -using System.Xml.Serialization; -using log4net; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Servers; - -namespace OpenSim.Framework.Servers -{ - public class PostAssetStreamHandler : BaseStreamHandler - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - // private OpenAsset_Main m_assetManager; - private IAssetDataPlugin m_assetProvider; - - public override byte[] Handle(string path, Stream request, - OSHttpRequest httpRequest, OSHttpResponse httpResponse) - { - string param = GetParam(path); - - UUID assetId; - if (param.Length > 0) - UUID.TryParse(param, out assetId); - // byte[] txBuffer = new byte[4096]; - - XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); - AssetBase asset = (AssetBase) xs.Deserialize(request); - - m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); - m_assetProvider.CreateAsset(asset); - - return new byte[] {}; - } - - public PostAssetStreamHandler(IAssetDataPlugin assetProvider) - : base("POST", "/assets") - { - // m_assetManager = assetManager; - m_assetProvider = assetProvider; - } - } -} \ No newline at end of file -- cgit v1.1