From aa19ccf65c9cd235e0ba941e9832c5240df4412c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 14 Oct 2011 01:45:46 +0100 Subject: refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. --- OpenSim/Framework/IClientAPI.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index d8ccc89..c1770a1 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -1095,7 +1095,14 @@ namespace OpenSim.Framework void SetChildAgentThrottle(byte[] throttle); void SendAvatarDataImmediate(ISceneEntity avatar); - void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags); + + /// + /// Send a positional, velocity, etc. update to the viewer for a given entity. + /// + /// + /// + void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags); + void ReprioritizeUpdates(); void FlushPrimUpdates(); -- cgit v1.1