From 8645c7482d39ccc9d72cb4cfc7c68b651b3824d3 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 11 Feb 2009 19:57:45 +0000 Subject: * Change SendBulkUpdateInventory from two methods to one which accepts an InventoryNode --- OpenSim/Framework/IClientAPI.cs | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 63c09fe..759059f 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -887,18 +887,14 @@ namespace OpenSim.Framework void SendTaskInventory(UUID taskID, short serial, byte[] fileName); /// - /// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder - /// (including all descendent folders) as well as the folder itself. + /// Used by the server to inform the client of new inventory items and folders. /// - /// - void SendBulkUpdateInventory(InventoryFolderBase folder); - - /// - /// Used by the server to inform the client of a new inventory item. Used when transferring items - /// between avatars, possibly among other things. - /// - /// - void SendBulkUpdateInventory(InventoryItemBase item); + /// + /// If the node is a folder then the contents will be transferred + /// (including all descendent folders) as well as the folder itself. + /// + /// + void SendBulkUpdateInventory(InventoryNodeBase node); void SendXferPacket(ulong xferID, uint packet, byte[] data); -- cgit v1.1