From aa19ccf65c9cd235e0ba941e9832c5240df4412c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 14 Oct 2011 01:45:46 +0100
Subject: refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate()
since it sends entity updates (including presence ones), not just prims.
---
OpenSim/Framework/IClientAPI.cs | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index d8ccc89..c1770a1 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1095,7 +1095,14 @@ namespace OpenSim.Framework
void SetChildAgentThrottle(byte[] throttle);
void SendAvatarDataImmediate(ISceneEntity avatar);
- void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
+
+ ///
+ /// Send a positional, velocity, etc. update to the viewer for a given entity.
+ ///
+ ///
+ ///
+ void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
+
void ReprioritizeUpdates();
void FlushPrimUpdates();
--
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