From f1287cc7af7da26910c5cba456a8c35b6454d815 Mon Sep 17 00:00:00 2001 From: Kunnis Date: Sun, 16 Aug 2009 18:54:20 -0500 Subject: * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. --- OpenSim/Framework/Servers/GetAssetStreamHandler.cs | 2 +- OpenSim/Framework/Servers/PostAssetStreamHandler.cs | 2 +- OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs index bc046cf..c6958de 100644 --- a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs +++ b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs @@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers protected override AssetBase GetAsset(UUID assetID) { - return m_assetProvider.FetchAsset(assetID); + return m_assetProvider.GetAsset(assetID); } } } diff --git a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs index 419b408..8bf406c 100644 --- a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs +++ b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs @@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers AssetBase asset = (AssetBase) xs.Deserialize(request); m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); - m_assetProvider.CreateAsset(asset); + m_assetProvider.StoreAsset(asset); return new byte[] {}; } diff --git a/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs b/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs index 35da73f..be3f518 100644 --- a/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs +++ b/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs @@ -128,7 +128,7 @@ namespace OpenSim.Framework.Servers.Tests IAssetDataPlugin assetDataPlugin = new TestAssetDataPlugin(); handler = new GetAssetStreamHandler(assetDataPlugin); - assetDataPlugin.CreateAsset(asset); + assetDataPlugin.StoreAsset(asset); return asset; } } -- cgit v1.1 From b1853d9f265fb32cf51d65fdcf2d5b4741911f00 Mon Sep 17 00:00:00 2001 From: Kunnis Date: Sun, 16 Aug 2009 23:25:12 -0500 Subject: Fixing a spot I missed in assets. Switching Grid to the new naming schema with Store/Get --- OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | 2 +- .../Communications/Tests/Cache/UserProfileCacheServiceTests.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index c9f5236..7f1c7e9 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs @@ -184,7 +184,7 @@ namespace OpenSim.Framework.Communications.Cache // Commented out for now. The implementation needs to be improved by protecting against race conditions, // probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via // returning a read only class from the cache). -// public bool UpdateProfile(UserProfileData userProfile) +// public bool StoreProfile(UserProfileData userProfile) // { // lock (m_userProfilesById) // { diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs index 670c9ff..933fa12 100644 --- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs @@ -110,14 +110,14 @@ namespace OpenSim.Framework.Communications.Tests IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin; // Check that we can't update info before it exists - Assert.That(userCacheService.UpdateProfile(newProfile), Is.False); + Assert.That(userCacheService.StoreProfile(newProfile), Is.False); Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null); // Check that we can update a profile once it exists LocalUserServices lus = (LocalUserServices)commsManager.UserService; lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId); - Assert.That(userCacheService.UpdateProfile(newProfile), Is.True); + Assert.That(userCacheService.StoreProfile(newProfile), Is.True); UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile; Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName)); Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName)); -- cgit v1.1