From 9b22393cf308507dc751704c8b0d3e65ac1d4323 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 9 May 2010 17:02:22 +0100 Subject: Add a field asset_flags and a corresponding enum to the asset database. This CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS WITH LATER ONES. It may also eat your babies, yada, yada, yada. The usual cautions for migrations to the assets table apply. Coding: Can not guarantee nut free. --- OpenSim/Framework/AssetBase.cs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 19ca232..7ecf198 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs @@ -33,6 +33,15 @@ using OpenMetaverse; namespace OpenSim.Framework { + [Flags] + public enum AssetFlags : int + { + Normal = 0, + Maptile = 1, + Rewritable = 2, + Collectable = 4 + } + /// /// Asset class. All Assets are reference by this class or a class derived from this class /// @@ -206,6 +215,12 @@ namespace OpenSim.Framework set { m_metadata.Temporary = value; } } + public AssetFlags Flags + { + get { return m_metadata.Flags; } + set { m_metadata.Flags = value; } + } + [XmlIgnore] public AssetMetadata Metadata { @@ -233,6 +248,7 @@ namespace OpenSim.Framework private bool m_local; private bool m_temporary; private string m_creatorid; + private AssetFlags m_flags; public UUID FullID { @@ -330,5 +346,11 @@ namespace OpenSim.Framework get { return m_creatorid; } set { m_creatorid = value; } } + + public AssetFlags Flags + { + get { return m_flags; } + set { m_flags = value; } + } } } -- cgit v1.1