From a108fcac957dd2283fb8904207addda6dc7582f0 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 25 Apr 2014 21:34:29 +0100 Subject: Restore overload mode accidentally disabled in a prior commit. Add a new config option, LogOverloads, to log when a thread pool overload occurs. This option defaults to "True" because the logging data is useful for diagnosing threading issues. --- OpenSim/Framework/Util.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index c8a0c68..740e55a 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -127,12 +127,14 @@ namespace OpenSim.Framework /// 3 = full stack trace, including common threads /// public static int LogThreadPool { get; set; } + public static bool LogOverloads { get; set; } public static readonly int MAX_THREADPOOL_LEVEL = 3; static Util() { LogThreadPool = 0; + LogOverloads = true; } private static uint nextXferID = 5000; @@ -2172,7 +2174,7 @@ namespace OpenSim.Framework { long numRunning = numRunningThreadFuncs; - if (m_ThreadPool != null) + if (m_ThreadPool != null && LogOverloads) { if ((threadFuncOverloadMode == 0) && (numRunning >= m_ThreadPool.MaxThreads)) { @@ -2193,7 +2195,7 @@ namespace OpenSim.Framework threadInfo.StackTrace = full; threadInfo.LogThread = ShouldLogThread(partial); - if (loggingEnabled && threadInfo.LogThread) + if (threadInfo.LogThread) { m_log.DebugFormat("Queue threadfunc {0} (Queued {1}, Running {2}) {3}{4}", threadFuncNum, numQueued, numRunningThreadFuncs, -- cgit v1.1