From 8645c7482d39ccc9d72cb4cfc7c68b651b3824d3 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Wed, 11 Feb 2009 19:57:45 +0000
Subject: * Change SendBulkUpdateInventory from two methods to one which
accepts an InventoryNode
---
OpenSim/Framework/IClientAPI.cs | 18 +++++++-----------
1 file changed, 7 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 63c09fe..759059f 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -887,18 +887,14 @@ namespace OpenSim.Framework
void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
///
- /// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder
- /// (including all descendent folders) as well as the folder itself.
+ /// Used by the server to inform the client of new inventory items and folders.
///
- ///
- void SendBulkUpdateInventory(InventoryFolderBase folder);
-
- ///
- /// Used by the server to inform the client of a new inventory item. Used when transferring items
- /// between avatars, possibly among other things.
- ///
- ///
- void SendBulkUpdateInventory(InventoryItemBase item);
+ ///
+ /// If the node is a folder then the contents will be transferred
+ /// (including all descendent folders) as well as the folder itself.
+ ///
+ ///
+ void SendBulkUpdateInventory(InventoryNodeBase node);
void SendXferPacket(ulong xferID, uint packet, byte[] data);
--
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