From 9b51bb545ecf07ad1b1b8188d62d4b4a03bc3fff Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 23 Jul 2008 11:07:59 +0000 Subject: Changed it so the avatar's rotation is now sent as part of a full avatar update. This should fix the wrong rotation on existing sitting avatar when logging in bug. --- OpenSim/Framework/IClientAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index b1f62f1..a97ce5e 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -545,7 +545,7 @@ namespace OpenSim.Framework void SendPayPrice(LLUUID objectID, int[] payPrice); void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, - LLVector3 Pos, byte[] textureEntry, uint parentID); + LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation); void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation); -- cgit v1.1