From a9aee0162a774394c403f36f5300bc224ff05684 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 30 Apr 2008 18:55:58 +0000 Subject: add a bunch of properties for User Appearance --- OpenSim/Framework/UserAppearance.cs | 104 ++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/UserAppearance.cs b/OpenSim/Framework/UserAppearance.cs index 53807e6..f9e27fa 100644 --- a/OpenSim/Framework/UserAppearance.cs +++ b/OpenSim/Framework/UserAppearance.cs @@ -76,6 +76,110 @@ namespace OpenSim.Framework } } + public LLUUID BodyItem { + get { return wearables[BODY].ItemID; } + set { wearables[BODY].ItemID = value; } + } + public LLUUID BodyAsset { + get { return wearables[BODY].AssetID; } + set { wearables[BODY].AssetID = value; } + } + public LLUUID SkinItem { + get { return wearables[SKIN].ItemID; } + set { wearables[SKIN].ItemID = value; } + } + public LLUUID SkinAsset { + get { return wearables[SKIN].AssetID; } + set { wearables[SKIN].AssetID = value; } + } + public LLUUID HairItem { + get { return wearables[HAIR].ItemID; } + set { wearables[HAIR].ItemID = value; } + } + public LLUUID HairAsset { + get { return wearables[HAIR].AssetID; } + set { wearables[HAIR].AssetID = value; } + } + public LLUUID EyesItem { + get { return wearables[EYES].ItemID; } + set { wearables[EYES].ItemID = value; } + } + public LLUUID EyesAsset { + get { return wearables[EYES].AssetID; } + set { wearables[EYES].AssetID = value; } + } + public LLUUID ShirtItem { + get { return wearables[SHIRT].ItemID; } + set { wearables[SHIRT].ItemID = value; } + } + public LLUUID ShirtAsset { + get { return wearables[SHIRT].AssetID; } + set { wearables[SHIRT].AssetID = value; } + } + public LLUUID PantsItem { + get { return wearables[PANTS].ItemID; } + set { wearables[PANTS].ItemID = value; } + } + public LLUUID PantsAsset { + get { return wearables[BODY].AssetID; } + set { wearables[BODY].AssetID = value; } + } + public LLUUID ShoesItem { + get { return wearables[SHOES].ItemID; } + set { wearables[SHOES].ItemID = value; } + } + public LLUUID ShoesAsset { + get { return wearables[SHOES].AssetID; } + set { wearables[SHOES].AssetID = value; } + } + public LLUUID SocksItem { + get { return wearables[SOCKS].ItemID; } + set { wearables[SOCKS].ItemID = value; } + } + public LLUUID SocksAsset { + get { return wearables[SOCKS].AssetID; } + set { wearables[SOCKS].AssetID = value; } + } + public LLUUID JacketItem { + get { return wearables[JACKET].ItemID; } + set { wearables[JACKET].ItemID = value; } + } + public LLUUID JacketAsset { + get { return wearables[JACKET].AssetID; } + set { wearables[JACKET].AssetID = value; } + } + public LLUUID GlovesItem { + get { return wearables[GLOVES].ItemID; } + set { wearables[GLOVES].ItemID = value; } + } + public LLUUID GlovesAsset { + get { return wearables[GLOVES].AssetID; } + set { wearables[GLOVES].AssetID = value; } + } + public LLUUID UnderShirtItem { + get { return wearables[UNDERSHIRT].ItemID; } + set { wearables[UNDERSHIRT].ItemID = value; } + } + public LLUUID UnderShirtAsset { + get { return wearables[UNDERSHIRT].AssetID; } + set { wearables[UNDERSHIRT].AssetID = value; } + } + public LLUUID UnderPantsItem { + get { return wearables[UNDERPANTS].ItemID; } + set { wearables[UNDERPANTS].ItemID = value; } + } + public LLUUID UnderPantsAsset { + get { return wearables[UNDERPANTS].AssetID; } + set { wearables[UNDERPANTS].AssetID = value; } + } + public LLUUID SkirtItem { + get { return wearables[SKIRT].ItemID; } + set { wearables[SKIRT].ItemID = value; } + } + public LLUUID SkirtAsset { + get { return wearables[SKIRT].AssetID; } + set { wearables[SKIRT].AssetID = value; } + } public void SetDefaultWearables() { -- cgit v1.1