From 9d8a67fe1348419c41374d1be77737bfa048106c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 3 Aug 2010 16:26:27 +0100 Subject: get rid of PrimitiveBaseShape.MediaRaw staging post using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself --- OpenSim/Framework/PrimitiveBaseShape.cs | 6 ------ 1 file changed, 6 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 685599a..9b52fe6 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -175,12 +175,6 @@ namespace OpenSim.Framework } } } - - /// - /// Raw media data suitable for serialization operations. This should only ever be used by an IMoapModule. - /// - [XmlIgnore] - public string MediaRaw { get; set; } /// /// Entries to store media textures on each face -- cgit v1.1